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View Full Version : Google Stadia: Netflix for Gaming



Kchrpm
March 19th, 2019, 10:40 AM
https://www.youtube.com/watch?v=Q_dggN2rN3A


https://www.youtube.com/watch?v=9Y-wZ4xWpLc


https://www.youtube.com/watch?v=cYa85A8qvlc


https://www.youtube.com/watch?v=nXVB7s36P7I

Blerpa
March 19th, 2019, 12:10 PM
Google is so lame it did not even upload its own Stadia trailer to its official YouTube channel, only the teaser is there.
The actual trailer looks a bit amateurish and cringe.
On Stadia itself... a lot of big promises and a lot of things not said or defined. We will see. Anyone remembers Geforce Now? After like 1 year is not like it moved much forward.

Freude am Fahren
March 19th, 2019, 12:27 PM
The trailer looks like a trailer you'd see within a movie about a big corporation about their latest product. A product that we later find out has some horribly malicious intent. Think Riz Ahmded's character from Jason Bourne or Venom.

Anyway, I can't imagine the latency. Might be good for single player games, but shooters? I notice they are lacking from the video.

dodint
March 19th, 2019, 12:48 PM
I am officially just too old to care about this. I hope it works out for the people that would like it, though.

Kchrpm
March 19th, 2019, 01:35 PM
I'm definitely interested in being able to play crazy looking new games without buying a hardcore PC. I tested the service when it was Project Stream, and yeah, I don't think it's ready for super precise competitive shooters, but I don't know how much of the market that is. For Assassin's Creed the latency was fine gameplay wise, it would just randomly dip in resolution.

The fact that they're making this a feature play (easier to save and stream your video, ability to share game states, local co-op support) as well as allowing for interesting in-game features (the local co-op support as mentioned, inputting views from other streams into the game simply, other developer-focused stuff), makes me more interested in this than I expected to be.

I still think that this is the future of most gaming, as home and mobile internet connections get better for metro areas. 5G might even get rural areas on board, but I'll believe that when I see it.

Strange tidbit: the dedicated controller connects to your router and then to the server, it doesn't touch any other hardware, there is no "hub" for it. So the latency from the video output will not be tied to the latency on the controller inputs, aside from obviously if it's network wide.

DelSolMan
March 19th, 2019, 01:55 PM
I mucked around with Steam Link and Xbox One to Windows streaming in my home. Steam Link still gave me some issues with latency but Xbox to Windows was playable. I'm kinda interested in this but I've also had a few bad experiences with early Google products so I'll take a wait and see approach. Being able to play games on a Chromebook sounds really neat.

Jason
March 19th, 2019, 04:11 PM
Xbox to Windows in my experience is great, reminds me of how well the Wii U did games on it's screen.

But, that's all within network. I think the idea of a controller that connects directly to their servers should help things when playing via a Chromecast or phone.

I'm intrigued by this, but I expect relatively few people will have the peak performance with this needed to replace a console or PC for gaming.

Rare White Ape
March 19th, 2019, 05:14 PM
I’m keen. Especially if it works on Switch. If it uses the YouTube platform for delivering video, while sending controller inputs direct over a tethered cell connection, then it might.

Kchrpm
March 19th, 2019, 07:27 PM
Digital Foundry breakdown, focused on the backend but with some example footage, impressions and data about 10 minutes in.


https://www.youtube.com/watch?v=VG06H7IQ9Aw

GreatScawt
March 19th, 2019, 07:47 PM
Oh yeah, if it works on Switch, could be real cool.

Rare White Ape
March 20th, 2019, 05:47 AM
Having said that, it would work on an iPad as well, and that’s got a larger, better screen, and I wouldn’t have to tether it to any other device for internet :p