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Kchrpm
July 18th, 2017, 09:22 AM
The first 167 cars in Forza 7 have been released. Let the slow trickle of information designed to keep them in the news cycle all the way until launch begin! I'll start up a spreadsheet for sorting and post it here in an edit.

http://www.autoblog.com/2017/07/18/turn10-reveals-first-167-cars-of-forza-motorsport-7-list/

Edit: The full list is now too long to post in the forum, check the spreadsheet version below.

Kchrpm
July 18th, 2017, 10:24 AM
Spreadsheet version: https://docs.google.com/spreadsheets/d/1PJP706k54z59K44EaBlSTcKjJTp5ofmqURsnOz-HcMc/edit?usp=drivesdk

Jason
July 18th, 2017, 11:51 AM
Do we have an official track list yet?

Kchrpm
July 18th, 2017, 12:53 PM
No, just people noticing what has been seen and a few that have been announced: https://www.reddit.com/r/forza/comments/6gp30e/everything_you_need_to_know_about_forza/


Dubai (Turn 10-created)
Brands Hatch
Indianapolis Motor Speedway
Maple Valley
Mazda Laguna Seca
Mugello
Nurburgring Nordschleife/Grand Prix
Sebring International Raceway
Suzuka

Jason
July 18th, 2017, 01:03 PM
:up:

Kchrpm
July 25th, 2017, 09:05 AM
Updated car list: https://www.forzamotorsport.net/en-us/news/FM7_Forza_Garage_Week_2

Added Cars:


1968 Abarth 595 esseesse
1934 Alfa Romeo P3
1950 Alfa Romeo 158
1965 Alfa Romeo Giulia Sprint GTA Stradale
1965 Alfa Romeo Giulia TZ2
1968 Alfa Romeo 33 Stradale
1939 Auto Union Type D
1959 BMW 507
1957 BMW Isetta 300 Export
1953 Chevrolet Corvette
1957 Chevrolet Bel Air
1960 Chevrolet Corvette
1964 Chevrolet Impala Super Sport 409
1966 Chevrolet Nova Super Sport
1967 Chevrolet Chevelle Super Sport 396
1967 Chevrolet Corvette Stingray 427
1969 Chevrolet Camaro Super Sport Coupe
1969 Chevrolet Nova Super Sport 396
1969 Datsun 2000 Roadster
1967 Dodge Coronet WO23
1968 Dodge Dart HEMI Super Stock
1969 Dodge Charger Daytona HEMI
1969 Dodge Charger R/T
1969 Fiat Dino 2.4 Coupe
1952 Fiat 8V Supersonic
1932 Ford De Luxe Five-Window Coupe
1940 Ford De Luxe Coupe
1946 Ford Super Deluxe Station Wagon
1964 Ford Fairlane Thunderbolt
1965 Ford Mustang GT Coupe
1967 Ford Falcon XR GT
1969 Ford Mustang Boss 302
1951 Holden 50-2106 FX Ute
1967 Honda RA300
1959 Jaguar Mk II 3.8
1961 Jaguar E-type S1
1956 Jaguar D-Type
1954 Jaguar XK120 SE
1945 Jeep Willys MB
1968 Lancia Fulvia Coupé Rallye 1.6 HF
1939 Mercedes-Benz W154
1954 Mercedes-Benz 300 SL Coupé
1955 Mercedes-Benz 300 SLR
1967 Mercedes-Benz 280 SL
1949 Mercury Coupe
1965 MINI Cooper S
1969 Nissan Fairlady Z 432
1966 Nissan Silvia
1969 Oldsmobile Hurst/Olds 442
1968 Opel GT
1958 Plymouth Fury
1965 Pontiac GTO
1969 Pontiac Firebird Trans Am
1969 Pontiac GTO Judge
1965 Shelby Cobra 427 S/C
1965 Shelby Cobra Daytona Coupe
1963 Volkswagen Beetle
1963 Volkswagen Type 2 De Luxe
1967 Volkswagen Karmann Ghia
1967 Volvo 123GT

racerfink
July 25th, 2017, 10:06 AM
Yeah! Let's hear it for useless supercars, Ferrari GT's, and truck/SUV's

Kchrpm
July 25th, 2017, 10:14 AM
OR, let's announce them first and get them out of the way, so that we can make a bigger deal out of the more interesting stuff we're going to announce later.

dodint
July 25th, 2017, 10:27 AM
I sincerely invite Keith (and anyone else) to have a '59 507 v. '60 Corvette shootout.

Kchrpm
July 25th, 2017, 10:59 AM
I sincerely invite Keith (and anyone else) to have a '59 507 v. '60 Corvette shootout.

I'm game :up:

Jason
July 25th, 2017, 11:33 AM
Ugh, you aren't even updating the OP list as you go?

Lazy.

Kchrpm
July 25th, 2017, 11:44 AM
I can't while at work.

Jason
July 25th, 2017, 02:48 PM
LAZY

Kchrpm
August 1st, 2017, 07:43 AM
https://forzamotorsport.net/en-us/news/fm7_forza_garage_week_3

Wide body kits confirmed, with new ones and the ones from Horizon 3.

The Forza Garage - Week 3
2001 Acura Integra Type-R
2002 Acura RSX Type-S
2017 Acura NSX
1970 Honda S800
1984 Honda Civic CRX Mugen
1986 Honda Civic Si
1991 Honda CR-X SiR
1992 Honda NSX-R
1994 Honda Prelude Si
1997 Honda Civic Type R
2000 Honda Prelude Type SH
2004 Honda Civic Type-R
2005 Honda NSX-R
2007 Honda Civic Type-R
2009 Honda S2000 CR
2014 Honda Civic Si
2016 Honda Civic Type R
2003 Infiniti G35 Coupe
2012 Infiniti IPL G Coupe
2014 Infiniti Q50 Eau Rouge
2015 Infiniti Q60 Concept
1972 Mazda Cosmo 110S Series II
1973 Mazda RX-3
1985 Mazda RX-7 GSL-SE
1990 Mazda MX-5 Miata
1990 Mazda Savanna RX-7
1994 Mazda MX-5 Miata
1997 Mazda RX-7
2005 Mazda Mazdaspeed MX-5
2010 Mazda Mazdaspeed 3
2010 Mazda MX-5 Super20
2011 Mazda RX-8 R3
2013 Mazda MX-5
2013 Mazda MX-5 Cup
2016 Mazda MX-5
1988 Mitsubishi Starion ESI-R
1992 Mitsubishi Galant VR-4
1995 Mitsubishi Eclipse GSX
1997 Mitsubishi GTO
1999 Mitsubishi Lancer Evolution VI GSR
2004 Mitsubishi Lancer Evolution VIII MR
2006 Mitsubishi Lancer Evolution IX MR
2008 Mitsubishi Lancer Evolution X GSR
1970 Datsun 510
1971 Nissan Skyline 2000GT-R
1973 Nissan Skyline H/T 2000GT-R
1987 Nissan Skyline GTS-R (R31)
1992 Nissan Silvia CLUB K's
1993 Nissan 240SX SE
1993 Nissan Skyline GT-R V-Spec
1994 Nissan Fairlady Z Version S Twin Turbo
1994 Nissan Silvia K's
1995 Nissan NISMO GT-R LM
1997 Nissan Skyline GT-R V-Spec
1998 Nissan R390
1998 Nissan Silvia K's Aero
2000 Nissan Silvia Spec-R
2002 Nissan Skyline GT-R V-Spec II
2003 Nissan Fairlady Z
2010 Nissan 370Z
2012 Nissan GT-R Black Edition
2007 Toyota Hilux Arctic Trucks AT38
2014 Nissan Juke Nismo RS
2015 Nissan IDx NISMO
2016 Nissan Titan Warrior Concept
2017 Nissan GT-R
1980 Subaru BRAT GL
1990 Subaru Legacy RS
1996 Subaru SVX
1998 Subaru Impreza 22B STi
2004 Subaru Impreza WRX STi
2005 Subaru Impreza WRX STI
2005 Subaru Legacy B4 2.0 GT
2008 Subaru Impreza WRX STi
2011 Subaru WRX STI
2013 Subaru BRZ
2015 Subaru WRX STI

Kchrpm
August 1st, 2017, 03:09 PM
Microsoft has said there will be no Toyota road cars, only race cars. Ignoring the Hilux, for whatever reason.

Jason
August 1st, 2017, 03:28 PM
No GT-86/Supras/Celicas... did Sony get an exclusive license on them or something?

Edit: Forgot about the Subaru BRZ, so that's good at least?

dodint
August 1st, 2017, 04:22 PM
Oh, no.

Phil_SS
August 2nd, 2017, 02:13 AM
Microsoft has said there will be no Toyota road cars, only race cars. Ignoring the Hilux, for whatever reason.

Epic Fail! Seriously, they finally can include Porsche and now they can't include any Toyota road cars. :erm:

Well, I guess they need something to drive DLC........

Rare White Ape
August 2nd, 2017, 07:16 PM
:lol:

Wait a minute! Are we more upset at the omission of Porsche or Toyota?

racerfink
August 2nd, 2017, 08:11 PM
This is a Toyota decision, not a Turn10 one.

The HiLux is a build from a company seperate from Toyota, so it's able to skirt around rules like early copies of Forza did with Ruf instead of Porsche.

Tom Servo
August 2nd, 2017, 08:15 PM
I'm definitely more bummed about Toyota, as three of the four cars I've owned over the years were Toyotas, and there's something fun about hooning a car on a video game that you had to drive responsibly in real life. I've never owned a Porsche, so...

Rare White Ape
August 3rd, 2017, 12:00 AM
Well I'm sure Tyler will be along any time now to tell us how much fun owning a Porsche can be.

balki
August 3rd, 2017, 06:05 AM
This is a Toyota decision, not a Turn10 one.
That blows, what's the reasoning behind that?

Jason
August 3rd, 2017, 06:09 AM
I really don't understand why any manufacturer would avoid being in a game like Forza. I mean, maybe if their cars all suck or something, it doesn't help, but it's not like Toyota is lacking in fun cars over the years, not a whole lot different than Honda in many regards.

dodint
August 3rd, 2017, 06:36 AM
I have a friend that works in video game property licensing. Dropped him a note to see if he has any idea why that would go down that way. He doesn't work for MS or Turn10, but maybe he's heard something.

balki
August 3rd, 2017, 08:07 AM
I heard they're making Test Drive: Toyota
Edit: joke was supposed to be Need for Speed: Toyota unleashed

Tom Servo
August 3rd, 2017, 12:58 PM
Maybe they demanded that any game that licenses their road cars make Priuses "sexy", and Turn 10 said that was something beyond their abilities?

Freude am Fahren
August 3rd, 2017, 03:56 PM
My guess would be some kind of agreement with another company (presumably Sony) that stipulated, if not exclusive, then at least no Forza, or no launch with Forza. That's assuming it wasn't just a lack of agreement on licensing fees, which it sounds like above, it wasn't.

Honestly Toyota isn't that exciting to me. Supra and Le Mans racers are all I'll miss really, only a little. As long as the BRZ stays, I'm good.

dodint
August 3rd, 2017, 04:02 PM
My friend said he has no idea, and he works for SCEA.

Cam
August 4th, 2017, 04:52 AM
Maybe they demanded that any game that licenses their road cars make Priuses "sexy", and Turn 10 said that was something beyond their abilities?
:lol::up:

MR2 Fan
August 4th, 2017, 02:32 PM
I heard they're making Test Drive: Toyota
Edit: joke was supposed to be Need for Speed: Toyota unleashed

I'd be first in line!! :D

GreatScawt
August 4th, 2017, 05:56 PM
https://www.forzamotorsport.net/en-us/news/wir_8_4_17

Eh, fuck'em. I certainly won't miss them.

Jason
August 5th, 2017, 06:07 AM
Awesome that they're doing more widebody options :up:

Kchrpm
August 8th, 2017, 07:32 AM
https://www.forzamotorsport.net/en-us/news/fm7_forza_garage_week_4

No cars that are new to the series, some that were not in F6.


1970 AMC Rebel "The Machine"
1971 AMC Javelin AMX
1977 AMC Pacer X
1970 Buick GSX
1987 Buick Regal GNX
2011 Cadillac CTS-V Coupe
2012 Cadillac Escalade ESV
2013 Cadillac XTS Limousine
2016 Cadillac ATS-V
2016 Cadillac CTS-V Sedan
1970 Chevrolet Camaro Z28
1970 Chevrolet Chevelle Super Sport 454
1970 Chevrolet Corvette ZR-1
1970 Chevrolet El Camino Super Sport 454
1971 Chevrolet Vega GT
1979 Chevrolet Camaro Z28
1988 Chevrolet Monte Carlo Super Sport
1990 Chevrolet Camaro IROC-Z
1995 Chevrolet Corvette ZR-1
2002 Chevrolet Camaro 35th Anniversary Super Sport
2002 Chevrolet Corvette Z06
2009 Chevrolet Corvette ZR1
2012 Chevrolet Camaro ZL1
2014 Chevrolet Super Sport
2015 Chevrolet Corvette Z06
2016 Chevrolet Camaro Super Sport
2017 Chevrolet Camaro ZL1
1972 Chrysler VH Valiant Charger R/T E49
2012 Chrysler 300 SRT8
1970 Dodge Challenger R/T
1970 Dodge Coronet Super Bee
1986 Dodge Shelby Omni GLHS
1999 Dodge Viper GTS ACR
2005 Dodge SRT-4 ACR
2008 Dodge Viper SRT10 ACR
2012 Dodge Challenger SRT8 392
2012 Dodge Charger SRT8
2013 Dodge Dart GT
2015 Dodge Challenger SRT Hellcat
2016 Dodge Viper ACR
1998 Eagle Talon TSi Turbo
1956 Ford F-100
1971 Ford Falcon XY GTHO Phase III
1971 Ford Mustang Mach 1
1972 Ford Falcon XA GT-HO
1973 Ford Capri RS3100
1973 Ford Escort RS1600
1973 Ford XB Falcon GT
1975 Ford Bronco
1977 Ford Escort RS1800
1978 Ford Mustang II King Cobra
1981 Ford Fiesta XR2
1985 Ford RS200 Evolution
1987 Ford Sierra Cosworth RS500
1992 Ford Escort RS Cosworth
1992 Ford Falcon GT
1993 Ford SVT Cobra R
1995 Ford SVT Cobra R
2000 Ford SVT Cobra R
2003 Ford Focus RS
2005 Ford GT
2009 Ford Focus RS
2007 Ford Shelby GT500
2010 Ford Crown Victoria Police Interceptor
2011 Ford F-150 SVT Raptor
2011 Ford Transit SuperSportVan
2013 Ford F-150 SVT Raptor Shelby
2013 Ford Shelby GT500
2014 Ford Fiesta ST
2014 Ford FPV Limited Edition Pursuit Ute
2015 Ford Falcon GT F 351
2015 Ford Falcon XR8
2015 Ford Mustang GT
2016 Ford Shelby GT350R
2017 Ford F-150 Raptor
2017 Ford Focus RS
2017 Ford GT
1983 GMC Vandura G-1500
2006 HUMMER H1 Alpha
1970 International Scout 800A
1976 Jeep CJ5 Renegade
1991 Jeep Grand Wagoneer
2009 Jeep Grand Cherokee SRT8
2012 Jeep Wrangler Rubicon
2014 Jeep Grand Cherokee SRT
2016 Jeep Trailcat
2014 Local Motors Rally Fighter
1970 Mercury Cougar Eliminator
1971 Meyers Manx
2011 Penhall The Cholla
2015 Polaris RZR XP 1000 EPS
1977 Pontiac Firebird Trans Am
1971 Plymouth Cuda 426 HEMI
1971 Plymouth GTX 426 HEMI
2000 Plymouth Prowler
1973 Pontiac Firebird Trans Am SD-455
1987 Pontiac Firebird Trans Am GTA
2002 Pontiac Firebird Trans Am Ram Air
2009 Pontiac G8 GXP
2009 Pontiac Solstice GXP
2013 Ram Runner
2013 SRT Viper GTS

dodint
August 8th, 2017, 08:19 AM
1993 Ford SVT Cobra R
1995 Ford SVT Cobra R
2000 Ford SVT Cobra R

Woot?

speedpimp
August 11th, 2017, 02:38 PM
Pre-ordered. Amazon is offering the "Ultimate Edition" for $79, $20 cheaper than normal.

dodint
August 11th, 2017, 03:35 PM
Wow, for Win10 too. Nice spot. Very tempting.

8400RPM
August 11th, 2017, 03:58 PM
Looks like it's only $79 for the disc version, which does not come with the PC code.

8400RPM
August 11th, 2017, 04:13 PM
Deluxe Edition is digital only, and not discounted.

Freude am Fahren
August 11th, 2017, 05:52 PM
I think that's the same deal FH3 was. 79.99 for deluxe one system disc. 99.99 for deluxe digital, which included windows.

dodint
August 11th, 2017, 06:46 PM
Yeah, seeing that now. Digital is still $99 Ultimate, $79 Deluxe, $59 Standard. I'm not really sure that the perks for moving up are really worth it to me. Seems like you get a bunch of shit that should come with the game anyway.

Tom Servo
August 12th, 2017, 08:07 AM
Definitely not worth going from $79 to $99 if it works as well on Windows as FH3 did.

Rare White Ape
August 12th, 2017, 02:35 PM
But… but… but…
UWP!
4K!
Exclusive!

Kchrpm
August 16th, 2017, 04:31 AM
Now for the Euro update: https://www.forzamotorsport.net/en-us/news/fm7_forza_garage_week_5

2013 Abarth Punto SuperSport
2016 Abarth 695 Biposto
1970 Alfa Romeo Montreal
1986 Alfa Romeo GTV-6
1986 Alfa Romeo Spider Quadrifoglio Verde
1990 Alfa Romeo SZ Sprint Zagato
1992 Alfa Romeo 155 Q4
1992 Alfa Romeo Milano Quadrifoglio Verde
2007 Alfa Romeo 8C Competizione
2011 Alfa Romeo Giulietta Quadrifoglio Verde
2014 Alfa Romeo 4C
1983 Audi Sport quattro
1995 Audi RS 2 Avant
2001 Audi RS 4 Avant
2003 Audi RS 6
2004 Audi S4
2006 Audi RS 4
2009 Audi Q7 V12 TDI
2009 Audi RS 6
2010 Audi TT RS Coupé
2011 Audi RS 3 Sportback
2011 Audi RS 5 Coupé
2013 Audi RS 4 Avant
2013 Audi RS 7 Sportback
2013 Audi R8 Coupé V10 plus 5.2 FSI quattro
2015 Audi RS 6 Avant
2015 Audi S1
2015 Audi S3 Sedan
2015 Audi TTS Coupé
2016 Audi R8 V10 plus
2013 Bentley Continental GT Speed
2015 Bentley EXP 10 Speed 6 Concept
2016 Bentley Bentayga
2017 Bentley Continental Supersports
2012 Bowler EXR S
1973 BMW 2002 Turbo
1981 BMW M1
1986 BMW M635CSi
1988 BMW M5
1991 BMW M3
1995 BMW 850CSi
1995 BMW M5
1997 BMW M3
2000 BMW 323ti Sport
2000 BMW Z8
2002 BMW Z3 M Coupe
2003 BMW M5
2005 BMW M3
2008 BMW M3
2009 BMW M5 E60
2010 BMW M6 Coupe
2011 BMW 1 Series M Coupe
2011 BMW Z4 sDrive35is
2011 BMW X5 M
2012 BMW M5
2013 BMW M6 Coupe
2014 BMW M4 Coupe
2015 BMW i8
2015 BMW X6 M
2016 BMW M2 Coupé
2016 BMW M4 GTS
2013 Caterham Superlight R500
1975 Fiat X1/9
1980 Abarth Fiat 131
1980 Fiat 124 Sport Spider
1973 Holden HQ Monaro GTS 350
1974 Holden Sandman HQ panel van
1977 Holden Torana A9X
1985 HDT VK Commodore Group A
1988 Holden VL Commodore Group A SV
1996 HSV GTSR
2009 Holden HSV W427
2011 HSV GTS
2014 HSV GEN-F GTS
2014 HSV Limited Edition GEN-F GTS Maloo
2013 Hyundai Veloster Turbo
1990 Jaguar XJ-S
1993 Jaguar XJ220
2012 Jaguar XKR-S
2015 Jaguar F-Type R Coupé
2015 Jaguar XE-S
2015 Jaguar XFR-S
2015 Jaguar XKR-S GT
2016 Jaguar F-TYPE Project 7
2017 Jaguar F-PACE S
1974 Lancia Stratos HF Stradale
1982 Lancia 037 Stradale
1986 Lancia Delta S4
1992 Lancia Delta HF Integrale EVO
1972 Land Rover Series III
1997 Land Rover Defender 90
2012 Land Rover Range Rover Supercharged
2015 Land Rover Range Rover Sport SVR
1972 Mercedes-Benz 300 SEL 6.3
1990 Mercedes-Benz 190E 2.5-16 Evolution II
1998 Mercedes-Benz AMG CLK GTR
2004 Mercedes-Benz C 32 AMG
2009 Mercedes-Benz ML 63 AMG
2009 Mercedes-Benz SL 65 AMG Black Series
2011 Mercedes-Benz SLS AMG
2012 Mercedes-Benz C 63 AMG Coupé Black Series
2012 Mercedes-Benz SLK 55 AMG
2013 Mercedes-Benz A 45 AMG
2013 Mercedes-Benz E 63 AMG
2013 Mercedes-Benz G 65 AMG
2015 Mercedes-AMG GT S
2016 Mercedes-AMG C 63 S Coupé
2017 Mercedes-AMG GT R
2009 MINI John Cooper Works
2012 MINI John Cooper Works GP
1979 Opel Kadett C GT/E
1984 Opel Manta 400
1984 Peugeot 205 T16
2011 Peugeot 308 GTI
1973 Renault Alpine A110 1600s
1980 Renault 5 Turbo
1990 Renault Alpine GTA Le Mans
2003 Renault Sport Clio V6
2010 Renault Clio RS
2013 Renault Clio RS 200
1993 Renault Clio Williams
2010 Renault Megane RS 250
2014 Rolls-Royce Wraith
2016 Rolls-Royce Dawn
2018 TAMO Racemo
2006 Vauxhall Astra VXR
2009 Vauxhall Corsa VXR
2012 Vauxhall Astra VXR
2016 Vauxhall Corsa VXR
1972 Volvo 1800E
1983 Volvo 242 Turbo Evolution
1997 Volvo 850 R
2015 Volvo S60 Polestar
2015 Volvo V60 Polestar
1981 Volkswagen Scirocco S
1984 Volkswagen Rabbit GTI
1988 Volkswagen Scirocco 16v
1992 Volkswagen Golf Gti 16v Mk2
1995 Volkswagen Corrado VR6
1998 Volkswagen GTI VR6 Mk3
2003 Volkswagen Golf R32
2008 Volkswagen Touareg R50
2010 Volkswagen Golf R
2011 Volkswagen Scirocco R
2014 Volkswagen Golf R

dodint
August 16th, 2017, 05:43 AM
1981 BMW M1
1986 BMW M635CSi
1995 BMW 850CSi
2010 BMW M6 Coupe

Unf.

:(

Jason
August 16th, 2017, 08:40 AM
Damn :up:

Still ~150ish cars left to be revealed?

Kchrpm
August 16th, 2017, 10:11 AM
Yeah. From what I'm reading, all but maybe a handful of cars are just holdovers from previous XBox One Forza games. It will be interesting to see if we actually have more than maybe a dozen cars that are new to the series.

Holding out hope for a bunch of new race cars, and that the tracks and features being added will make up for it.

dodint
August 16th, 2017, 10:19 AM
It's all new to me. ;)

Jason
August 16th, 2017, 01:12 PM
Yeah. From what I'm reading, all but maybe a handful of cars are just holdovers from previous XBox One Forza games. It will be interesting to see if we actually have more than maybe a dozen cars that are new to the series.

Holding out hope for a bunch of new race cars, and that the tracks and features being added will make up for it.

I guess that's to be expected with a yearly... A smaller amount of cars at a time, more regularly....

Wait.

Kchrpm
August 16th, 2017, 01:31 PM
To be fair to them, this is less a problem with the amount of work they're doing and more a problem with how they chose their marketing calendar.

They want to have a long run up to release, with a steady drum beat of weekly press releases that are covered by gaming sites. Understandable, and this is a major release both for Microsoft and interested consumers, so it makes sense for all parties. The problem is that the press releases are wholly unexciting. They are, at best, 99% "we already have that in a game we currently own or can buy at a reduced price", with .5% being omissions from those games and .5% being the one or two new cars they've shown. This is not positive information, this is just information. It is exciting almost no one, except those who are new to the series and buying in for other reasons that the previous games can't offer (like Nate).

Is this better or worse than not releasing any information at all until the dates they have decided to release information on new content? Complex question that I won't pretend to know the answer to. But it is frustrating to those like myself who want to get excited about what's new and improved, not rehash the rehashes.

Rare White Ape
August 16th, 2017, 01:34 PM
I guess that's to be expected with a yearly... A smaller amount of cars at a time, more regularly....

Wait.

That didn't pass me by :up:

Kchrpm
August 16th, 2017, 01:55 PM
Oops. Well played :up:

SkylineObsession
August 16th, 2017, 11:39 PM
Real gutted about Toyota, because i'm pretty sure i have a fully worked Supra or three in every Forza since the first one that had them. Highly uncontrollable but still a lot of fun, and nice to look at.

dodint
August 21st, 2017, 01:11 PM
Was looking at the differences between the editions, found these graphics helpful:

https://c1.staticflickr.com/5/4221/35129056072_4de1da7ecd_c.jpg

https://c1.staticflickr.com/5/4198/35295588885_423a20b0e5_c.jpg

This thread was also helpful, probably because I'm a noob: https://forums.forzamotorsport.net/turn10_postsm732883_FM7-Editions-and-DLC-List.aspx

It basically comes down to whether I want Car Pass or not since Early Access is not a factor at all for me.

SkylineObsession
August 21st, 2017, 02:41 PM
Thinking of canning my $150 Ultimate Edition order, because so far it just seems like a prettier FM6 with a couple of returning tracks and cars from other Forza games. The graphics won't be much of a change, as don't have an Xbox X and don't have a 4k capable TV - and have no plans to buy either.

And also because i only started Forza 5 a few months back, am only halfway or so through FM6 and still haven't really got far in Forza Horizon 1, plus have to finish FH3 too. And there's still a few more achievements i can get on FH2. Still heaps of races to do in FM4...

Basically i'm thinking of waiting 6 months or so for a decent special/price, buying the game then and waiting for the car pack to go on special, then i probably will end up paying less that $100 and get most of the stuff that the $150 edition has...

Tom Servo
August 21st, 2017, 03:20 PM
Yep, it seems like ordering Ultimate is essentially getting a $10 discount on the car pass. If you're planning on getting the car pass and at least want the deluxe one, it's pretty much a no-brainer.

Kchrpm
August 21st, 2017, 06:35 PM
I was talking with Nate about this and looking at the Car Pass cars from FM6, and there were very few that I actually wanted. The reason I would get the Ultimate edition is so I could play it a whole week early, coincidentally a week where I will be unemployed.

Tom Servo
August 21st, 2017, 09:03 PM
Oh yeah, definitely not saying whether one should or should not get the pass, but if you were already planning to then you'll save yourself $10.

I'm torn on that too, I have that OCD thing where I want all the cars, and then I never use them. So many Forzathons where I log in to win the car, and then instead of using the car I just turn the game off as soon as I'm done.

SkylineObsession
August 21st, 2017, 11:35 PM
So many Forzathons where I log in to win the car, and then instead of using the car I just turn the game off as soon as I'm done.
Ditto. I've got the car collecting bug somewhat.

dodint
August 22nd, 2017, 06:14 AM
Maybe GT:S is better for you. Can probably get 100% rather quickly.

Tom Servo
August 22nd, 2017, 06:27 AM
I'll definitely be getting that, and PCars 2 as well. Heck, I basically bought the PS4 to play GT again, I never got a PS3. Didn't expect to have to wait this long to get to play a GT game again, though.

Kchrpm
August 22nd, 2017, 07:58 AM
The VIP cars this time are *drumroll* Forza Edition versions of cars that are already in the game! They have "unique" body kits, "expert" chosen modifications, and modifiers that let you earn credits and XP faster than a normal car.

https://forzamotorsport.net/en-us/news/FM7_Forza_Garage_Week_6

Any thought I had of getting something other than the standard version of the game are now gone. Thanks, Turn10, for saving me money!

Edit: they've also announced the target PC specs: https://www.forzamotorsport.net/en-us/news/FM7_Gamescom


Quality Target Resolution Framerate System RAM Intel CPU AMD CPU NV GPU AMD GPU VRAM Integrated GPU
Low 720p 30 fps 8 GB i5-750 @ 2.67 GHz FX-6300 GT 740 / GTX 650 R7 250X 2 GB
Recommended 1080p 60 fps 8 GB i5-4460 @ 3.2 GHz FX-8350 GTX 670 / GTX 1050 Ti RX 560 4 GB
Ideal (Ultra) 4K 60 fps 16 GB i7-6700K @ 4 GHz Ryzen 7 GTX 1080 RX Vega 64 8 GB
Ultrabook (Mobile) 720p 30 fps 8 GB i5-6200U or better Intel HD 520 or better

dodint
August 22nd, 2017, 08:25 AM
I am exceeding Ultra, so I have that going for me. ;)

As you mentioned to me offline earlier, the G27 and PS4 DS4 controllers are both compatible so all my bases are covered.

novicius
August 22nd, 2017, 09:41 AM
Hey me too. :assclown:

Tom Servo
August 22nd, 2017, 09:49 AM
Nice, I will also be in the Ultra category.

I am a little unnerved that the only controller support I've officially read is "every fan-suggested wheel on the market will be supported". The problem with Apex right now is that it does support my wheel, but it doesn't support my wheel with a different set of pedals. I'll get it digitally anyway so I can play it on both my XBox and PC, but I have this sinking feeling that I'm in for disappointment when it comes to being able to use my wheel.

Also, no word so far on VR support.

dodint
August 22nd, 2017, 10:21 AM
With FM6:A the G27 is mostly supported but some of the buttons on the H gate are non functional.

Tom Servo
August 22nd, 2017, 10:30 AM
Yeah, the G27 is, but not my pedals. I don't even have the original G27 pedals anymore, they went somewhere during the move, so I've only got my Fanatec Clubsports. You can't just assign a controller axis to an input in the game like you can in just about every other racing sim made in the past 20 years.

dodint
August 22nd, 2017, 11:28 AM
Yeah, I knew what you meant. I'm in the same boat except I think the logic board on my CS pedals are toast, so I'm not as upset about it. ;)

Was just pointing out that for some reason the G27 button map is only partially available in FM6:A. Hoping that's fixed in FM7.

Kchrpm
August 22nd, 2017, 01:25 PM
I am a little unnerved that the only controller support I've officially read is "every fan-suggested wheel on the market will be supported".

The article I linked has a list of officially supported controllers.


Manufacturer Make Controller Type
Microsoft Xbox 360 Controller Gamepad
Microsoft Xbox One Controller Gamepad
Microsoft Xbox One Elite Controller Gamepad
Microsoft Xbox One S/X Controller Gamepad
Sony Dual Shock 4 Gamepad
Fanatec CSR Wheel
Fanatec CSR Elite Wheel
Fanatec ClubSport V2 Wheel
Fanatec ClubSport V1 Wheel
Fanatec CSL Wheel
Fanatec ClubSport V2.5 Wheel
Logitech G29 Wheel
Logitech Driving Force Pro Wheel
Logitech G25 Wheel
Logitech Driving Force GT Wheel
Logitech G27 Wheel
Logitech MOMO Wheel
Logitech G920 Wheel
Thrustmaster RGT Wheel
Thrustmaster T100 Wheel
Thrustmaster T500 RS Wheel
Thrustmaster T300 Ferrari Wheel
Thrustmaster T300 Ferrari GTE Wheel
Thrustmaster T300 Ferrari Int Wheel
Thrustmaster T300 RS Wheel
Thrustmaster T300 RS GT Wheel
Thrustmaster T150 Wheel
Thrustmaster T150 Pro Wheel
Thrustmaster TS-PC Racer Wheel
Thrustmaster TX 458 Wheel
Thrustmaster TX Leather Wheel
Thrustmaster 458 Spider Wheel
Thrustmaster TMX Wheel
Thrustmaster TMX Pro Wheel
Thrustmaster TS-Xbox Wheel
Mad Catz Pro Wheel

Tom Servo
August 22nd, 2017, 01:50 PM
Yeah, that's the worrying part. Nothing in there at all about supporting pedals that don't come with the wheel.

Rare White Ape
August 22nd, 2017, 06:37 PM
Well, where's the wheel what came with your Clubsport pedals?

dodint
August 22nd, 2017, 07:43 PM
Are you serious?

Tom Servo
August 22nd, 2017, 09:46 PM
Bought the pedals separately to replace the shit ones that came with the G27. This is certainly not uncommon.

The other thing that's not uncommon: PC sims that allow you to assign arbitrary axes to the accelerator, brake, clutch, and wheel, and allow you to assign arbitrary buttons to arbitrary functions. On an OS that Microsoft has been making various incarnations of for ~30 years. It's unacceptable to have a list of supported wheels. If the wheel works with the Windows "setup USB game controllers" widget, it should work with the game, full stop. It's fucking stupid to limit it to specific hardware. If I design my own damn wheel with my own hardware, as long as it connects to the computer and the computer can read the axes, it should work. This strikes me as a console development shop not having the resources to design a proper "set up my controls" screen.

Christ, it's like being back in the pre DirectX days when you had to select your sound card from a list, and if you had an awesome new Soundblaster card that came out after the game was released, you were shit out of luck. Hell, that's supposed to be half the point of DirectX - if your driver talked to it the way it expected, it'd just work.

Rare White Ape
August 22nd, 2017, 10:12 PM
Are you serious?

Well, it's seriously a post.

Kchrpm
August 23rd, 2017, 03:57 AM
Um, they have said numerous times that they have gotten it to work with all kinds of stuff, my guess is that their implementation is very flexible, and that they just wanted to confirm wheels that they have tried and had working, vs saying "yeah they all work" and people not believing that their specific thing is ok.

Maybe wait until it's released and people can test it?

Tom Servo
August 23rd, 2017, 05:25 AM
I hope you're right, but I feel like saying that it "should work with any DirectX compatible controller(s)" feels like less work and would be more reassuring.

Jason
August 23rd, 2017, 05:43 AM
If they say that, then they have to deal with all the outrage when whatever controllers don't work. Instead they have an official list, and everything else they don't need to be concerned with.

dodint
August 23rd, 2017, 06:12 AM
I'm not going to pull the quotes but a few different people from the dev team have been interviewed the last few months and said that multi-USB was a feature they worked hard on making sure was in the game. That doesn't confirm anything by any standard but it's a positive indicator that you can choose to infer pedal support from if you want.

Tom Servo
August 23rd, 2017, 07:59 AM
Well, I guess it doesn't matter all that much because I can still play it with a controller on the XBone, so we'll see when we get there. Hopefully y'all are right.

Kchrpm
August 23rd, 2017, 10:33 AM
https://www.youtube.com/watch?v=D4LsI26fNmE&

Notes:

Unsurprisingly, there will be a demo for FM7.

There are two in-car views now. One is much closer, almost on top of the wheel.

Ha, your car automatically "changes" to rain tires when it starts raining mid race, so there's no need to come in to get off of slicks.

When you make a pit stop, there is a pop up identifying each tire change as it happens. Why? Maybe it will also say "repairing front bodywork damage" or something, so you know why your pit stop is longer? It's possible but unlikely that it's also signaling that you will have some control over what is done.

There was a stream today that I missed with more info as well, so far all I've seen is that the driver suits will include some silly options and there's a warning for when another car goes off track.

novicius
August 23rd, 2017, 10:38 AM
So much for racecraft. :lol:

Phil_SS
August 23rd, 2017, 11:09 AM
Ha, your car automatically "changes" to rain tires when it starts raining mid race, so there's no need to come in to get off of slicks.

That is one of the stupidest development decisions I have ever seen. Like Donald Trump level stupid. :down:

Jason
August 23rd, 2017, 11:15 AM
Keeps it friendly for the casuals, though. Which, let's face it, Forza is for.

I'd like to see a choice when setting up a race, personally.

dodint
August 23rd, 2017, 11:34 AM
That is one of the stupidest development decisions I have ever seen. Like Donald Trump level stupid. :down:

Yeah, wtf?

Hoping, as Jason said, that this is a configurable option.

Rare White Ape
August 23rd, 2017, 06:22 PM
I love that over the wheel camera angle. Assetto Corsa has this and it's fantastic.

dodint
August 23rd, 2017, 06:52 PM
Damn that guy is really annoying. He should read press releases for Trump.

Kchrpm
August 23rd, 2017, 08:53 PM
I think an annoying voice is a requirement for being a YouTube personality.

From the Microsoft live stream today


https://www.youtube.com/watch?v=me1lHoWmsl4

Rare White Ape
August 24th, 2017, 01:49 AM
Is it just me or are Microsoft trying their hardest to showcase FM7 while it's looking it's most annoying and drab by demoing mostly annoying and drab wet weather races?

It's not exactly the best way to show off the sharp 4K-ey-ness of the Xbone X when all the colours are soft and grey. It's good for HDR but no good for system selling image pop.

Kchrpm
August 24th, 2017, 05:19 AM
Dynamic weather is their biggest gameplay addition, they have nothing else to show off.

Mr Wonder
August 24th, 2017, 12:53 PM
As much as I hate Turn 10's nickle and dime you to death business model I do thoroughly enjoy the Forza games. So much so that I've been looking at getting this on the forthcoming Xbox X but didn't really want to wait for November when the hardware releases. After some poking around it appears that you can get digital version for the Xbone and it will automatically transfer across to the new console - including all save data. The physical disc will do the same - it will just download the 4K textures. That is pretty cool.

Digital will also work on PC. So three ways to play for one low low price and shared save data? How unlike the anti consumer days of Microsoft past.

Tom Servo
August 24th, 2017, 02:24 PM
That's the promise of the Universal Windows Platform. It hasn't exactly worked in my experience (FH3 still get stuck regularly for me on Windows), but hopefully the kinks get ironed out, because I do like that "buy once, run all over the place".

dodint
August 24th, 2017, 07:27 PM
The dope in one of those videos said it will technically run on the Surface Pro 4.

Rare White Ape
August 24th, 2017, 07:29 PM
The funny thing is, any game developer could do that without UWP. It just requires licensing agreements between platform holders. Sony does it all the time with cross-buy games on PS3/4 and Vita, and Valve did it with Portal 2 sharing chapter-by-chapter progress across PS3 and Steam versions.

Heck, even the new remake of Wonder Boy can swap game progress pass codes with its 1989 original.

SkylineObsession
August 24th, 2017, 11:53 PM
Holey crap, what an insanely dumb decision to have the tyres automatically changed! As you's have said, i really hope that is configurable...

Why are games dumbing things down for the masses so much lately, why don't they just introduce those measures as a part of the game difficulty? Looking at you Gan Turismo 6, with your stupidly easy, short, cheating/helping (depending on how fast/slow you go) AI races.

Maybe Project Cars is gonna be where its at in future if Forza and GT keep babyising their games.

Kchrpm
August 25th, 2017, 07:09 AM
I think the reality is that Forza 7 doesn't have different rain and dry tires, just like you didn't have to select them in Forza 6. Rain just changes various values on the track, and they didn't bother to come up with different values for if you're on rain tires or on slick tires. You're not "automatically switching tires", the game just doesn't have a "dry tires on wet road" value.

Whether that's a limitation of the engine (aka they have no way of letting you select tires going into the pits and didn't want to design one), or they purposefully just thought their key players would have no interest in such things (because they're focused on the casual people and highly marketable yet variable-averse esports), or both, they'll likely never say.

21Kid
August 25th, 2017, 10:43 AM
You'd think that if Motorsport manager (on my phone) can account for dry tires on a wet road. Then a full blown racing game should.
Doesn't Horizon have Rally tires?

SkylineObsession
August 25th, 2017, 07:44 PM
Little old GT2 managed to program in dirt tyres, so i suspect it's the latter Keith.

And while i'm at it Mr Krunchy, can you please tell your drivatar/s in Forza Horizon 3 and FM6 (?) to slow the f... down and stop pestering me every race? Pretty much it's me miles ahead of third place etc and you right behind me the whole time (well, half the time), so either your one is a much better driver than the other drivatar peeps or i'm just really slow even on the easiest AI difficulty. :(

dodint
August 25th, 2017, 08:04 PM
Keith and Brian's drivatars were mid pack nobodies in mine. If I was near them it meant my race was going poorly.

Tom Servo
August 25th, 2017, 09:52 PM
Keith and Brian's drivatars were mid pack nobodies in mine. If I was near them it meant my race was going poorly.

At least in my case, maybe it turns out the drivatar system actually does reflect real life.

animalica
August 28th, 2017, 03:14 AM
Thinking of canning my $150 Ultimate Edition order, because so far it just seems like a prettier FM6 with a couple of returning tracks and cars from other Forza games. The graphics won't be much of a change, as don't have an Xbox X and don't have a 4k capable TV - and have no plans to buy either.

And also because i only started Forza 5 a few months back, am only halfway or so through FM6 and still haven't really got far in Forza Horizon 1, plus have to finish FH3 too. And there's still a few more achievements i can get on FH2. Still heaps of races to do in FM4...

Basically i'm thinking of waiting 6 months or so for a decent special/price, buying the game then and waiting for the car pack to go on special, then i probably will end up paying less that $100 and get most of the stuff that the $150 edition has...

150 NZD? :eek:

I pulled the trigger for the digital Ultimate version which is 99.99 Euro, so I can play it on my PC too.
And it also came with the Hoonigan car pack for FH3 which is 6.99 Euro.

BTW - I also got a Forza backlog. ;)

animalica
August 28th, 2017, 03:24 PM
Forza Motorsport 7 will have loot boxes, containing cars, mods, gear and more

https://www.windowscentral.com/forza-motorsport-7-will-have-loot-boxes

Kchrpm
August 28th, 2017, 03:44 PM
FM6 and FH3 basically do that already, just with spins instead of crates.

dodint
August 28th, 2017, 04:06 PM
If it becomes like Rocket League and you have to pay to open them then I will have a massive stockpile of locked crates.

Rare White Ape
August 28th, 2017, 06:45 PM
*siiiiigh*

Fucking hell.

Kchrpm
August 29th, 2017, 07:03 AM
https://www.autoblog.com/2017/08/29/final-forza-7-cars-are-revealed/

Final list is the racecar list, contains a bunch of stuff that's already been in the games, including a number of offroad vehicles. There is no end to the disappointment just yet.

Kchrpm
August 30th, 2017, 04:44 PM
https://www.youtube.com/watch?v=eMfSOKaxAS4

GreatScawt
September 5th, 2017, 04:43 AM
:lol: That is awesome :up: :up:

Kchrpm
September 6th, 2017, 09:40 AM
I put it in the wrong Forza thread :|

Jason
September 6th, 2017, 10:31 AM
Yes you did. Go to the shame corner.

dodint
September 15th, 2017, 04:17 PM
The new logic board Fanatec sent me worked like a charm, so now I'm in the boat with Swerv waiting to see if multi-USB controllers is a thing or not.

Props to Win10 for finding and installing drivers in under 10 seconds for 'Clubsport Pedals.'

SkylineObsession
September 17th, 2017, 03:00 PM
https://www.gtplanet.net/forza-motorsport-7-install-size-95gb-half-download

dodint
September 17th, 2017, 03:40 PM
I'm giving it its own 128gb ssd on my system. Going to preorder so it can take its sweet ass time if it wants.

SkylineObsession
September 17th, 2017, 05:22 PM
It's kinda crazy how it doesn't seem like they've thought out the size of games that well though. Pretty sure you can get multilayer Blurays (someone said you can get a 100gb one somewhere, but haven't checked to see if true), and of course there is the option to have multiple disks to install content, if PS4 and XBone actually supported that option - GTP says they don't, which is really screwed up.

Then there's the people without internet (me, a few years back when i was living by myself, as couldn't afford it) who will miss out on the full experience/graphics of a game.

Rare White Ape
September 17th, 2017, 06:38 PM
Xbone games on disc require a hefty install as well, one of my biggest gripes about the system. So even if you had the physical version, the fucker would still force you to download dozens of GB of extras to complete the game.

animalica
September 18th, 2017, 12:50 PM
Demo: Tuesday, 19th of September, GMT 6 PM, size 22.51 GB - 22.87 GB.

http://www.thetimezoneconverter.com

Yobbo NZ
September 18th, 2017, 04:03 PM
4am in eastern Australia time on the 20th, awesome!

Tom Servo
September 19th, 2017, 09:11 AM
Demo is out. 17.66 GB on XBone, 22.88 GB on Windows.

animalica
September 19th, 2017, 09:47 AM
I`m already downloading both.
The Xbox Store is slow so I started downloading the PC version too and it already took over the Xbox download.
Luckily I upgraded form ADSL 16 to ADSL 50 last month and it`s even faster, up to 6.2 Mb/s. :)

Tom Servo
September 19th, 2017, 10:13 AM
So far, and I've only tried it on the XBone

Pros:

- Cars feel like they have a little more weight to them. The Porsche GT2 weight balance felt much more pronounced.
- It seems easier to feel around for grip. Rain at the Nurburgring with the Nismo GT-R was an interesting experience and much better than F6. I felt like I could explore more where the car would start to lose grip, and there weren't the omnipresent "you will lose all grip in this spot" hydroplane points.
- Dynamic rain was about as good as PCars. Nurburgring started dry, but then started to rain about 1/4 of the way into the lap and got progressively wetter.
- Graphics are pretty damn amazing, I'm surprised at the amount of improvement over F6.
- I like that loading takes place on a screen that also lets you do things like adjust assists, drivatar difficulty, etc. Nice to be able to take care of that shit while it's doing its long loading sequence, and surprised nobody had really done that before now. Seems like such an obvious enhancement now that we have it.

Cons:

- Controlling that GT2 with a controller was surprisingly difficult and kind of annoying. Then again, I've never been great about being subtle with my left-stick movements on a controller. The GT-R was just fine and fun to drive.
- The AI almost seems worse. Forza has always had that "you get the pass on someone, but then turn into your outside rear wheel and suddenly you're locked in a physics deathmatch where you can't turn in either direction and just have to accept your fate as you plow straight into the barrier", but it seemed *way* worse. Two laps at the Nurburgring saw that happen at least 5 times. Nice, clean passes, where I've got at least half a car length going into the braking zone, and the AI car just turns right into my rear quarter and we end up immobilized.
- Someone got excited when they got the mocap budget, so now your driver avatar during loading screens squirms around and stares at his/her appendages like an alien that's just been transplanted into a human body and has no idea what to make of it.

Overall positive, and looking forward to seeing how it does with a wheel on the PC. It feels like a step up from F6, but goddamn I wish they'd fix that physics bug.

Kchrpm
September 19th, 2017, 10:28 AM
Didn't really feel any different to me, though with no stupid hydroplane spots as Swervo mentioned. The GT2 felt godawful to me, and understeering pig, which meant that Dubai's milquetoast collection of medium speed sweepers was boring as fuck. I almost bothered with the truck race, but couldn't get myself to turn 1 before I was annoyed with the stupid things. The Nurburgring GP race felt like Forza 6 but looked strange, not really better or worse. That being said I rarely use rain in Forza 6 due to the stupidity of the standing water, so maybe I'm overlooking things.

Hopefully the PC people can confirm their setup with the demo. I should have known as a long time Forza player that the demo wasn't really going to offer me any useful information. It's designed for people that are new to the series, the differences are too subtle to make any judgments on buyability for the rest of us.

dodint
September 19th, 2017, 10:32 AM
I'm on the road this week. Of course.

Kchrpm
September 19th, 2017, 10:44 AM
https://www.youtube.com/watch?v=khOk2J9Bhxo


https://www.youtube.com/watch?v=QITXLdS3eW0

Tom Servo
September 19th, 2017, 11:02 AM
I tried out the PC version as well. I am happy to say that while the initial setup is a little counter-intuitive, you *can* use mismatched pedals and wheels with it. I was able to get my Clubsport pedals and G27 wheel/shifter to work just fine with the game.

I was hoping that with a wheel, the GT2 might not be quite as horrible. It still was horrible. I switched to simulation steering. Still horrible. The GT2 as modeled in this game is a pig, and I'm shocked they'd put it in the demo.

animalica
September 19th, 2017, 12:02 PM
XB1: The F1 Ring with dynamic weather and daytime is breathtaking.
There are no longer deep water puddles like in Forza 6 that slow you down and send you spinning.

PC: Need to try it out again later but the G29 works good. :)

Freude am Fahren
September 19th, 2017, 12:32 PM
There are no longer deep water puddles like in Forza 6 that slow you down and send you spinning.

:up:

Kchrpm
September 19th, 2017, 03:23 PM
Looks like the crates can be bought with in-game credits, and there are different qualities of crates which have more/higher quality stuff in them. I've seen mods/dares, driver appearance stuff, and cars.

Oh god there are so many terrible jokey race suits.


https://www.youtube.com/watch?v=3oObYBLLRm0

Edit: looks like they range in cost from 20k to 260k+, and you make around 10k in early races at normal difficulty settings.

When you level up, you get a choice between three things, it showed a car, credits and a driver suit for levels 1 and 2. Looks like it tells you what the next level's choices are when it shows you how much farther you have to go.

Jason
September 19th, 2017, 06:22 PM
Played the demo, felt, looked, and sounded pretty good. The weather was fantastic in effect. The Dubai race annoyed me because the headlights didn't turn on in these fancy cars while in the tunnel.

Might wait until a sale before buying.

Kchrpm
September 19th, 2017, 06:29 PM
I'm trying to figure out why I should buy this instead of Project Cars 2. It's tough :|

dodint
September 19th, 2017, 07:20 PM
I tried out the PC version as well. I am happy to say that while the initial setup is a little counter-intuitive, you *can* use mismatched pedals and wheels with it. I was able to get my Clubsport pedals and G27 wheel/shifter to work just fine with the game.

I was hoping that with a wheel, the GT2 might not be quite as horrible. It still was horrible. I switched to simulation steering. Still horrible. The GT2 as modeled in this game is a pig, and I'm shocked they'd put it in the demo.

Good news!

Yobbo NZ
September 20th, 2017, 12:45 AM
Porsche is a pig of a thing to drive.
The Nissan more than made up for it and the wet weather felt fantastic.
The truck, hilarious. Would make a great online series.

SkylineObsession
September 20th, 2017, 01:56 AM
Yeah, it understeers seriously badly, which i doubt it'll do in real life. Wish they'd put more trucks in, like MAN and Scania etc. I'd really love a Mack (favourite truck), but don't think they race officially.

I kinda like the incar sounds in the GT-R race car, but from the vids i've seen GT Sport does it better?

And yeah, changing setting etc in the loading screen is great.

Jason
September 20th, 2017, 03:13 AM
Took me a lap and a half before I stopped understeering off the track/into the wall in the porsche :lol:

The Nissan was awesome though.

Didn't drive the truck.

animalica
September 20th, 2017, 03:55 AM
There are no longer deep water puddles like in Forza 6 that slow you down and send you spinning.

On a second try I drove into water on the road but the effect was mild compared to Forza 6.

The Porsche is horrible even with all driving aids on and with the controller.

My favorite race is the one with the racing trucks. :rawk:

Rare White Ape
September 20th, 2017, 03:59 AM
I've tried the wet 'Ring race and the truck race.

The handling in the wet is extremely friendly and forgiving. Perhaps too forgiving! But I'd love to try that race fully dry. I think they're really cheating a bit with the whole automatic tyre compound change thing, where you don't have to enter the pits at all if the weather changes. And yeah the trucks look like hilarious fun, plus they seem easy to drive as well.

And strangle me while I come, the image quality is outstanding. The graphics are typically well optimised for a Forza game, and a solid 60fps is the icing on the cake. The drab wet weather environment looked a lot better than I was expecting. I'm also loving the forward cockpit view, with the camera angled to see the dash, but not the steering wheel. You get the benefits of a good interior view, but without the annoying fake hands flapping about on the steering wheel. It's even better if you turn the HUD off. Solid :up:

Another thing I like is that they ditched the overly pretentious serious menu music for something more lively.

Overall, much better than I was expecting. It feels like Forza (to me: boring) but they've changed a few things to make it more mature.

GreatScawt
September 25th, 2017, 11:12 AM
Yeah, I only tried the Porsche... what was with that? I thought the game felt more "weighty". It was a bear to get used to. Don't know how I feel about this OR PC2. I think I'm going to skip everything again and hope for an FH4.

novicius
September 25th, 2017, 11:13 AM
I think I'm going to skip everything again and hope for an FH4.
This is my plan. :up:

dodint
September 25th, 2017, 11:49 AM
I can't articulate why very well, but the demo really turned me off to this whole thing. I'm still going to get it because it's the only arcade racer I want for PC, but that demo is bad.

dodint
September 25th, 2017, 12:02 PM
This guy articulates it well: https://pretendracecars.net/2017/09/20/i-didnt-enjoy-the-forza-7-demo/

Rare White Ape
September 25th, 2017, 01:30 PM
Wow, he says the sort of stuff I’d say about racing sims if I was into them as much as he is, but with a slightly more, umm… wild tonality :lol:

But, the FM7 demo came out for him to be worse than expected, and for me a bit better than expected. I’ll give the Porsche the benefit of the doubt for now because the track they place you on is crap, and you can’t fiddle with the car to get the best out of it.

The biggest sticking point for me is that the demo is a parade of “look at me!” features and very few genuinely fun elements, but that’s a marketing issue, not a technical one.

dodint
September 25th, 2017, 02:17 PM
I just want to play with people I know and like. If nobody in this community buys it I'm unlikely to find anyone to race with.

animalica
September 25th, 2017, 02:27 PM
https://www.youtube.com/watch?v=_NvC1AQpVDs

Kchrpm
September 25th, 2017, 02:32 PM
If the people in this community *do* buy it, you probably still won't find more than one or two people to race with after a month.

dodint
September 25th, 2017, 02:41 PM
I can't point fingers since I have been so limp dicked about iRacing the last few years.

dodint
September 25th, 2017, 02:42 PM
Also, as dumb as that car pack is that 66 Corvette makes it worth it.

Jason
September 25th, 2017, 03:36 PM
So.... the only new cars in the series are within DLC once again?

dodint
September 25th, 2017, 04:36 PM
Sort of. Don't forget to delete Toyota from that equation...

animalica
September 25th, 2017, 09:18 PM
I just discovered that you can now preload both versions:

The PC version is 95.3 GB while the xbox version is 67.3 GB.

If you can`t preload the xbox version, delete the placeholder/installation stub from the HDD and install it again.

Tom Servo
September 26th, 2017, 06:29 AM
I've already bought it and have it pre-loaded, though as mentioned in another thread I may not do all that hot as I've managed to sprain my ankle, which makes using the pedals a little tough. Maybe I'll just play with the controller during that time.

dodint
September 26th, 2017, 06:47 AM
Tomorrow is decision day for me. I know I'm going to buy it so I need to stop kidding myself. :lol:

I installed that 128GB SSD for it last night, It's 111GB for real so it will literally be almost completely full with Forza 7. iRacing is 9GB on my system...

Tom Servo
September 26th, 2017, 07:11 AM
Yep, and Pcars 2 is 46.3 GB. Oddly,l my free drive space reflects that F7 has installed, and it shows up in the "Add/Remove Programs", but it doesn't show up in Windirstat.

I'm also glad that I'm not the only one that thought that Porsche was horrible. Thing was basically undriveable for me.

dodint
September 26th, 2017, 07:14 AM
I was digging a little deep in the dev forums and they still have some broken parameters with the wheel. Hoping an update will come that will help a little bit with this.

I was explaining to Keith that iRacing does very well at adding tension/weight to the wheel when you have downforce on the car. Forza doesn't seem to do that at all. Would be nice if they did.

Tom Servo
September 26th, 2017, 09:16 AM
Ahh, somehow I hadn't learned until just now that the F7 Demo apparently is the exact same one they showed at E3, which means that at best it's months out of date. I hope that means I'll be pleasantly surprised when the full version comes out.

SkylineObsession
September 26th, 2017, 04:30 PM
If true, then thats a little promising that they've fixed the handling by now.

Rare White Ape
September 26th, 2017, 06:27 PM
I was explaining to Keith that iRacing does very well at adding tension/weight to the wheel when you have downforce on the car. Forza doesn't seem to do that at all. Would be nice if they did.

Dude, I still remember the first time I experienced this, and it was in Gran Turismo 4! I was driving the BMW V12 LMR through the Porsche Curves at Le Mans. It took a bit of convincing that you could go that fast, but once you got past the mechanical grip and into downforce territory, it was a lovely and reassuring feeling knowing that the car was being sucked flat onto the road. GT4 might not have had the best force feedback or physics engine, but it was pretty cool for 2004, and the DFPro was the best wheel on the market.

It was around that era that I also had the FFB wheel for the Xbox 360, and Forza 2 never gave off the same impression of grip while driving an LMP through fast corners. You could still do those corners very quickly, but the feeling in the hands was quite empty.

Cam
September 26th, 2017, 07:49 PM
Tried the demo tonight. Looks great. If I hammer the thottle in a corner driving a GT3, the back end should step out. The truck is fun, but the default view blocks the track. :lol: The AI is complete shit, even worse than previous versions. You would think by the 7th iteration that they would improve it. A 17GB demo (bigger than most full games) and a ~100GB game?! :erm: I think digital downloads have made developers apathetic about making an efficiently packaged game, as they no longer have to fit them on a disc. I most likely not buy it, as I get my racing fix elsewhere.

novicius
September 27th, 2017, 04:48 AM
Tried the demo tonight. Looks great. If I hammer the thottle in a corner driving a GT3, the back end should step out.
Wait-wait -- are you talking about Forza or Gran Turismo?? :erm:

(:lol:)

dodint
September 27th, 2017, 05:32 AM
https://www.youtube.com/watch?v=YkteQfuMaX0

I still don't understand how GT:S can get the sound so wrong, it's tinny. It's been like 25 years.

Cam
September 27th, 2017, 12:40 PM
Turn all music options to "off." Hear music in post race screen. :rolleyes:

dodint
September 27th, 2017, 04:55 PM
Preordered.

Never thought I would spend $107 for a game, but here we are.

SkylineObsession
September 27th, 2017, 06:33 PM
Just thought of something that would be fkn awesome to have as a feature.

Having the ability to select a few (say, 20 or so, or however much the game can handle) of your favourite cars, place them up in either pre-arranged parking areas or in whatever position you want (if the game can handle it, again), then open doors/bonnets etc on some of them if you want, then start taking photos of your cars. Imagine it would turn out like the pic below;

https://www.gtplanet.net/wp-content/uploads/2017/09/Forza-Motorsport-7-Garage-RX-7.jpg

Now if that IS in fact a feature of the game, i'll be seriously happy. I got a little addicted to taking photos of some of my car collection all together in GTA V. Bringing it to a driving/car collecting game like Forza and Gran Turismo would be bloody epic. Just like how you could use two cars in photo mode in GT6, was really happy with that feature.

animalica
September 28th, 2017, 07:09 AM
https://forums.forzamotorsport.net/turn10_postst99209_Release-dates-and-times.aspx


Times:
If the pattern follows FH3, the Store for U.S. time zones will indicate midnight Eastern time, and international zones will indicated midnight local time; FH3 was released midnight local time^ so Australia got it first, then Europe, then East coast U.S., then West cost U.S. etc.

Less than seven hours for me. :)

I will start playing on the xbox since I got no interest to tinker with the PC settings.

dodint
September 28th, 2017, 07:52 AM
I'm joining Keith's Reddit racing group, they're having a test session tomorrow night. Trying to get enough schoolwork done so I can participate, we'll see.

Kchrpm
September 28th, 2017, 08:19 AM
As I'm watching videos/streams, and thinking about a well balanced Modern GT lounge, I really want to hop in.

Tangentially related: MEMORIES!!!!!111


https://www.youtube.com/watch?v=ztoO5oOT7Bs

It's too bad he had to render the whole thing at 30 fps, but he mentioned in a stream chat that the early games did not like being changed to 60.

MR2 Fan
September 28th, 2017, 10:00 AM
https://www.youtube.com/watch?v=YkteQfuMaX0

I still don't understand how GT:S can get the sound so wrong, it's tinny. It's been like 25 years.

Agreed. The car models may have improved but the sounds are really still crap.

Someone should do an engine sound comparison video between all of the GT series using the same car (or as near as possible).

All of the engine noises just seem too linear, as if all of the engines are digital and there's no analogue changes to the engine note really, just varying levels of "off/on/high throttle/low throttle", even on the older race cars where more variation in sound is expected.

Another one that seems to have not changed is the tire squealing....first, it seems to always be louder than it should be....the squealing is always the same note and it seems to happen way too often for what it would be like in real life.

animalica
September 28th, 2017, 03:17 PM
After more than one hour of playing I got good impressions: Impressive graphics and fun to play.

Polaris ATV cup race at Catalunya - priceless! :rawk:

Many people won't like that you will need to collect cars to unlock more powerful and rarer cars.
It's a long way to the top if you wanna rock`n`roll...

Some rare cars will ony be available for a certain time - Gran Turismo anyone?

I got to continue... *vroooom*

animalica
September 28th, 2017, 03:48 PM
They still got additional events like the Top Gear car bowling or a 1 vs 1 race against Ken Block (luckily no drift events).

And it seems like you can create cup races in free drive mode and set your tuned car as homologated.

Yobbo NZ
September 28th, 2017, 06:12 PM
Damn current gen and their small text getting smaller with each game.
42in TV, I shouldn't have to sit a metre away just to read the distance ahead guide.
Even the car info is hard to read.
Grrr.

dodint
September 28th, 2017, 06:15 PM
Keith is going to shit kittens about that car collecting bit.

Kchrpm
September 28th, 2017, 06:32 PM
I already did in other places. It's stupid, but hopefully the system is easy to game in your favor.

8400RPM
September 28th, 2017, 06:59 PM
Dammit just bought the Ultimate edition. As much as I try to resist I always end up wanting everything, even though Forza seems to get more boring with each iteration. Demo had a few interesting bits so hoping those made it to the full release.

See you on the track hopefully.

animalica
September 28th, 2017, 07:27 PM
When your drives reaches a new rank you can pick between money, a given car or a racing suit.

There are prizecars for some events as in Gran Turismo.

Now the pack adopts to your car stats and not the other way around.
I love it because I like to drive the cars bone stock and being forced to upgrade my car to be competitive, spoilt them for my taste.

It seems like every track has a signature car.
This is of course a Forza Edition car and on their track they earn more XP and money.

Other FE cars like an older Rally Escort give more money in night races or a Chevy musclecar earns more money once it hits a certain top speed.

dodint
September 28th, 2017, 07:40 PM
Gimmicks all over the place.

animalica
September 28th, 2017, 07:58 PM
The Gran Turismofication of the Forza series.

Another novelty in career mode: In the drving aids menu you can set the race length from standard to long and extra long.
So my next career race went from 3 to 7 to 20 laps.

Rare White Ape
September 29th, 2017, 01:46 AM
Gimmicks all over the place.

Are you trying to say that the Fast and Furious and Ken Block stuff isn't in there to push the serious sim aspect of the game? You mean that Microsoft is trying to court the dudebro crowd from Horizon 3?

Seriously tho, I’m with you on this. GT and Forza have been trying to out-gimmick each other for centuries, except GT is a lot more subtle in its approach, and Forza should leave all that in the Horizon series.

For healthy contrast, I was playing Assetto Corsa this afternoon on my PS4 - a game I’ve hardly touched. All the time I was thinking, damn this is a difficult game, I wish I had a wheel. That’s the stuff I like.

dodint
September 29th, 2017, 05:19 AM
Like I said, this is my first go-round in Forza so I don't have much of a frame of reference. All I know is that the first time you turn on Project Cars you can race every car in the game on any track. *shrug*

Jason
September 29th, 2017, 05:28 AM
As a single player sort of person who actually enjoys a bit of a grind in games (as long as it's balanced), I'm intrigued by some of the things I've read.

I could see how it could be frustrating for those that just want to jump in and race whatever, wherever though.

dodint
September 29th, 2017, 05:38 AM
Historically in GT my garage has topped out at about 40 cars total, maybe 10 that I actually drive more than 10 miles. I like to find a car/event and drill down into it. I don't like to have to play events or cars I don't care about to get to the event I do want to play. Like in FM6:A I had a blast in the Atom in its event, and the MINI in Rio. Spent probably 80% of my experience just in those two events. I loathed the stupid fucking Sebring at Night event and because of it never completed the game.

Tom Servo
September 29th, 2017, 09:21 AM
Loot boxes have reached a new low with Forza 7’s “pay to earn” option (https://arstechnica.com/gaming/2017/09/loot-boxes-have-reached-a-new-low-with-forza-7s-pay-to-earn-option/)

Tom Servo
September 29th, 2017, 10:08 AM
Huh, I also didn't realize that the previous VIP bonus, where you just basically always got double credits for races, is instead 25 mod cards that will get you double credits. That kinda blows.

racerfink
September 29th, 2017, 02:26 PM
Loot boxes have reached a new low with Forza 7’s “pay to earn” option (https://arstechnica.com/gaming/2017/09/loot-boxes-have-reached-a-new-low-with-forza-7s-pay-to-earn-option/)


If I wasn't on a phone, I'd punch that guys article so full of holes... I'll just say he obviously doesn't know what he's talking about. And after having played the game for about an hour today, I'm in no mood to defend T10.

racerfink
September 29th, 2017, 09:02 PM
I hold out hope that somehow these last 10GB to download magically transforms this game, but knowing that it won't...

Project Cars 2 has thoroughly kicked FM7's ass when it comes to feel and accuracy. I don't want to run on a 125% version of tracks, T10, with softer turning radiusses to appease the masses. Give me a much more accurate version of the Corkscrew, please. And please, for the love of Tazio Nulovari, give me AI that don't block or pit manuever!

dodint
September 29th, 2017, 09:08 PM
Yeah, the AI is not good.

Mr Wonder
September 30th, 2017, 01:31 AM
So far it's a mixed bag.

The cars being locked, with random ones in a special car dealer and others just flat out not being able to get some until a Forzathon (but having them visible) is exceptionally infuriating. Coupled with the insane prices for some of the cars - 70k for an IROC? Are you kidding me? I'm really unimpressed with how this forces you to keep using the cheaper, slower cars for longer. I have a few decent things from the XP leveling and the showcases, but they can't be used for any series currently open to me. Also the cars seem to come auto-upgraded (ie badly and definitely not how I prefer to do it) to the top PI for their class. Coupled with the homologation restrictions I cannot build cars the way I prefer to. In fairness I haven't gone into the homologation system in any detail yet but i shouldn't have to - I buy a car, I upgrade it, I race it, I change it. It seems to be a dumbing down thing - this isn't Horizon, people are looking for depth here.

The first few races are incredibly specific and varied. I know why - Turn 10 want you to see just how much variety there is in their masterpiece. This has the unfortunate effect of making progress quite slow as you can't use one car for more than one series and you can't buy the locked cars. One of my favourite things in GT was taking a starter car and using it for as much as possible. It could still be used for most of the games series if you chose right and had some choice upgrades. Not here. My first free car was used for that first series and is now unusable for campaign progression, 'free' series aside.

Turn 10 seems to think that early is a synonym for beta. There are a lot of bugs in this thing. Nothing earth shattering so far, mostly graphical, but it's enough to tarnish it enough that it's noticeably not a solid, cohesive experience.

Limited use mods for VIPs? Seriously? With this, the early access being a beta, and the useless VIP and day one car packs I really regret buying the ultimate edition. I will not do so again.

AI is exceptionally bad. And vicious if you turn them to aggressive, I've been sideswiped and pitted quite a few times. They will still brake at the apex of a corner.

The new weather system is really, really immersive. Things look spectacular. Racing at VIR at night in the rain and mist? Looks seriously atmospheric. It's also impossible to race as it's not a track I know at all, literally never raced there before in any game. The screen is just patches of black and slightly darker black. I had to turn the racing line assist on just to see the corners. The racing line assist doesn't seem to account for the reduced friction of the rain and I go spearing off at any big braking zone. Not fun. Some of the other tracks suffer from this as well, really atmospheric but not particularly characterful or easy to navigate. It's hard to describe really. It's like the Nolan Batman version of Forza. I do have a Plasma though - maybe they set the game up for brighter LCD/LED screens?

No Toyota road cars. Licensing exclusivity is stupid. Stop it.

The good?

Well it's a new Forza! The racing is enjoyable, the cars look good and Mugello makes a return. It's fun. I do enjoy it.

They finally have decent lighting on the car when choosing paint, wheels etc. The wheel selection is carried over from Horizon 3 for the most part with some new additions. Much more variety in making a car look unique.
The game sounds amazing, naff music aside, the Escort Cosworth has turbo sounds to make you stiff. It's magnificent. Tyre squeal, induction noise, exhausts everything sounds great. Levels need playing with a bit out of the box but that's it.
Car selection is varied, and you can get by without the VIP or day one cars just fine unlike previous games.


My biggest letdown with this thing, and to be fair I'm going to play it after I post this - it's not an affront to God, is that a lot of the excitement for a new Forza game with new challenges, game modes, and tracks was fulfilled with Forza 5 a few weeks ago. It was also a fully polished, finished product with a shitload of the good stuff I enjoy about Forza. It is every bit as enjoyable as FM7 with none of the frustrations or wankyness. The game had stored up every credit gift I had earned from the Forza hub, consequently I started with 20.5 million credits and was able to do whatever I wanted car wise. (This is probably why the new system seems to have annoyed me so much.) Ironically this excitement persuaded me to pre-order FM7 so it did the job Turn 10 intended, but it is also the reason I feel FM7 is lacking in some areas.

It was free. I paid somewhere around £6.40 for the VIP upgrade (I wanted the 787b soooooo bad) and every DLC car pack.

FM7 is not worth the £73.60 extra.

Mr Wonder
September 30th, 2017, 03:54 AM
Just been hit with this bug. (https://forums.forzamotorsport.net/turn10_postsm778886_Cannot-race-in-Formula-E-championship-with-Formula-E-car.aspx) Seems like I'll have to grind out free play races in order to purchase another car in order to do another series. And then probably repeat that. Several times...

Car prices continue to be ludicrous. 200k for an R33 GTR? A Miura is only 360k, hell a McLaren MP4/4 is only 485k. Which is roughly the same as a BMW X5 M... What the serious fuck? Nearly half a mil for an X5? Utterly ridiculous.

Tom Servo
September 30th, 2017, 12:21 PM
So far I'm enjoying the driving, but it's hard to tell how much of that has to do with the fact that I can finally use a wheel with Forza. Performance on the computer seems good, though it's interesting how crappy the other cars on track look compared to Pcars2. I'm going to disagree with racerfink about that article though, I totally get that "freemium mobile game" feeling from the mod cards and I don't like it.

racerfink
September 30th, 2017, 12:57 PM
But they have nothing to do with multi-player, and you can't turn a day race into a night race with a mod card. You can only apply that card to a night race to make whatever percentage more. I had maxed out my bank in FM6 within a year, with only the cards I won. They certainly won't affect the game like this writer thinks.

Tom Servo
September 30th, 2017, 05:28 PM
Somewhat, but they did remove all the bonuses you get from turning off assists, and made bonuses much more reliant on the cards, all of which so far have been limited uses before they expire.

dodint
September 30th, 2017, 05:32 PM
Damn that's dumb. I'm not going to say I have buyers remorse as I'll get my money's worth over time. But yeah, this isn't great. I wanted FM6:A with more cars, tracks, and events. FM7 is a step back.

Rare White Ape
September 30th, 2017, 06:20 PM
They certainly won't affect the game like this writer thinks.

I thought the main thrust of that article was to point out that these loot crates, which is where you get the mods from, are bordering on a pay-to-win or pay-to-skip scenario, where you can pay real money to remove some of the grind in the game, while at the same time the game’s balance has been tuned to make it just tedious enough so that players will want to pay extra money to skip to the good stuff faster. The paying money bit isn’t in the game yet, but it’s coming, and they’re “working out the game’s economy” before they introduce it.

Put the sim racing aside for a second, because this is a video game, and video games are supposed to be fun, and tuning a game to be less fun to encourage you to pay more money than what you’ve already paid is total bullshit and it’s ruining the AAA game industry.

dodint
October 1st, 2017, 08:11 AM
Anecdotal observation on why this is kind of lame compared to GT or PC.

I went and bought a 95 SVT Cobra, cool to drive your own car to compare. Oh, wait, no where to enter it in any events. Yay.

Further, the F&F C2 Corvette is not eligible for the historic car race in Seeker, but they offer to sell me the exact same car again, just without the F&F part. What is the point of the car pack?

I so want this to be good but it's not. Not even going to bother repeating the rant I sent to Keith last night about the AI. Honestly, what the fuck are we doing here?

Kchrpm
October 1st, 2017, 11:43 AM
You can make a free play event to race against the AI on any division/car you want.

I'm guessing the F&F cars are just a marketing partnership.

Tom Servo
October 1st, 2017, 12:55 PM
It's hard for me to judge since this is the first time I've raced Forza with a wheel, but the cars feel ridiculously tail-happy. I felt that way about the GT2, but I picked up a Polestar Volvo GT car and I could barely keep the back end in line. I wasn't sure if it was my driving, but then one of the races was at Laguna and it was impossible to go over the crest on the front straight flat out without getting completely sideways. I know the car gets light there, but that just doesn't seem right to me at all.

dodint
October 1st, 2017, 05:12 PM
You can make a free play event to race against the AI on any division/car you want.

I'm guessing the F&F cars are just a marketing partnership.

Free Play is trash for grinding through the forced progression, though. I was trying to make the grind fun, but it's not.

dodint
October 1st, 2017, 08:25 PM
I asked for and received a full refund of $106.99.

I've been complaining, as I do, but I *really* did want to like this title. I bought a whole new gaming rig just for this game (yes, I'll use it for iRacing, but that's a different level of commitment that I don't have resources for right now).

It looks good, I'll give them that.

My complaints are, in approximate order:

The AI is impossible, just stab you in the ass bad.
The access to cars is bad. It's not tied to credits or anything, just arbitrary experience points. It's all very forced.
The cars don't handle well. I was losing the back end of a '95 Mustang Cobra R at 45mph coming out of a very easy turn at VIR.
The tracks are okay, but this was the moment that ended it for me: if you drive their version of VIR they put up tire walls in impossibly difficult places. They terminate about 10 feet from the side of the track and are perpendicular to the track. They place them at the end of turns on the outside so you get collected by them for small mistakes. I've been on VIR, I know they're not there and they would never put them there. Going off into a field is punitive enough, it shouldn't end my session.

To put it shortly, this is an arcade game and not anything close to a sim. I have other racing arcade games. I was doing my last laps and realized that I will lose full interest in about two more days and never touch it again, so I asked for a refund before too long went by. There was other stuff but it's behind me now. Not sure what I'm going to do moving forward if I'm honest.

If you want a refund, you can get one at https://support.xbox.com/ by clicking the Live Chat support option and just asking for it. They're not obligated to give you one, but they have been issuing them no questions asked. It took 8 minutes.

Good luck to those that stick with it. I'm sure it's a great game if you find the right way to use it.

SkylineObsession
October 1st, 2017, 09:07 PM
Damn, i'm real glad i cancelled my pre-order now. :o

Can't believe some of the decisions they've made for this game. :(

dodint
October 1st, 2017, 09:16 PM
I do plan to reinstall FM6:A for when I do want the arcade on PC experience. It was really great, not sure what happened between that and FM7. :?

Rare White Ape
October 1st, 2017, 09:21 PM
Those tyre barriers are out there for the obvious and unavoidable reason of online cheaters or spazzos who can’t drive and clean everyone up, but in games that treat you like an adult they’re absent and only the real barriers are put on the tracks.

My favourite video from FM6 put up by someone (might’ve been Keith) was the Indycar race at Silverstone in the wet, with all the AI cars stuck against the added barrier on the final corner. They’d obviously run wide and couldn’t rejoin the race :lol:

SkylineObsession
October 1st, 2017, 09:44 PM
I loved how GT6 didn't have any barriers, or invisible slow down spots, and how you could go completely off road on tracks, especially Ascari and Willow Springs.

It's about time Forza start using their programmers to find ways to punish cheaters. Like time penalties that can put you way back in the field AFTER you cross the finish line on the last lap. So the cheater thinks they've won the race by cutting most of the corners, but when the game adds up the penalties etc and adds it to their race time, they end up in the back of the pack or in last place.

If it's accidental (going off track) perhaps having an onscreen penalty counter could come in handy, then when you rejoin the track simply slow down enough for the timer to hit zero again.

Forza's definitely going way more arcadey than i ever thought they would.

And the bad AI happens a lot in FM6, especially with the faster cars. Seen them stuck in barriers quite a bit, and sometimes i've also helped them get there. ;)

dodint
October 2nd, 2017, 05:32 AM
One thing about the AI that really gets me is that if they're in front of you they brake at the apex even if you can take it flat out. But when they're behind you they have no problem sticking right to your bumper and then ramming you from behind at the next apex. It's like that's how they decided to make rubber banding work but then got it way wrong.

novicius
October 2nd, 2017, 05:53 AM
Are you going to jump on PC2 with Keith then?

dodint
October 2nd, 2017, 06:11 AM
With Keith? No. He's on XBox and I'm getting PC2 for PS4.

Part of me wants to wait until after I get GT:S to decide when to get PC2. But with the refund I got I can buy PC2, renew iRacing for a few more months and have some pocket change left over. It looks like I'm going to accelerate my December purchase of PC2 to sometime in the next week or so. I'm not paying much of anything for GT:S so it really shouldn't factor into my decision process, I think.

novicius
October 2nd, 2017, 06:14 AM
If you're getting PC2 for a console, why not buy-in with Keith? Don't have an Xbox wheel? #justcurious

dodint
October 2nd, 2017, 06:17 AM
Don't have an XBox. :P The Win10 to XBox crossplay was supposed to be the mechanism that finally bridged that gap. P.Cars does not have crossplay.

If MS straightens their shit out and makes changes to the game in the future I wouldn't mind buying it again and joining Keith, etc. In that case I would be swapping PC2 and FM7 in that purchase timeline. Unlikely though as they seem married to having this stringent in-game economy.

I don't have a PS4 wheel. I'm back to just iRacing on the computer and playing P.Cars on the console. So after all of this discussion, demos, etc. I'm back to where I started. :P

novicius
October 2nd, 2017, 06:25 AM
Ahhh I definitely missed the part where you were playing FM7 on PC. My bad! :lol:

Tom Servo
October 2nd, 2017, 09:51 AM
Couple of fun rewind-related bugs:

At least when using a wheel on PC, often times it won't pick up the wheel immediately after rewinding. It'll just drive for a second or so, then suddenly pick it up. That's always a good time, when the car ghost-rides straight for a second, then slams in some direction.

Also, if you had a good run out of a corner were able to get on the racing line next to an AI car, it's generally smart enough to stay off the line next to you. Unless you rewind, at which point when you start again, it'll violently swerve towards the racing line punting you off the track.

Finally, it's weird how only a few of the cars when I race are at all detailed. A bunch of them look like lower-poly versions of the cars and have nearly matte paint jobs. There'll be like two cars in the field that look like normal and the rest look like placeholders.

Rare White Ape
October 2nd, 2017, 01:36 PM
Some fan outcry in other areas, namely a slight adjustment to the way VIP perks work, and is related to the inclusion of loot boxes, has made it to the pages of Eurogamer.

http://www.eurogamer.net/articles/2017-10-02-forza-motorsport-7s-vip-membership-has-changed-for-the-worse

And Jim Sterling never covers racing games because they’re not his thing, but he did mention Forza 7 (and pronounced it correctly!) at the end of his video today. I feel that an anti-loot box, anti-pay-to-win, and anti-microtransactions in FM7 tirade is on it’s way from the big man. He’s got his claws into NBA2K18 and the next Shadow of Mordor game. Will FM7 join those ranks?

SkylineObsession
October 2nd, 2017, 09:36 PM
n Forza 7, however, VIP members are awarded with (among other things) five VIP 'mods' that can be used to apply the 100 per cent credit boost to races. Each can be used five times, so you only get the credit boost on a total of 25 races. Furthermore, not all events in the game support the use of mods.

FVCK THAT.

Not that i usually have money troubles in Forza games, but that right there pretty much destroys the VIP system for me. Non purchase of that then.

dodint
October 3rd, 2017, 06:03 AM
Yeah, like I mentioned earlier, the fact they had to reword that item in the MS Store after the fact is, I believe, the reason they're so readily giving refunds to Ultimate Edition purchasers.

animalica
October 3rd, 2017, 09:06 AM
Forza A.I.:


https://youtu.be/U4qZTdMOJBk?t=54s

Jason
October 3rd, 2017, 09:12 AM
That vehicle is in GTA now :up:

animalica
October 3rd, 2017, 09:13 AM
It didn`t took long:


https://www.youtube.com/watch?v=opAdcRAvt6I

Cam
October 3rd, 2017, 11:33 AM
Wow. Harsh, but vaild.

SkylineObsession
October 3rd, 2017, 07:17 PM
Forza A.I.:


https://youtu.be/U4qZTdMOJBk?t=54s

"This video contains content from Discovery Communications, who has blocked it in your country on copyright grounds."

Blarg.

And from the description of the second vid;
"Forza 7 is another game proving, categorically, that the "AAA" game industry does remove things from games to sell back to you."

GreatScawt
October 3rd, 2017, 07:51 PM
If you can buy the loot boxes with (a non-ridiculous amount of) in-game currency, then I see now difference between that and FH3 wheelspins.
And Forza has embedded real currency purchases in tokens since F5, and dumb shit like auto map discoveries in FH2.

Tom Servo
October 3rd, 2017, 08:04 PM
There's absolutely a difference between the wheelspins and buying the loot boxes. Wheelspins are free (well, I guess you can unlock a perk to pay for them, but still). Cheapest loot boxes are 20K, most expensive are 300K, and of course you never know what you're getting out of any of them.

For me, it's the removal of the idea that you get rewarded for turning off assists. But really, let's put it this way: How do the loot boxes make the game better? How are they an improvement over just earning a reasonable amount of credits per race and having the ability to buy whatever car or whatever race suit. They've already said there will be cars that can only be won through loot boxes. How is this better? How is this not a way to just try to extract more real money out of players (and I know they're only available via CR right now, but they've said that Tokens are coming).

To me, this is entirely negative. Now, it might be mildly negative, but it sure as shit ain't better.

GreatScawt
October 3rd, 2017, 08:08 PM
Don't get me wrong, I think it's dumb and a shitty cash grab. And honestly, I'm tired of their continued antics with the ultimate edition and car pass. It's all bullshit. It still amazes me that a car pass doesn't actually give you all the damn car packs.
But yeah, I'm referring to FH3's perk just keep pumping in-game currency in to continued spins. And unless you go to the auction house and buy one for ridiculous amounts of money, wheelspins are the only way to get certain Horizon Edition cars.

Tom Servo
October 3rd, 2017, 08:26 PM
wheelspins are the only way to get certain Horizon Edition cars.

That I did not know, and now I'm angry that they were already up to this level of fuckery and it went under my radar. I'm annoyed enough at Forzathons trying to make me play horrible games online, but at least that's just trying to encourage you to play different game modes.

SkylineObsession
October 3rd, 2017, 08:31 PM
I think you can buy them in the Auction house too in FH3?

Rare White Ape
October 3rd, 2017, 10:17 PM
There’s another factor, which is common to every game that uses loot boxes, and it’s the pseudo gambling aspect to it, in products which are marketed to kids.

Every time a game with loot boxes is released, it pushes that boundary just a little bit more, and one day it’ll bite the whole game industry in the arse, and it won’t be pretty.

racerfink
October 4th, 2017, 11:27 PM
https://www.forzamotorsport.net/en-us/news/fm7_launch_update

Updates for VIP's.

Cam
October 5th, 2017, 04:41 AM
Yeah, loot boxes with completely random stuff; this bugged me in Mass Effect. If you expect me to pay real money for that prize box, you better tell me exactly what is in it first. :smh:

dodint
October 5th, 2017, 05:31 AM
https://www.forzamotorsport.net/en-us/news/fm7_launch_update

Updates for VIP's.

4 cars, 2x bonus, 1 million credits, and a promise to do better.

The 2x bonus part is what people really wanted, so this will quiet the masses. But their speech about how the four Tier-5 bonus cars are really going to boost that car collection ranking tells me they're never going back to the way it should be.

Have a good one, Forza.

speedpimp
October 5th, 2017, 11:02 AM
Trophy trucks at Long Beach going around the flower bed is complete chaos(at least on the first lap). And I too find the prize crates to be fucking bullshit.

Phil_SS
October 5th, 2017, 12:08 PM
What the fuck does Car Collection Score mean?

dodint
October 5th, 2017, 12:10 PM
It's how you advance through the 5 Tiers to unlock cars you can purchase. Each car in the game has a car collector value and when you buy/acquire enough you move up.

The GTE cars are in Tier 4 if you need perspective. I never made it out of Tier 2.

Rare White Ape
October 5th, 2017, 12:44 PM
4 cars, 2x bonus, 1 million credits, and a promise to do better.

The 2x bonus part is what people really wanted, so this will quiet the masses. But their speech about how the four Tier-5 bonus cars are really going to boost that car collection ranking tells me they're never going back to the way it should be.

Have a good one, Forza.

Developers never put out press releases like that unless they’ve gone too far. “A Letter to the Forza Community.” Yeah. You’ve fucked up.

It finally feels like the gaming audience is starting to push back against microtransactions in full price games. Shadow of War is reviewing well (as it would in the co-operative gaming press, beholden as it is to publisher access to review copies in the need for clicks and relevance) but the slightly more negative review I read in Eurogamer this morning felt the need to mention that the game throws up an ad for its loot boxes every time you hit pause. And let’s not mention NBA 2K18 again.

Now let’s wait and see what the next Assassin’s Creed keeps hidden and throws in our faces after it’s released.

Freude am Fahren
October 5th, 2017, 04:27 PM
I always did the VIP just for the first DLC packs. Did they not include that this time? I'm pretty sure I'm skipping FM7, so I haven't really checked it out.

Tom Servo
October 6th, 2017, 06:13 AM
It sounds like you get the day one DLC, but you don't get a car season pass unless you go for the Ultimate one.

21Kid
October 6th, 2017, 09:55 AM
Sucks to hear how bad this game is getting reviewed.

https://rewards.xbox.com/en-US/forza-7-virtual-key-sweepstakes/

dodint
October 6th, 2017, 10:20 AM
Yeah but it won all of those awards before anyone played it.

Tom Servo
October 7th, 2017, 05:00 PM
Played for the first time with a controller, mostly to avoid waking Michele up with the noise of the FFB on the wheel. Had no issues with the back end of the car stepping out. I hope I can find settings for a wheel that make it more driveable, and interesting that it seems to be the polar opposite of pcars.

Tom Servo
October 9th, 2017, 09:39 AM
Apparently they have a Rivals challenge that unlocks a couple of cars, but getting the secondary goal might be a little tough.

Rivals > Featured Events > Launch Bounty Hunter

Set any time and win a 2016 Chevy Camaro SS

Beat Josef Newgarden's time of 1:46.083 to win a 1977 Holden Torana FE.

Tom Servo
October 10th, 2017, 05:59 AM
Well, I got the Camaro, but I'm not going to be able to beat Newgarden's time.

Ran into a few real bugs this time. Had one crash to desktop, which was followed by the game not allowing me to start it again, claiming I wasn't on the internet. That eventually fixed itself.

After that had a vaguely amusing one on the Bronco autocross event, just that it spent the whole race telling me I was on gate 52,883 of 143.

The other one I had was pretty bad and I was wondering if anyone else had run into it. Multiple times per lap, my wheel would just yank to the left. I was playing with a controller and with my steering wheel unplugged (for some reason, the game still sends some FFB stuff to the wheel even if you're playing with a controller, which defeats the purpose of using the controller to avoid waking up the wife with the jackhammering of the G27 FFB). My pedals and flight stick were both plugged in, but that's normal. The in-car wheel would yank violently to the left for just a split second, almost full lock, then snap back, and the car would lurch accordingly, which makes staying on the track a little tough. What got me is that I've got the steering set to Normal (I just can't do Simulation with a controller), which normally dampens any movement. Yank the stick all the way to the left on the controller and the on-screen wheel eases into the left. This was just almost immediate to almost full lock, then almost immediate back, which makes me think it wasn't interference from another controller, it was a bug with the game.

At least I got a couple of the annoying car bowling things out of the way.

dodint
October 10th, 2017, 06:08 AM
Multiple times per lap, my wheel would just yank to the left.

I read something about this on reddit but I can't remember the details. Not helpful but at least now you know you're not alone.

Tom Servo
October 10th, 2017, 07:18 AM
Exactly what I wanted to know so I don't spend hours connecting and disconnecting devices trying to track it down. Thanks!

Tom Servo
October 10th, 2017, 01:17 PM
Never did find anything on Reddit, but did find a thread on the official forums (https://forums.forzamotorsport.net/turn10_postsm796895_Car-randomly-jerks-to-the-left.aspx), so I just posted about it there. Hopefully that gets sorted, I really don't think it's a hardware issue.

Tom Servo
October 12th, 2017, 07:39 AM
It is annoyingly difficult to convince these people that this is not a hardware problem.

Tom Servo
October 12th, 2017, 10:35 AM
Okay, I think I figured it out, as disconnecting every other device I own appears to have fixed it. I've noticed that F7 will more often than I'd like help out by reassigning my pedal inputs to the non-existent G27 pedal set. I'll start a race and have nothing from the pedals, and when I go into the controller assignments, it tells me that the pedal inputs are on the same device as the wheel. I reassign to the clubsports and then all is well for at least a few races. I've also seen people saying that the menus are twitchy sometimes. You'll see the navigation items (like what button or key to press to do something) flicker back and forth between keyboard and controller.

My theory is that F7 is really quick to change between devices as soon as it receives some change of signal and that it's also prone to unassigning devices if it feels like it. I think it had once again changed the pedal assignment, leaving the clubsport pedals unassigned. Then, just because they do that, there would be a little flicker of movement out of the pedals...like, it'd send a "1" instead of a "0" for just a split second. That "1" would register as 1 away from hard left ("0") on X. The game would pick up that movement and assume that I had cranked everything hard left, then as soon as the controller gave any sort of input back, it'd switch back to the controller and all would be fine again.

I'm not super keen on digging around at the back of my machine to disconnect USB devices every time I want to use a controller, and hope that the Forza devs see this and maybe put some kind of threshold/delay in there. Like, the pedal has to move at least 10% of its throw to take over or something, or show movement for at least half a second. Still, happy to have it solved.

Tom Servo
October 12th, 2017, 03:25 PM
Man, speaking of the credits for cars being all screwy, I find it amusing that a Pontiac G8 and a Lotus 2-Eleven apparently cost the same amount of money, at least according to the little "car discount when leveling up" widget.

racerfink
October 18th, 2017, 01:13 AM
Because of my work schedule, I’ve just been doing a race here and there in career mode. Since I stopped buying cars, I shot up to the “100 cars owned” achievement rather quickly from leveling up my driver ranking. And almost every one of them free. In fact, it seems like when I bought a car, it meant the next time I hit a driver level, it cost me money to get the car.

Now, I’m getting a free car almost after every single race, as I have more than enough money to buy the really nice mod cards (and doing the long version of races. Sometimes I can clear $120k-140k for a race in the Domination series.

The MX-5 Cup series was a lot of fun, until the Dubai track. I wish I had saved the replay from Lime Rock. Some of my late braking maneuvers into the first chicane were really nice. Homestead was a blast, and the version of Suzuka in this game is gonna take some getting used to. That chicane after the hairpin is brutal, especially in the muscle car “Drag” series I did with the ‘69 396 Camaro, in the rain.

Tom Servo
October 18th, 2017, 05:03 AM
I had those "nearly free or free" cars when leveling up suddenly change to "200-300K" cars when leveling up. I wonder if that's a trend that's going to continue.

racerfink
October 18th, 2017, 10:32 PM
It seems like if your driver level increases several times within the same car collector level, they start costing you money. By the time that happens, I’m really close to the next collector level, and I start getting the free cars again when that changes. I’m running the ‘long’ races (which took me from three laps to ten at most tracks), so I’m getting more xp for each race than normal.

Mr Wonder
October 21st, 2017, 01:53 PM
So after a lot more playing there are a lot of positives. Well, mostly the race length setting. Having it set to long means actual, decent races rather than two lap sprint battles with shitty AI. It also means more credits and XP as they're loosely based on race distance - I thoroughly recommend it.

Car prices continue to be insane. Not helping this are the various leveling up prize cars; so far 2x 787bs, one 1.3 million credit Audi P1 thing, a Macca P1, LaFerrari, and some other stuff. It seems just as I can afford the one I skipped (you can skip them if you don't have the cash - not that you can see your current credit amount at the time...) the next extortionate 'reward' car comes along. I'm constantly scraping by with less than 50k in the bank due to enforced, badly modified homologated cars, prizes I have to pay for and a fairly stingy basic payout doing standard length races. I'm also only getting 75k per week from the Forza rewards for some reason. It was 350k a few weeks ago.

The economy in this thing is seriously askew. And why is the auction house not up and running? Where am I supposed to dispose of these extra cars I don't particularly want? Oh I can't or my collector level will drop. Who came up with this? More importantly who signed it off?

As a public announcement - never buy the crates expecting an expensive/rare suit/car/whatever. They're fine for topping up on mod cards, but going looking for high returns will see you burned. There are a few people who have opened half a billion credits worth of crates only to have more or less the square root of fuckall to show for it. Certainly no exotic/rare or otherwise unobtainable gear.

However for all my bitching there are rare moments of pure zen like bliss. Hustling a DBR1 sideways around Catalunya in a Turner like sunset was absolutely magnificent. Truly stunning.

SkylineObsession
October 21st, 2017, 02:10 PM
Wait what - you pay for prize cars? You can opt out right, with a 'no thanks' option?

And yeah i noticed the whole 75k Forza rewards thing, when i too was used to getting 350k each Friday. Hope it's not permanent, as they promise 'bigger and better rewards as you tier up'.

In Forza Rewards i recently got to tier 10, which was the highest until FM7 came out. Am nearly a quarter of the way to tier 11, which means finishing off FH3 (little bit of gamerscore), FM6 (little bit of gamerscore and little bit of driver level), FM5 (a lot of things left), FH2 (days logged in, not much to go), FM4 (days logged in, gamerscore and driver level, not much to go), FH1 (a number of things - not sure that they are properly updating though), FM3 (days logged in, but doesn't seem to be updating that often) and FM2 (gamerscore - two achievements left to go, and they are two i'll never be able to get as they are online based ones).

Haven't got Forza 6: Apex and Forza 7, but was trying to get to tier 11 before getting FM7, if they still do the 'heres heaps of cars since you're tier xx!' thing?

Mr Wonder
October 22nd, 2017, 03:14 AM
The Forza 7 Tier rewards are badges and driver suits. No cars. Don't bother.

dodint
October 22nd, 2017, 07:19 AM
Ouch. :lol:

Jason
October 22nd, 2017, 09:51 AM
This sounds terrible for modern players, but I'm kinda happy to see the grind is back. I'll probably be picking it up for Xbone X.

SkylineObsession
October 22nd, 2017, 12:13 PM
Wottabunchalosers they are. Oh well, i'm a bit of a completionist, so will probably keep at it. :| Racerfink and Yobbo are the only ones higher than me in the Rewards standings, that i have on my friends list.

Mr Wonder
October 28th, 2017, 05:39 AM
Latest update gives VIP 100% credit boost, and a Charger Daytona in the special car dealer. Which is 80k. The same an a 1990 IROC. If anyone wants to do that swap in real life you know where I am!

racerfink
November 3rd, 2017, 01:00 PM
https://youtu.be/ZjVb7GItQ1A

4.3Gb update (Auction House is up) and first car pack. Two really nice sillohuette racers in this one.