PDA

View Full Version : Project Cars 2



racerfink
September 14th, 2017, 08:43 AM
I fear I wasted my money on FM7, because I may not play it much.

https://www.projectcarsgame.com/newspc2/pirelli-joins-project-cars-2-to-bring-the-pirelli-world-challenge-series-in-game-and-pirellis-motorsport-technology-to-the-franchise.html?lang=en

dodint
September 14th, 2017, 08:48 AM
FM7 is a PC experience for me whereas PC2 will be PS4, so it's not either/or for me. But that looks fantastic. Turn 10 should feel shame right now.

Rare White Ape
September 14th, 2017, 06:28 PM
Cool :up:

Does this mean CudaMan's car will be in the game?

It'd be hilarious if it was in PCars 2 before it was in any GT game.

SkylineObsession
September 14th, 2017, 06:58 PM
Will prolly end up with PC2 on PS4 at some stage, maybe when it's cheaper. Picked it up for free on Xbox One, but have barely played it, as its difficult with a controller.

racerfink
September 14th, 2017, 08:13 PM
That would be Project Cars 1, Skyline. PC2 is looking to be much better.

https://www.gtplanet.net/project-cars-2-preview/

Tom Servo
September 15th, 2017, 10:12 AM
Cool :up:

Does this mean CudaMan's car will be in the game?

It'd be hilarious if it was in PCars 2 before it was in any GT game.

I'd imagine we could put a pretty convincing paint job on the other AE GTR.

SkylineObsession
September 15th, 2017, 12:38 PM
Ah, yeah i meant to write PC1 in there but my fingers typed too fast for my brain to catch up.

Freude am Fahren
September 15th, 2017, 02:55 PM
FM7 is a PC experience for me whereas PC2 will be PS4, so it's not either/or for me. But that looks fantastic. Turn 10 should feel shame right now.

Interesting, I'm the opposite (at least with FM6 and PC1, I was, no plans yet for these two)

Kchrpm
September 17th, 2017, 10:02 AM
I don't know how powerful the PC2 livery editor is, I thought you just pick between ones that are already in the game for PC1.

Rare White Ape
September 17th, 2017, 12:26 PM
There's a livery editor on PC, but not console. Many of the faux liveries in PC1 were handpicked from the best community-made liveries prior to release.

Rare White Ape
September 18th, 2017, 06:29 PM
Reviews are starting to roll in.

http://www.eurogamer.net/articles/2017-09-18-project-cars-2-review

Consensus so far seems to be that the game is good and fixes or improves a lot of the things form the first game, but doesn't quite meet its potential.

Tom Servo
September 19th, 2017, 08:28 AM
Yep. General gist I'm getting is that it's worth picking up and an improvement on PCars1, but if you expect perfection you'll be disappointed.

Kchrpm
September 19th, 2017, 06:37 PM
One of the international versions of Bryan's paintjob is in the game, just spotted it in a video review. IGN's review was very strong for this game, the one I'm watching now is worried about some graphical glitches even after a day 1 patch.

dodint
September 19th, 2017, 08:05 PM
I need a PC2 demo.

Kchrpm
September 20th, 2017, 07:23 AM
Same. I've been told it does not run well on the regular XBox One.

Rare White Ape
September 20th, 2017, 12:53 PM
It runs ok, from what I've seen. You only need to worry about weather effects in heavy traffic. Outside of that it's pretty smooth and definitely playable.

Kchrpm
September 20th, 2017, 04:53 PM
Digital Foundry did an analysis video and, even in clear weather, it was going up and down from 45-55 fps. Which isn't *bad*, but consistent would be better.

Rare White Ape
September 20th, 2017, 06:27 PM
Yeah I saw that too. If you’re comparing PC2 to FM7 then take into account that PCars is probably running more advanced physics, and it’s from a small developer that hasn’t got a lot of resources behind them. To reach 45-55 on Xbone is a great achievement in itself.

Kchrpm
September 20th, 2017, 06:35 PM
Whether or not it is an achievement is not the question, the question is how annoying will a variable frame rate be.

Rare White Ape
September 21st, 2017, 01:09 AM
True. It can be jarring for some, and I agree that a locked 60fps is amazing.

The good thing is that if there’s a lot of action on screen that’s taxing the GPU, it usually means that there’s plenty of things keeping you preoccupied anyway, so the most stressful scenes mightn’t be too bad. A racing game is not like a shooter which requires pixel-perfect accuracy, instead you can plan your moves a few beats ahead and react using your natural in-teh-z0ne racing skills.

I’ve been brought up on Gran Turismo on PS2, which was screen tearing central in some areas, and the PS3 games weren’t that much better. I think you’ll be just fine.

Tom Servo
September 21st, 2017, 06:01 AM
If you ordered it on Steam, PCars2 is now available for pre-download, said it was somewhere around 45gb (though the download itself appears to be closer to 35).

Tom Servo
September 22nd, 2017, 07:24 AM
The wife had major work drama yesterday which limited time, so I've only had time to put in one race this morning, and did it outside VR so it'd be easier to tweak things. I just threw together a 10 lapper at Long Beach in Toyota GT86s. Graphics are pretty phenomenal, and I thought the physics felt better than the first one. Their hud shows you pretty well how much you're pushing on each pedal, and that's what's lead me to find out that there's something up with my brake pedal on the Clubsport. Massive deadzone. I have to push it down about halfway to get it to register at all, and then it goes to full brake pretty soon thereafter. The deadzone shows up in Windows calibration for the pedal as well, so it's not just the game.

Guess it's a new debugging task I get to enjoy!

Tom Servo
September 22nd, 2017, 09:43 AM
Of course, everything I'm looking at makes it sound like that's normal for the clubsports, but I still feel like I have to push down pretty hard just to get any sort of braking force out of it, harder than I remember. Hoping I'll get a chance to try out VR on it this weekend and see how that holds up.

Freude am Fahren
September 22nd, 2017, 03:20 PM
I've definitely had issues with pressure on my V3s going back and forth between PC and Xbone. I think I got it sorted recently, but everything is unplugged and out away right now.

Rare White Ape
September 22nd, 2017, 04:41 PM
Deep review from some of the best. Just look at that triple screen setup. Beautiful.


https://www.youtube.com/watch?v=dlulyzifZ4g

Kchrpm
September 22nd, 2017, 04:47 PM
Do they also review playing with a controller on an XBox One + single screen setup? While awesome, the full cockpit + triple screen experience isn't really relevant to some.

Rare White Ape
September 22nd, 2017, 05:16 PM
Not on Inside Sim Racing, heh!

You'd have to search out more, erm, basic review channels like IGN or something for the pleb option.

I can understand the need for this info, considering how hard PC1 was to play with a controller. I'm in the same boat.

On the console front, however, we've already been treated to a demo of FM7, and we know for sure that GT Sport will retain the refined feel of earlier Gran Turismo titles, so controller feel in those two games will be a non-issue.

stephenb
September 23rd, 2017, 06:46 AM
Here you go Keith.


https://www.youtube.com/watch?v=rFmKIoSVzF8&t=2702s

Tom Servo
September 23rd, 2017, 07:49 AM
I managed to fall down the stairs not once but twice yesterday. First time wasn't so bad, but the second time I sprained my foot pretty good. So, looks like no PCars for me until that heals up. Sonofa, right when Forza 7 is coming out too.

Kchrpm
September 23rd, 2017, 08:13 AM
stephen -
Thanks, I saw that, was wondering if/hoping that ISR did the same.

Kchrpm
September 24th, 2017, 05:16 PM
This gives me Forza 4 flashbacks. But not in a bad way.


https://www.youtube.com/watch?v=73mlHR5YWQg

Tom Servo
September 27th, 2017, 09:06 AM
Having all sorts of issues with my pedals. Replaced the load cell, that didn't help, but then I finally saw that in the Windows Game Controller screen you can get raw values coming off the device. That confirmed that all three pedals are working flawlessly. However, I had to push down the brake pedal to almost half way through the values before the little graph would reflect it, which was what was happening in games as well. Almost like it was acting like it had a combined axis, but was only reading one side of it.

Installed the Fanatec drivers, and voila, the brake pedal is fixed! However, then the clutch pedal went from "halfway engaged when pedal isn't touched" to "fully engaged the second you push on it at all". Messed around for a while, but sure enough, raw values showed that it was reading just fine. Recalibrated, was fine.

Did a couple of rounds of pCars 2 and found that the clutch was back to that same game. Have recalibrated again, but don't have time for another round.

That said, with a fixed brake pedal, I had a couple of really fun rounds with it despite a dodgy clutch pedal. Did BMW 2002s at Laguna and then started the career with a Formula Junior at Long Beach. The Formula cars handled really well, and it's a trip how well they've modeled Long Beach, I can pick out specific businesses I know, and the hotel I stayed at to go to the GP. Handling feels pretty good to me. I'm having a hard time with trail braking, but I've traditionally had that issue. I'm curious to see how much the race engineer helps - I told him I'm locking up but I think it's the rears, because the fronts appear to be visibly spinning but I hear squealing, and that I'm getting oversteer on corner exit. Have to see if that helps for my qualifying session.

Also, confirming that the "skip to end" bug is very much real. I still haven't sorted out what difficulty I want the AI at, so I'm on default. I was almost 5 seconds up on the next to best driver in practice, then quit out with 5 minutes to go. I hit skip to end and suddenly I'm only 1.5 seconds faster. A lap around there is about 1:30, it's hard to believe that the AI found that much speed in the last 3 laps or so.

One thing that was cool, though. Driving around Long Beach, looking up at the clouds, and realizing that they might actually mean rain and weren't just eye candy. No rain came, but knowing that it could, and that keeping your eye on the sky actually matters a little bit was a neat feeling.

dodint
September 27th, 2017, 09:11 AM
Nice!

I had a pedals issue with the Forza 7 demo. I mapped my Fanatec pedals and G27 wheel, no big deal. Hopped in the GT2 and found that my brake and throttle were mapped to the same axis. Bit of an adventure getting into T1, there.

Tom Servo
September 27th, 2017, 01:15 PM
I got a chance to run one more event (did some old Escorts along the California Highway) and the clutch was fine. Who knows if it'll revert to its weird on-off state, but being able to see the raw values tells me that this is not a hardware fault.

Going to give VR a shot in a bit, I've been so busy fiddling with menus that I've been hesitant to go to VR (which is tough, as it's constantly trying to steal my glasses when I need to look at something else to make a tweak).

Tom Servo
September 27th, 2017, 02:01 PM
Well, ran into my first big bug. I qualified in first at Long Beach in the Formula Junior. When I went to start the race, even though I was at the front of the pack, it said I was in last place, about 1:20.000 behind the leaders. Like it lined me up in front of the start/finish and considered me right about to be lapped. Stayed that way the whole race, I clawed back about 30 seconds over 5 laps, but still ended up in last. I had to do two full laps before it said I'd finished one, and then the next lap it was all excited because I nearly halved my laptime.

That was a little irritating.

dodint
September 27th, 2017, 02:27 PM
:lol:

Tom Servo
September 27th, 2017, 02:38 PM
Next race went a lot better. Was at Watkins Glen short. Practice had a light rain, qualifying a much heavier rain, then the race started dry, started to rain around lap three, got heavier, then let off for a light drizzle by the final lap 6. I really like how the rain puddles up on this, much more than Forza. The harder it rains, the more puddles you get, and they always seem to start forming where you'd expect, like right up against the inside berm on heavily cambered corners. The only drawback I saw is that you can see how the track is cut into sections for the weather, so you'll be in a medium-wet section of track and there will be a noticeable line ahead of you where the track suddenly goes to much more wet. That said, this is the best wet-weather setup I've seen in a sim, so that's really nit-picking. It also does mean that different parts of the track can be experiencing different weather, which I think is pretty cool.

VR is very well implemented so far, as it was in the first one. I love the VR in iRacing, but there's something about the Project Cars one that feels even better. It's littler things, like how the view out of the mirror changes as you move your head, it just stays static in iRacing. There are weird flashes here and there, but they aren't game breaking and I hope that they'll be patched out. That Formula Rookie (sorry, been calling it Junior incorrectly) is a lot of fun in VR. The front wheels are clearly visible, and with a little craning of the neck you can see where they touch the tarmac. It makes it a lot of fun to get a turn right and watch that tire get right up to a barrier.

AI overreacts every time you get near it. If you get alongside, it'll dart away like you've got leprosy.

Freude am Fahren
September 27th, 2017, 04:17 PM
I really want to upgrade my rig and go for VR/4K.

In the mean time, I just tried out a couple of quick free sessions in PC2, after it finished downloading. Immediately I noticed something that bugs the hell out of me in a lot of games.

They can't seem to get the auto-clutch thing figured out. If I pick a car with a dual clutch type transmission (991.1 GT3 RS for example), I shouldn't need to turn auto clutch on to get it to work properly.

Tom Servo
September 27th, 2017, 04:54 PM
So, somehow I have managed to put the game in a state where it's helpfully showing me four HUD items for each tire and what it's doing, but also removed cockpit view, so now I'm just in the "my car isn't there and I'm floating through space" view. I cannot for the life of me figure out how to fix it. The "change camera view" button does nothing. So much work, yet something so simple is so fucking infuriating.

Freude am Fahren
September 27th, 2017, 06:00 PM
well, I just rage quit my first race. That's probably not a good sign, lol.

(Ginetta GT5 at Oulton. Spun through turn one every fucking lap)

Tom Servo
September 28th, 2017, 07:10 AM
I think I ran into exactly what you're talking about. I did a race in the P1 at Daytona, and every downshift going into a corner would send the tail end thrashing around, which seems like would be really dangerous in real life. Also, every time I was up around 170mph or so in 6th, all the AI cars would start to pull away from me. It's like they would just keep accelerating while I topped out at about 180. Not sure why.

All that aside, I have the game set to have things like traction control and ABS if the real life car has it. The P1 with its traction control on is a hoot. Every corner exit is this really controllable oversteer, you just sorta point the car where you want, keep your foot in it, and it squirms its way to that spot. Good times.

Tom Servo
September 28th, 2017, 07:18 AM
Looks like I might need to start looking around at paintjobs.

https://i.redd.it/cdefnc782foz.png

Kchrpm
September 29th, 2017, 07:17 AM
Purchased for XBone. Finally a game that actually lets you do more than stare at a loading screen when it says it's "ready to start"! No gaming, but at least I could find and change the controls and various settings.

Tom Servo
September 29th, 2017, 09:20 AM
Bummer that there's no cross-platform racing :/

Freude am Fahren
September 29th, 2017, 07:38 PM
Well, ran into my first big bug. I qualified in first at Long Beach in the Formula Junior. When I went to start the race, even though I was at the front of the pack, it said I was in last place, about 1:20.000 behind the leaders. Like it lined me up in front of the start/finish and considered me right about to be lapped. Stayed that way the whole race, I clawed back about 30 seconds over 5 laps, but still ended up in last. I had to do two full laps before it said I'd finished one, and then the next lap it was all excited because I nearly halved my laptime.

That was a little irritating.

Same thing happens to me in this race. I gave up on that Ginetta POS and started my career over in Formula Rookie. First race at Long Beach, qualified 1st, start race, go to 12th. Tried to restart, same thing happened.

Tom Servo
September 29th, 2017, 07:46 PM
Yeah, it appears to be a known issue, but still not fixed.

Kchrpm
September 30th, 2017, 06:34 AM
https://www.youtube.com/watch?v=N5WbW7YbPUE

After getting an idea of what I could do, I set a goal of getting a lap under 1:30. This was a 1:29.6. It took me dozens of laps and a switch to soft tires, but I did it. This is my "before," when I'm still just getting good enough to have clean laps.

I want to spend more and more time and then come back and see what I can do later. My potential lap for this session was 8 seconds faster, somehow, so I guess that's the goal.

Tom Servo
September 30th, 2017, 08:37 AM
I wonder just how much this game favors a wheel. I still haven't tried with a controller, but that level of essentially inconsistency (potential being so much lower than actual) makes it seem like it's still really hard to hang onto the car with a controller.

FWIW, your potential is faster than mine by about two seconds if I'm doing the math right, mine was around 1:23.5.

novicius
September 30th, 2017, 09:01 AM
The brakes look steep and super-grabby -- no way to lessen their initial bite?

racerfink
September 30th, 2017, 09:15 AM
Depending on where you are on the track when you "Go Back to Pits", it will decrease your potential time significantly. I've had the potential show to be around 30 secs quicker at one track. Some people are using it to their advantage in Time Trial. I've seen some leaderboard times under one second.

racerfink
September 30th, 2017, 09:20 AM
Having said all that, Krunch, I see where 8 secs could easily be made. I bet a 1:20 would be within reach.

Kchrpm
September 30th, 2017, 10:53 AM
The potential did come up after I had to go back to the pits due to running out of fuel, so that's probably where it came from.

I just ran some decent laps at Monza in the GT3 Caddy, so I'm feeling a little more confident.

Carlo-
Running on cars with a bunch of downforce, you want a lot of initial bite. The most grip you're going to have is at high speeds, but you can still grab em too hard. There's a crazy amount of adjustability, though, so I'm sure I could set them up to be slower/weaker somehow.

Tom Servo
September 30th, 2017, 11:36 AM
I'm pretty sure it's been mentioned, but for some reason the game defaults to the "loose" setup, while the consensus I'm getting is that the stable setup almost always ends up being faster. Might want to check into that if you haven't.

racerfink
September 30th, 2017, 12:37 PM
Ran a 29.3 on my very first flyer. In your video, it shows your car far away from wall, locking up brakes... my run was crashing curbs, skimming wall... and barely a few tenths better. 🤔

racerfink
September 30th, 2017, 12:52 PM
Fourth lap, 28.0. Seems very easy to over-run a corner, especially the blind ones, because I'm so used to the lengthened version in Forza games.

Kchrpm
September 30th, 2017, 08:53 PM
Were you on the hard or soft tires?

Kchrpm
September 30th, 2017, 08:56 PM
I'm pretty sure it's been mentioned, but for some reason the game defaults to the "loose" setup, while the consensus I'm getting is that the stable setup almost always ends up being faster. Might want to check into that if you haven't.

There are two setups in the game for each car? Or I need to make them stable manually?

Tom Servo
September 30th, 2017, 09:02 PM
Each car has two setups out of the box, loose and stable. For some reason, the game defaults to loose. Also, I've noticed I usually have to load the stable, then save it to my own setup, otherwise it often doesn't stick.

Also, racerfink, you on a controller or wheel? I'm assuming controller, because I was able to put down a 1:24 with a wheel, and you usually demolish my times.

Kchrpm
September 30th, 2017, 09:07 PM
Interesting. I didn't see any stored setups, I'll check.

racerfink
October 1st, 2017, 04:27 AM
I'm on the controller with the 'automatic by weather' tire choice. Car needs a little bit better turn in, especially at the hairpin.

stephenb
October 1st, 2017, 06:30 AM
Loose and stable setups are only on the PC at present. The loose setup is the default if you have a wheel connected. Personally I've preferred the stable setups up to now.

Freude am Fahren
October 1st, 2017, 07:24 AM
Yeah, the setup menu is a pain. You have to save the setup to a slot to make it work. You can't just change it, test it, change it, test it, then save it when you're happy.

Kchrpm
October 1st, 2017, 07:52 AM
Automatic for weather seems to default to giving you hard slicks.

Tom Servo
October 1st, 2017, 12:55 PM
Loose and stable setups are only on the PC at present. The loose setup is the default if you have a wheel connected. Personally I've preferred the stable setups up to now.

Ahh, that'd explain that. I don't think I've seen anyone thus far say they were faster with the loose setup, fwiw.

Kchrpm
October 2nd, 2017, 08:54 AM
https://goo.gl/forms/GD9Zj6uESAw6hDVH3

If you have interest in participating in an online racing series, fill that out. They'd likely be hosted at www.reddit.com/r/redditracing/

dodint
October 3rd, 2017, 06:46 AM
I'm *really* liking PC2. I liked PC, so all they really had to do was not mess it up. But they took a lot of little suggestions and integrated them pretty nicely. It doesn't look as clean as FM7 for Win10 did, but that's to be expected. Everything in this game is geared towards "how real do you want to make it?" instead of having to dig and squeeze to try and trick an arcade game into doing something authentic.

I love the feature of having a setting where the Driving Aides automatically match what the car has in real life. Amazing, so simple but it's something I wanted. No more TCS/ABS on my '65 Mustang. The car selection screens and menus generally are a lot more intuitive this time around as well.
The career ladder has about 5-6 rungs. I think the one I chose went Karting -> Ginetta Spec series -> GT4 -> GT3 -> Pirelli World Challenge. This time around it lets you start anywhere in the first half that you want, so you never have to set your ass in a kart. Yes!
Oh, small win for me that no one will care about, but I LOVE having the Turner Motorsport livery for the M6 GT3. Awesome.

Biggest letdown is pretty predictable, poor car selection. Only one MINI in the game and it's a Clubman. Hopefully that will get fixed in the future, the MINI JCW was my favorite drive in FM7. There are some fantastic cars in the game for sure but the depth is pretty thin, tons of 'Classic Lotus' F1 cars, but no road cars. That kind of thing.

Other let down is, common on PS4, lack of multiplayer competitors. Not much variation in online lobbies (GT3 at Spa, anyone?!?!?!) and little support in external leagues like the reddit league.

Freude am Fahren
October 3rd, 2017, 09:08 AM
I love the feature of having a setting where the Driving Aides automatically match what the car has in real life. Amazing, so simple but it's something I wanted. No more TCS/ABS on my '65 Mustang.

I know, this is one of the things I raved about in Asetto Corsa, since i think it was the first to do this. It's a shame PC2 has screwed up the clutch/transmission stuff though. Hopefully that will be fixed in the future. I noticed, even when using an actual h-pattern shifter with auto-clutch off, it still will stay in neutral for a while. The input is not a direct correlation to the shifter.

Tom Servo
October 3rd, 2017, 09:16 AM
The wife doesn't do manual transmissions but she wanted to check out the VR for PC2. So, I basically set just about every aid the cars could have, including having fully automatic transmissions. It was still kicking the back end of the car sideways on downshifts.

Tom Servo
October 3rd, 2017, 07:06 PM
Interestingly, I took a couple of LMPs out for a spin and had absolutely no issues with the transmission, so it's not a game-wide bug.

Speaking of, I went out in the old Audi R8 LMP at Le Mans for a lap or two. I'm not sure how it sounds over normal speakers, but playing it in the Rift and hearing that engine bark to life as soon as the pit lane speed limiter let off...holy shit.

Tom Servo
October 8th, 2017, 02:48 PM
Bugs and all, I'm increasingly feeling like this is the racing sim to get. I haven't tried GT:Sport yet, but I've been having a blast with the formula rookie car in this. And that's just one car, but it's so much fun to drive. I'm not super far into Forza, but none of the cars I've driven in that have been as fun as this little thing is, and I just keep wanting to thrash it around another track. I just really wish it had cross-platform multiplayer.

dodint
October 8th, 2017, 04:33 PM
Yeah, that would seal it for sure. XBox kept Keith and I apart for decades and now neither of us want Forza. Amazing.

dodint
October 10th, 2017, 06:22 AM
Had a really fantastic night with PC2. There is something...different about the difficulty setting for AI in that what I had it at for PC (about 80) is nowhere close to what I need it at in PC2. I read someone on reddit had the same observation, they were on the limit with the Ginetta GT5 and the competition was still about 3-5 seconds ahead even at a reasonable setting. I about halved that AI difficulty setting and it brought it more in line with my pace. Also, others are having oversteer problems with the GT5 (not the GT4) so I felt good about not being alone there.

The 'ask the mechanic' feature is actually pretty great. I'm not a big car setup guy so this is perfect for me. I told it that I was having oversteer problems when getting on the throttle leaving turns and he straightened it out by adjusting the swaybar. It tells you what it's doing, too, so there is a a learning aspect here as well. Very cool.

I don't like Oulton Park where Round 1 is held, but spent about two hours practicing there. Went to qualifying and just couldn't string together that optimal lap; finally did so as time was running out and snagged pole after time expired. Felt like an F1 run and was really satisfying to pull it off. Started the race; a 10 minute GT style clock which I don't think I've seen before (for non-endurance events) and is a really cool addition. I led with no mistakes for nine minutes but ended up running wide on a turn on the last lap; totally gutted. I was actually driving slower than normal and it threw off my rhythm and I missed my mark. Finished 3rd and moved onto the next round.

Spent another 90 minutes or so learning and perfecting Snetterton. Practice was in the fog, not great for learning braking points so after a while I advanced to Qualifying and used that for my practice sessions as the fog had lifted by then. Got as high as fifth, but again, just couldn't get it all together. Green Sector 1, Green Sector 2, Spin sector 3; rinse/repeat.

I love the AI, reminds me of iRacing in that the competitors are running comparable laptimes, no rubber banding that I can see. They just seem to fall back or pull away at a rate consistent with the differentiation in lap times between you and them. They're a little weird in that they'll come to a complete stop if you're stopped on track ahead, but I could probably cure that by dialing up the aggression.

Anyway, the game is great and is exactly what I wanted. The only thing that could make it better is having friends that own it on PS4, but oh well.

Kchrpm
October 10th, 2017, 06:50 AM
The AI will use optimized setups for tracks starting at 80, so that might lead to a big jump in speed, depending on the track/car.

Tom Servo
October 12th, 2017, 02:09 PM
Way beyond my abilities, but if anybody's into making liveries and want to, oh, say, make everyone's favorite GTX driver's livery, have at it.

http://forum.projectcarsgame.com/showthread.php?21857-Vehicle-custom-liveries-How-to-FAQ

Rare White Ape
October 12th, 2017, 06:18 PM
I’ll make it in GT Sport as soon as I can.

dodint
October 12th, 2017, 06:54 PM
Well, it is The Ultimate Photoshop Simulator.

dodint
October 16th, 2017, 06:39 AM
https://www.youtube.com/watch?v=V7pv1tFfaNg

Had a really great race the other day, that being the last 5 minutes of it. Once you get the opponent strength and aggression dialed in the racing is exceptional. Note the complete lack of rubber banding. I manage to catch the leader by adjusting my brake point for the chicane and getting better use of the curbs as I go. 15 minutes of completely intense racing. I was already very happy with the game but this specific race has hooked me.

For a console racer using a controller this is about as sim as it gets, in my opinion.

racerfink
October 16th, 2017, 10:07 AM
You've dialed in quite a bit of push, I see. Mine is still quite tail happy, especially at T1, and the uphill right hander that leads onto the back straight. It seems like that helps your tire temps though, as I can't get anywhere near that color green on mine, especially on the rears.

dodint
October 16th, 2017, 10:20 AM
Yeah, it was way too tail happy for me so I did what I could to settle it down. That's my driving style, as I had to do the same thing in my E92 BMW M3 GT4 to make it manageable in the next series.

Maybe if I set up the wheel I could deal with a looser setup, but nope.

Rare White Ape
October 16th, 2017, 04:36 PM
Neat video! It helps having a screaming engine to make things sound a little more exiting.

M4FFU
October 20th, 2017, 12:29 AM
Great video!

Rare White Ape
October 28th, 2017, 03:10 PM
I finally got my copy of PC2 for PS4, and I’m typing this while laying in bed a bit bleary-eyed from staying up so late last night while having a good go at this game.

It. Is. Fantastic.

After a few minutes of getting to grips with it, I set the FFB to raw and the FOV to 90 and never thought to touch the settings again. I might adjust a few things in the future but as it stands it feels pretty damn fresh.

Among other things, I drove an XJR-9 at Spa, a V12 LMR at Road America, a GT One at La Sarthe, a 650S GT3 at Portimao (so many laps of Portimao), and bless this game, an IndyCar at Long Beach. I put some headphones in and turned all the lights off and drove for hours and hours. Sadly the hot flavour of the month is GT Sport and I’m neglecting that while playing PCars, but it’s nice to be spoiled for choice.

The game crashed a few times, but I was racing while downloading an 11GB update :rolleyes: which might hopefully fix the issue. Thank fuck I have unlimited data on my broadband. Another negative is that the visuals leave a lot to be desired with so-so car models and boring lighting compared to GTS, as well as a choppy frame rate and plenty of screen tearing in busy scenes, but that’s made up for by dynamic weather and time of day options. Hopefully the update has smoothed things out.

But overall, I’m loving the tits on this thing.

Tom Servo
October 29th, 2017, 09:55 AM
Of the recent sims that have come out, PCars 2 has easily been my favorite. The cars just feel the best to me, I love the dynamic weather, and on the PC I think it's the best looking of the bunch. I really wish they had cross-platform multiplayer, it seems like most everyone I know has bought it on console.

Freude am Fahren
October 31st, 2017, 04:24 PM
WTF

http://gtxforums.net/attachment.php?attachmentid=2679&d=1509495853

If I go to the downloads page, it says it's only 3.6GB. Won't let me play at all. Now I gotta go find 10 GB to delete. Ugh.

dodint
October 31st, 2017, 05:39 PM
Wow.

Tom Servo
November 1st, 2017, 05:01 AM
Yeah, that's weird, as I think that's the overall size of the game. Maybe tell Steam to delete the local content, then re-download? It'll take longer, but it should free up the space.

SkylineObsession
April 1st, 2020, 05:14 PM
Project Cars 2 is Free with Gold on Xbox this month. :) Can download it right now.

Yobbo NZ
April 1st, 2020, 05:39 PM
Make sure you have a wheel, otherwise it'll be a frustrating exercise.

Kchrpm
April 4th, 2020, 11:15 AM
It'll be a frustrating exercise unless they have fixed the bugs. The controller experience isn't terrible, but the bugs, especially racing online, ruin plans and good times.

Cam
April 4th, 2020, 02:36 PM
I installed it but have not tried it yet, because Project Cars 1 was nearly unplayable with the controller. It does not sound like it has changed.

Blerpa
April 4th, 2020, 02:44 PM
Still unplayable like before, at least on PC.
I've installed but not yet tried on the Xbox One.

GreatScawt
April 4th, 2020, 06:59 PM
I picked it up on Humble (for PC) and Xbox.
Played PC with my Driving Force Pro (I know, PS2-era wheel that somehow still works OK) and it took a lot of adjustments to get it playable. I'm still not sure if it's the game, or the wheel, or me, but it was really tough to make it feel OK.
I tried driving a 720S and it was hard to not have the tail kick out immediately when pulling out of a turn. Feedback on the braking felt awkward too.

Cam
April 6th, 2020, 08:30 AM
I gave it a go on Xbone with the controller. It didn't seem that bad, but still not good enough to lure me away from iRacing to get my racing fix.

Fogelhund
February 16th, 2022, 12:41 PM
I don't know if anyone has ever made the connection, but your race spotter/manager in PC2, sounds almost exactly like The Mandalorian.