View Full Version : iRacing

Freude am Fahren
January 7th, 2014, 04:53 AM
Thought I'd start out new version of the iRacing thread. Because of moving I've been away for a while, but three versions of the RUF Rt12 have been released, a street version, and two race versions. Also Fontana has been released which means they have the entire sprint cup schedule I think.

In the pipeline are Monza, Imola, Tsukuba, along with quite a few English tracks. Car-wise, they're working on the Honda HSV-010 and a BTCC Civic (something to race on all the English tracks!). According to Wikipedia, they're also working on COTA, Willow Springs, Miller, and New Jersey, but I haven't seen any announcements on those (other than New Jersey, which is out as a 'tech track', which may mean they've given up on it. Same goes for Long Beach).

Link to Refuge Thread (http://gtxfrefuge.freeforums.org/iracing-t290.html)

Zevious Zoquis
January 17th, 2014, 05:13 AM
So how's the Iracing thing going right now? Any interesting developments? Dale Jr still active? Whats the current membership at? I've been getting a fair number of special offers in my email to re-up but sadly I don't have a PC with the necessary horsepower anymore...

Freude am Fahren
April 22nd, 2014, 05:38 PM
Z4 GT3 and COTA have been released, along with some new Oval stuff.

April 23rd, 2014, 06:53 AM
Nate: Z4 GT3 vs C6R on COTA. LET'S DO IT.

(buy me the game and a gaming computer)

Freude am Fahren
June 30th, 2014, 02:34 PM
I know nobody cares about this anymore, but I am having a huge amount of fun competing in Star Mazda this season. I've actually been participating each week (missed actual races a couple weeks though). Been able to be at the top of the non-alien sessions. A bunch of podiums, and most importantly, I am finding some consistency, and not throwing it off so much, my biggest problem in the past.

I still can't set a car up worth a damn though.

August 7th, 2014, 05:08 PM
I started iRacing about six weeks ago or so. I was surprised how easy it was to get started. Different mindset to GT altogether with far greater emphasis on online racing. The rookies races are fairly hit and miss and I had every second race ruined by one or more idiots. Advanced to a C licence now and running the Spec Racer Ford and really enjoying it. The MX5 is a blast to drive as well and I'll try to run some races in the Advanced MX5 Cup. Tried running the Caddy but keep blowing the donk after a couple of laps. :(
A little expensive once you get in to it having to buy tracks and cars but the racing at the higher levels looks very promising. I can't set cars up either but there are always plenty of setups available from other racers to try. I've just rebuilt a PC that is running at a frame rate of 84fps without a change although I'm still very much sorting myself out with this stuff. At least I can run some laps at Mount Panorama whenever I like and the few races I have had there have been fun. Got totally cheesed with GT6 as I was continually having my PS3 freeze during online racing sessions. No fun at all and if I continue to enjoy iRacing I doubt I will buy a PS4. I'm 60 now so the eye sight and joints are starting to become an issue for extended periods in the race frame. I'm looking to make the most of it before I get altogether too slow lol.

Freude am Fahren
September 19th, 2014, 05:39 PM


Nurburgring (GP/Nordschleife/24hr) coming to iRacing!

September 19th, 2014, 06:32 PM
I played it for the first time today, Mazda had Laguna Seca with I assume Formula Mazda cars at their marketing truck. I did better than I expected, but still didn't get a clean hot lap in the 5 minutes I had.

October 4th, 2015, 03:51 PM
FWIW: 50% of sale (http://www.iracing.com/membership/)

October 12th, 2015, 06:48 PM
Keep an eye out for purple and yellow cars driven by guys named Barie. ;)

Freude am Fahren
December 7th, 2015, 11:59 AM
I havent had iRacing open in a while, but the Nurburgring comes out tomorrow. As does the McLaren-Honda MP4-30

May 9th, 2016, 08:20 AM
I haven't played this game... but this looks neat.

Youtuber builds obsessively detailed iRacing simulator (http://www.autoblog.com/2016/05/07/iracing-simulator-detailed-youtube-video/)


May 9th, 2016, 09:23 AM
:twitch: Too much.

Rare White Ape
December 31st, 2016, 03:47 PM


January 7th, 2017, 11:12 AM
I still have all my stuff but I don't race during school and my semester starts tomorrow. Heh.

Tom Servo
May 10th, 2017, 06:24 PM
Well, after about a three year hiatus I re-upped today. Got a promotion for a discount for returning members, and between all the new computer hardware and the Rift I'm looking forward to seeing if I'm any better at not crashing into the back of people.

May 10th, 2017, 07:15 PM
I am doing the same promo. Just waiting a few more days till we get most of the house settled.

Tom Servo
May 11th, 2017, 06:42 PM
Took a lot of tweaking to get the Oculus working okay, but I think I'm pretty happy with it now.

Ran my first race, the rookie MX-5 cup at Lime Rock (w/ chicane). First time in the ND MX-5 and I think maybe my first time driving that track layout, but still managed 3rd place in the top split with one incident point (next to last lap, the two drivers in front of me took each other out under the bridge just before the final corner, had to dive to the grass to avoid it).

Definitely felt like I was better at avoiding incidents. Went three wide through T1 at one point with no contact. That was intense.

May 12th, 2017, 05:37 AM
How do incident points work, just one per incident and it matches you with people with similar number of points? Does it try to assign fault, or if you get plowed into by someone does it just give each of you a single point?

May 12th, 2017, 06:02 AM
I haven't raced in a few years but 1x is usually just a wheel in the grass or whatever, 4x is car on car contact.

When I was racing the modeling was still kind of iffy where sometimes you'd get tagged with a 4x even if you never touched the other guy. Something to do with the inherent lag between the different drivers and the server.

Tom Servo
May 12th, 2017, 07:42 AM
Yeah, that's the general gist. You get points and they're assigned no fault. You hit someone, you get 4 points. You get hit by someone, you still get 4 points. If you put more than half your car off the racing surface, you get 1 point for going off track. Losing control (basically having your slip angle pass 90 degrees) nets you two points. Contact with an object gets you two points as well. They're also non-additive. If you go off track, lose control, then plow into another driver, you get four points rather than seven (1 for off, 2 for loss of control, 4 for contact). You just get the points for the most serious infraction and the others are left out. Also of note, "light" contact gets you a notice, but you get no points. I'd imagine that's mostly for bump drafting in oval races or light taps while passing on a road course.

The incident points then determine your license, and your license determines which series you can race in. With a rookie license, you can only run a few series. As your "safety rating" (which is a rating determined via an algorithm they've kept under wraps, but has something to do with the number of incident points per corner turned over the past 'n' corners where 'n' is a specific limit that applies to everyone, but we don't know what it is) climbs, your license level goes up, opening up new series with faster, harder to control cars. The general idea is that they want you to prove that you can drive somewhat competently in slower cars (not have a ton of T1 crashes, keep it on the track, keep it pointing the right way) before you're allowed to compete at higher levels. You can, however, run private races and test sessions with cars outside your license level, I think the license levels really only apply to the official series.

There's also an iRating that's based on your actual finishes, and that's used to determine who you race against. They have "splits" because often more drivers sign up for a race than can fit in a race "room". The Rookie MX-5 series, for instance, allows up to 10 cars in a race. Last night I think we had 45 people signed up, so they were split into five different rooms based on their irating - trying to keep people of similar skill levels in the same room.

It actually works pretty well. I did a rookie race last night since it was my first time back in many years and even then, we didn't have any T1 crashes and you almost never get intentional wreckers like you do in Forza or what have you. They also have a reporting mechanism where you can save a replay and submit it with a protest for a specific driver, which for the most egregious offenses can get the driver banned from the service.

May 12th, 2017, 07:48 AM
Thanks for the explanation, sounds well done. I hope Turn10 copies some of that thinking for Forza 7.

Freude am Fahren
May 12th, 2017, 08:02 AM
And I think a year or two ago, they instituted a policy of max points before you are black flagged. I can't remember if it's a set number, or based on length of the race, or something.

And of course, your SR can go down if you get a lot of incidents. I think if you go below a certain number at the end of the season (every three months, when they do the license upgrade), you can actually be demoted.

But yeah, good luck getting anything like that in Forza or even GT :lol:

May 12th, 2017, 08:05 AM
Forza 6's Leagues were supposed to do something like that, I don't know what really happened in the background though.

May 12th, 2017, 08:27 AM
The 1x/2x thing kind of bugs me, actually. If they modeled the courses well, offs and and loss of car control would be self-punitive inherently. It's a problem that GT is terrible at, and Project Cars doesn't do very well with it either. I'm okay with the 4x for car contact, though, even the No Fault aspect of it is okayish.

Tom Servo
May 12th, 2017, 08:32 AM
And I think a year or two ago, they instituted a policy of max points before you are black flagged. I can't remember if it's a set number, or based on length of the race, or something.

And of course, your SR can go down if you get a lot of incidents. I think if you go below a certain number at the end of the season (every three months, when they do the license upgrade), you can actually be demoted.

But yeah, good luck getting anything like that in Forza or even GT :lol:

So, that explains why during the event Race Control told me I had 1 of 17x incident points. I guess you hit 17 and you sit out the race.

Makes sense, I've definitely seen drivers who, upon racking up 20+ points, basically just give up and start driving like complete asshats.

Tom Servo
May 12th, 2017, 08:48 AM
The 1x/2x thing kind of bugs me, actually. If they modeled the courses well, offs and and loss of car control would be self-punitive inherently. It's a problem that GT is terrible at, and Project Cars doesn't do very well with it either. I'm okay with the 4x for car contact, though, even the No Fault aspect of it is okayish.

I think the idea is that it's not supposed to be punishing, it's just supposed to help determine whether you're good enough at car control to safely race more difficult cars, making it more likely that higher level series have clean races. I also see it as a tool to figure out how well I'm able to recognize my limits and stay under them. I could have turned faster laps and often wanted to when I would have a guy right on my tail - it's one of the first races in a long time where I didn't let that get to me and just made sure to hit my marks and drive at a pace I could maintain without making mistakes. I think my average laptime in the actual race was about 1.6 seconds slower than my qualifying time, but I ended up third because I wasn't trying to turn qualifying laps for the entire race and was one of the few that didn't crash out. The guy in 4th qualified in 1st and was the only driver to turn in a sub 1 minute lap, but racked up 11 incident points presumably because he tried to go faster than he could reliably go for 20 laps straight.

In the end, I don't think it affects me all that much because I've got an A license and do almost all of my racing in C level or lower, I just have more fun in those series (probably because despite my license, I'm not good enough to race at a competitive speed in those cars without fucking up). I do think they model it well enough that the 1x/2x things are self-punitive when it comes to iRating though.

May 12th, 2017, 09:04 AM
Yeah, I don't have a solution myself so I don't complain about it much. Just brought it up broadly in conversation. The incident counter thing is weird because it's meant, as you said, to keep drivers straight. It's part of a broader tool. I just remember doing TTs in my oval stuff and being 8 laps into the 10 lap window and getting 1x because my rear quarter brushed a wall. A brush that ended up tanking my time anyway.

It has to be tough for them. I mean, it's possible that breaking out the different goals that tool attempts to achieve into smaller tools would work. But then the drivers would get fatigued a bit by having more metrics to deal with. Tough situation.

Tom Servo
May 12th, 2017, 09:16 AM
It does. I've often felt like it's overly strict as well, but then I think about the fact that I was able to go three-wide into T1 at Lime Rock and trust that the two guys inside me weren't going to hit me. It's the only one of these so far that I felt like actually worked, even if it really feels unfair sometimes.

Tom Servo
May 25th, 2017, 09:46 AM
It's been years now, and my internet connection is much faster, my computer has a wired connection to the router, and the computer itself is faster. Somehow, I still have my latency graph in the yellow.

Also, I'm incredibly slow at Okayama. About 2 seconds off the pace. I'll take my 0 incidents, though.

May 25th, 2017, 10:47 AM
I ended up not registering. :(

My computer area is still under a pile of furniture. Moving takes forever.

Tom Servo
May 25th, 2017, 01:55 PM
I'm enjoying myself, another friend of mine who re-upped isn't and plans to let it lapse after 3 months. I'm sure you'll get another chance soon enough to get a discount.

I took the CTS-V out at Okayama for a bit. That car is way too entertaining. Really stable under braking with good turn-in, then progressive oversteer under power on corner exit. Rear visibility ain't so great with the Rift (it makes the rear-view monitor not so useful), but lots of fun to drive.

Tom Servo
June 5th, 2017, 10:37 AM
I suuuuuuck. 3 seconds off the pace in the ND MX-5 at Laguna. Ouch.




I see some money going out the door.

June 5th, 2017, 10:42 AM
Yeah, that's awesome. Really need to find my stuff. :lol:

June 6th, 2017, 12:30 PM
Oh, man, those first look videos are awesome. Great commentary and setup. And even the editing between the live commentary and the replay for different views is a nice touch.

Tom Servo
June 6th, 2017, 08:57 PM
Went nuts getting stuff to get the 15% discount on six items. Picked up the AMG SLS GT3, Ford GT GTE and Ferrari 488 GTE, then Monza, Interlagos, and Le Mans. Le Mans takes *forever* to load, and also drops my framerate, so annoyingly it looks like I'll have to lower my settings for it.

Only took the Ferrari out for a few laps at Le Mans. It drives really nicely, but it's super easy to lock up the brakes if you don't ease into them. If I slowly apply brake pressure it can brake really well, but if I go too fast the fronts lock almost immediately.

Last time I checked I was 16th in the session, not sure how I was doing among the GTE cars (the Acura LMP-ish car was also in there as a different class).

June 7th, 2017, 04:47 AM
I'm worried that my system is aging too much. It was really robust in 2012 but that was five years ago, yikes. Spa was what eventually killed my earlier rig. Might be LeMans this time.

June 7th, 2017, 06:55 AM
Do they update the models and textures as iRacing progresses? Are there like huge 2-yr comprehensive updates where they overhaul? Because the game looks pretty great for today's standards. And it's what... an 8 year old game?

June 7th, 2017, 07:40 AM
I think so. I've had system updates come in and they list out what they're doing and often there are updates to the cars themselves, not just the tracks and sim. I assume they're textures being updated.

The sim was built on the NASCAR 2003 engine so, yeah, it's held up well all things considered.

Tom Servo
June 7th, 2017, 08:00 AM
Yeah, Le Mans was dropping my framerates and I've got a GTX 1080 in there. The Rift was saying it was dropping to 45fps, which means it starts trying to "guess" at the missing frames to keep a perceived 90fps, as apparently that's what you need to not get VR sickness. That said, I only noticed because the FPS meter said 45, it looked fine to me.

And the track is gorgeous.

Freude am Fahren
June 7th, 2017, 09:24 AM
I just picked up the two new GTE cars, plugged my wheel back in (taking it away from Forza) and had a couple laps around Le Mans in solo test. Man, I missed this.

I also got my free Gear VR in the mail yesterday. Trying it really makes me want to get the Rift.

Tom Servo
June 7th, 2017, 09:35 AM

Seriously, I don't think I can ever go back. It *might* be worth it to wait for future headsets that have a higher resolution, but I'm finding the current one to be plenty good enough for racing.

Tom Servo
June 7th, 2017, 07:52 PM
Ran a race at Le Mans with the Ford GT. Turns out I'm not super slow, my best lap was about one second off the top guys, which for a 3:50+ lap isn't all that bad. However, I neglected to check how many laps the race was and was down to 1.2 laps of fuel left when I decided it was time to pit for fuel. As I'm on pit road, I see the white flag, so I gave up three positions while I puttered along at 37mph down the front straight. Had a podium finish leading up to that. Oops.

Tom Servo
June 13th, 2017, 07:13 AM
I'm really digging on the Ford GT, but it sounds like there's a damage-related bug with it. Drivers saying that just normal driving over curbs results in damage that the sim then wants to fix in the pits. Since the IMSA races are long enough that you need to pit for fuel, the Ford ends up with a time penalty as the "damage" gets fixed. Just saw someone mention they were held there for 22 seconds, that'll pretty much ruin the race for anyone in the Ford.

That's a bummer, 'cause I'm really enjoying that car and planned to focus on it this seasons.

EDIT: Also finding that apparently it results in aero damage that is enough to knock some top speed off on straights. Going theory is that the car at normal ride heights is causing the diffuser to hit the ground, damaging it. 'Course, raising the car high enough to avoid that also hurts laptimes.

June 13th, 2017, 07:17 AM
Better avoid the curbs in your fragile "road" car!


June 15th, 2017, 04:53 AM
I found the packing case with my iRacing hardware (while looking for a baseball glove of all things) and iRacing sent me a 25% off coupon to come back, so it looks like the stars have aligned. I'm going to NCM this weekend for 24LM so I'll set my stuff up next week and start turning some laps. I never was as good as Brian (or Bryan) but maybe I'll see you out there. ;)

Freude am Fahren
June 15th, 2017, 01:06 PM
Yeah, I just got the notice that my sub is up for renewal soon, at the same time I got a notice of the renewal bonuses. Hmm.

Did my first actual race last night in the fixed MX-5 cup at Summit Point. I though I had good practice times (low 1:23's high :22's optimal). Qualified last and finished last on the road (but like 7th with crashers, DNF's and DQ's). :(

Tom Servo
June 16th, 2017, 06:58 AM
Yeah, I'm being reminded that I suck still. I think my fastest lap in either of the GTE cars around Suzuka is in the low 1:57s, most people seem to be in the 1:55s with a few people turning 1:53s.

I am looking forward to when I stop getting put in the top split.

Tom Servo
June 26th, 2017, 03:49 PM
Didn't get much of a chance to race this week, so went for a last ditch one this afternoon before the week changed. Was still slow, but consistent, and a number of drivers were fucking up around me, so I had a shot at a marginal result.

Until an LMP took me out at the second ess at Watkins. He was lapping me, looked inside on me, I breathed out of the throttle and stayed right, he hit my rear wheel and sent me into the barriers. 22 minutes of required repairs with 20 minutes left in the race. Meh.

Tom Servo
June 26th, 2017, 04:01 PM
I feel just like the guys at Risi. At least it actually feels like "well, that's racing" sorta incident.

June 28th, 2017, 11:20 AM
I did sign up for the discounted rate. Just need to actually set my rig up. It's complicated some because my home desktop space is now, two days a week, my telework home office. Need to figure something out because my work laptop dock uses 2/3rds of my triple monitor setup and I have to move stuff around to make it iRacing optimized.

Freude am Fahren
June 28th, 2017, 12:37 PM
Speaking of monitor setups, I finally figured out how to use three monitors, without using NVidia surround (which is a pain in the ass). You can use windowed mode, with a border, resize, then turn the borders off. You still have the start menu at the bottom, but it's soooo much better now than switching between surround and normal. I figured this out thanks to having to run Rocksmith windows to prevent crashes oddly.

July 3rd, 2017, 05:28 AM
Windows 10 doesn't recognize my CSR Elite Pedals via USB. :(

It's not even a matter of making sure the drivers are installed. The moment the USB plugs into the machine I get an 'Unknown USB Device (Invalid Device Descriptor)' error in the Device Manager list.

It did recognize my G27 and DSD Button Box right away. I might have to revert to my G27 pedals in the meantime but it's just another Win10 headache. I did a complete system reimage about two weeks ago which helped with a few things but here we are again with lost functionality over Win7.

Freude am Fahren
July 3rd, 2017, 09:22 AM
That sucks. My Clubsports have no issues now. I had a problem with both my pedals and wheel base basically braking the input every time I plugged them in/turned them on. I uninstalled the USB device and reinstalled and everything works again.

Are you able to update the firmware somehow? Maybe it got messed up.

Freude am Fahren
July 10th, 2017, 12:37 PM
Finally won something today. Mazda fixed race at Laguna Seca. I switched to right foot braking for it, and find it much easier. I think I was overlapping with left foot braking too much, causing it to understeer.

August 7th, 2017, 06:30 AM
I finally got my setup up and running. I was putting it off because I couldn't remember what I had to to do get the triple monitor setup to work. I have to put the graphics card into Surround mode which makes my array one big monitor. iRacing looks good in it as it used to and I'm happy with that, but as always Windows 10 is a big baby about things. It allows me to have my taskbar on the center monitor but when I click the Windows button the menu opens on the far left monitor. Just a pain in the ass. So every time I want to play iRacing I'll have to configure the card so special snowflake Win10 can have its way.

Anyway, a ton has changed in the two years or so since I've been in there. I'm sure the series layout is better now but I just couldn't seem to find a series to fall into at first. Ended up in the F2000 at Road America. Playing FM6:A has lulled me into a false sense of security and it took me a while to re-calibrate to iRacing. :lol: I didn't feel ready to go wheel to wheel yet so I figured I'd run a TT. Forgot that road course TTs were 5 clean laps. For an F2000 at Road America that's about 12 minutes of continuous lapping which just wasn't happening. The 1x for 'off' is still insanely strict to the point of it almost being unenjoyable. Running two wheels onto the runoff pavement in Turn 8 shouldn't be a penalty, in that case it's self-penalizing because if you're out there you're already slow. There are lots of places where if you're on the curbing and the curbing goes away you pick up a 1x. It's just way too strict, to me. I know they have to strike a balance but it needs to be dialed back some.

Freude am Fahren
August 7th, 2017, 08:14 AM
Yeah, I got tired of changing my complete display configuration in both Surround and Windows, so I setup iRacing as in windowed mode, positioned it best I could, then turned off borders. I still have the task bar going across the bottom of the screen, but it's way better no having to go through those hoops.

I just did an IMSA race at Road America the other night in a Ford GT and got third in class. Would have had second if I didn't overshoot my pit box :angry: Showing how important a setup can be, I was like 2 seconds off the pace with what I thought was a good 488 setup. Changed to a great setup on the GT (which I'm usually slower in), and was right on pace with the leaders.

Freude am Fahren
August 10th, 2017, 05:50 PM
God, I hate Montreal. If you go in and lose it in one, no matter how slowly you come back on the track, you have to sit there and yield. I went slightly off (barely even 4 wheels), lost about 3 seconds, then had to yield 2 more, losing third place. :angry:

Freude am Fahren
September 21st, 2017, 07:19 AM

Tom Servo
September 21st, 2017, 10:42 AM
Ahh, see you beat me to it :)

February 5th, 2018, 11:07 AM
May be old news for you guys, but I found this interesting -

Scott Speed getting in trouble in iRacing

February 5th, 2018, 11:10 AM
Wow. Neat, thanks.

Freude am Fahren
February 5th, 2018, 05:45 PM

No doubt a real racer will probably take things less seriously than a hardcore simmer, but that's unacceptable.

February 5th, 2018, 06:01 PM
I have iRaced with Patrick Long and he was a bit of a knob, but nothing like this.

Freude am Fahren
February 5th, 2018, 06:50 PM
Nicky Thiim is very active, and live streams on youtube. Also great resource for setups.

Tom Servo
February 5th, 2018, 08:31 PM
Speed's apparent inability to handle the red mist explains a lot about his career.

December 19th, 2018, 05:52 AM
Got my VR setup and boy is it a mixed bag of emotions. In terms of driving, the perspective is certainly much more realistic than triple monitor setups. You're 'in it' to the point that I drive more like I do at an HPDE than how I race in, say, GT:S. I went to VIR in the Z4 first and it was so much easier to stay on track near the limit as I had a much better idea of where the track really is. There are some parts of certain tracks, like Road Atlanta, that I had no idea were so steep and blind until I tried it here.

The flip side is that the sim is ugly. The best way I can explain it is that everything renders so crisp and distinctly that you can't help but notice that everything is a collection of shapes rather than part of a fluid universe. I think this is an iRacing characteristic, they say the graphics engine is completely updated but it looks like NASCAR 2003. ;) There is a lot to configure with VR in iRacing so maybe I can get the right combination to find some more realistic textures. I started with https://boxthislap.org/cv1-iracing-setup-guide/ and also the iRacing VR forum and will tweak it as I go.

Someone made a SpecE46 model for Assetto Corsa so I'll eventually try that out. I'm not in a big hurry because the AC track selection isn't super great. But that should tell me more about whether the ugliness of iRacing is headset or program related.

Screen door effect is there, but it's much less noticeable than with PSVR.

Rare White Ape
December 19th, 2018, 06:19 AM
Donít forget you can add mod tracks to Assetto. There are some absolute belters available.

Tom Servo
December 19th, 2018, 06:37 AM
Pcars 2 also works really well with the Rift.

December 19th, 2018, 07:10 AM
What about rFactor? They're the only ones that have Carolina Motorsports Park as a track (that I can find) and I'm running a TT there in May. Wanted to do some track familiarization. Not sure if it was in rFactor or rFactor 2, or if the tracks are compatible.

I have seen the AC track mod lists. Good to know there are some quality models. I mean, the SE46 model was crowdfunded and really well done from what I hear, not sure if the same attention to detail is paid to random club tracks in the wilderness. Can't hurt to try, though.

As long as we're here, I'm looking for the following tracks if anyone knows if the exist anywhere:

Carolina Motorsports Park
Heartland Motorsports Park
GingerMan Raceway
National Corvette Museum Motorsports Park
Pittsburgh International Race Complex (I have seen an old BeaveRun model from before they expanded to the 2.75mi circuit, for AC I think)

December 19th, 2018, 07:11 AM
Pcars 2 also works really well with the Rift.

PCars burned me twice, I'm not giving them any more money (already have it on the PS4). If there is a super compelling car/track combo available I would pick it up dirt cheap since PC3 is already 'announced', but it would take something special.

Tom Servo
December 19th, 2018, 08:23 AM
That's a bummer. It's definitely not as good a sim as iRacing or AC, but there was something about dropping into the Audi R18 LMP1 in VR. Just sat in it for a couple of minutes before driving off, you really got a feeling of a) how much crap is inside that car and b) how cramped it all is. Blasting it down Le Mans without the chicanes was a good time.

December 19th, 2018, 09:56 AM
User-made tracks can be hit or miss. Passionate people that are good at it can make amazing, realistic tracks with minimal bugs.

Tom Servo
December 19th, 2018, 11:35 AM
Yeah, you get that with almost anything. People figured out how to make user-made songs for Rocksmith. Some of them are brilliant, and some of them have you playing notes that aren't even remotely like the original song.

Rare White Ape
December 19th, 2018, 12:54 PM
Quite a lot of the tracks that Iíve found have been converted across from rFactor 2, so if youíve played that a lot and thereís a favourite track you had, then it might have been added to Assetto.

Start with Bridgehampton. Itís an absolute gem.

December 20th, 2018, 06:47 AM
I've been reminded why I don't like PC gaming. I have exactly 21 days until my next semester starts and I wanted to see if I could get hooked back on iRacing.

The Rift I bought (used) is effectively broken, best case is I can get it repaired at a decent cost.
While troubleshooting the Rift I moved my Fanatec pedals from the USB 3.0 to USB 2.0 port. And in doing so the USB logic controller broke, again. I just had it replaced in Sept 2017 and have used it a grand total of about 3 hours in that 15 months.

So, the Rift is in limbo and I have a new controller interface coming from Germany.

I suspect all of it will be up and running in precisely 20 days. ;)

Freude am Fahren
December 20th, 2018, 06:56 AM
Couldn't you use the pedal>wheel method in the mean time?

December 20th, 2018, 07:08 AM
Easiest course of action would be to dig the stock Logitech pedals out of storage, wherever they are. Last time I needed a logic controller form Fanatec it came super quick. I'm going visiting for the holiday starting Friday so I'm hoping that it gets here by the 26th. With the weekend and holiday though I'm not sure.

Freude am Fahren
December 20th, 2018, 10:04 AM
Ah, you're using a Logitech wheel. Fanatec wheels have a port for pedals.

December 20th, 2018, 10:08 AM
Yeah, I have a G27. Got excited and decided to buy the bits I need to mount my Momo Mod 88 to it to get a proper 320mm wheel onto it. I have a strong tendency to jump into stuff with both feet and this time there is a lot of money on the table if I can't get the issues sorted. :lol:

I'm also not sure if I was being clear. The USB logic controller that went bad is the box mounted to the underside of the pedals, so now when I plug it into a PC nothing happens except the presence of an Unknown device is detected. That box died once on me and I replaced it in Sept 2017, and it seems to have died again. I might take this one apart after swapping in the new one to see if something obvious is going bad.

December 21st, 2018, 04:08 AM
I've been reminded why I don't like PC gaming...

And how that thing breaking has to do with PC gaming since it was an accessory breaking down? An accessory probably faulty or badly designed, no matter if it was built for PC or consoles?

December 21st, 2018, 05:16 AM
I can't remember the last time a Playstation controller broke, let alone twice.

Or the last time I had to dig into Playstation .ini files to make a controller work. Or rollback and try new drivers for the GPU.

PC gaming has tremendous upside, sure. Saying it doesn't take more work than a console is a lie to yourself and everyone else.

December 21st, 2018, 09:48 AM
Now that I'm at a computer and can free type a little bit I'll expand on what I meant, I don't want Ang to think I am attacking him in another volley of the console v. PC wars.

To answer your question directly; it looks like the Oculus problem is an HDMI handshake problem that may or may not be due to the NVIDIA driver set, or any other number or issues. The Fanatec pedal issue is separate and is a failed USB logical controller on the pedal chassis; it has failed twice in 15 months of a mix of light play and storage.

More broadly:

PC gaming has a higher ceiling for user experience. As a guy that likes sims, I marvel at what people can do with sim racing gear and to an even greater extent flight simulator gear. It's fantastic. It also takes a lot of expense, planning, and trial/error to get everything working right, and there is no guarantee that it will stay working when one component has a firmware upgrade and upsets that balance. That's where I'm at right now with my sim racing rig. I'm at an investment point of about...$2700 all told and I can't race. Makes me sad.

Console gaming is limited, you get what they give you and the software they make for that platform. But, save for the annoying system and game updates from time to time, the shit just works. I meant it when I said I've never replaced a PS controller, they just go forever. The systems are getting more advanced and there is some factionalization (PS4 Pro v. PS4 concerns, etc.) but by and large for $399 I'm out the door with a high end console that just works all the time and delivers a very good experience.

I prefer console gaming, which is another way of wording what you quoted me saying above. I don't think PC gaming is bad. I also don't think it's fair to say that PC gaming is as easy as console gaming; it's just not. The only way it comes close is if you stick with a keyboard and mouse and run your game below optimal specs. But at that point, why not just get a console (PC exclusives and the like, aside)?

Rare White Ape
December 21st, 2018, 12:44 PM


December 21st, 2018, 03:45 PM

Tom Servo
December 21st, 2018, 04:41 PM
That took me way too long to get. And it's a bummer, I prefer to play on PC if for no other reason than the wife can watch TV while I play on the monitor, so I still haven't played either RDR1 or 2.

January 10th, 2019, 08:54 AM
iRacing is so intense and takes a ton of practice. Feels great when you get something right, though.

Right now the Lotus 79 series is at the Charlotte Roval. It's as if they took Bathurst and crammed it down into a NASCAR infield. Pretty terrifying but loads of fun, particularly near the limit.

My series of focus is the Pro Mazda, though. Sadly the series is dying due to the Renault 2.0 and 3.5 hitting the scene, but it's still my favorite car in the sim.

Tom Servo
January 10th, 2019, 06:47 PM
I'm assuming y'all have seen this, Max Verstappen appears to have joined iRacing and set a record at the Charlotte Roval: https://www.facebook.com/Teamredlinesim/videos/400356494038710

'Course, after that there are two videos of him intentionally wrecking drivers, so he's getting the same reputation on iRacing he has in real life. Who does he think he is, Scott Speed?

January 11th, 2019, 12:57 PM
It's been well known that Max enjoys his sim racing. Cool to see him on an iRacing team. Team Redline no less.

I skimmed through a broadcast of a Porsche Cup iRacing race (https://www.youtube.com/watch?v=JDlqXbe7_Uc) a couple days ago. In the couple years I've been away from iRacing it seems to have come a long way. The cars looked *really* right in terms of how they move around and interact with the track (or grass...) surface. I'm trying to work out a way to get back into it, which will involve a new PC at the minimum. Three screens and/or VR would be really nice, too. And a direct-drive wheel instead of the G27... and some hydraulic pedals... which all means a real chassis is needed... man, it gets expensive to do this right. :)

January 11th, 2019, 01:11 PM
Was interesting reading about that race from the people that were in it. I'm not good enough to jump into that pool but the water sure looks fine.

With the delivery of my cockpit the pieces I have been assembling since 2010 are really starting to look and feel good. It's the first time I've ever been able to comfortably use the h-gate shifter. Tomorrow the parts come in to mount my Momo wheel (the one that used to be in the E36) onto my G27, that'll feel really nice I think. I'll post pics up when it's done. Specs:

Triple monitor or Oculus Rift
G27 w/320mm Momo wheel and extended paddles
Fanatec Clubsport pedals
DSD Button box mounted to the cockpit
Next Level Racing F-GT cockpit
Wireless keyboard/mouse combo

The next thing will end up being a Buttkicker, the cockpit already has a mount for it. After that I think I'd like to look into a higher quality H-gate shifter; but it seems like the gap between 'good' and 'real feeling' is like a $200 to $1200 jump. Yikes. Down the road I'll be looking at a direct drive wheel.

Tom Servo
January 11th, 2019, 01:39 PM
It's been well known that Max enjoys his sim racing.

I am apparently very much out of the loop.

Rare White Ape
January 11th, 2019, 03:26 PM
Jimmy Broadbent put up a video recently where the Redline guys invited him to have a race, which also had Verstappen and Lando Norris taking part.


January 23rd, 2019, 08:29 AM
Was interesting reading about that race from the people that were in it. I'm not good enough to jump into that pool but the water sure looks fine.

With the delivery of my cockpit the pieces I have been assembling since 2010 are really starting to look and feel good. It's the first time I've ever been able to comfortably use the h-gate shifter. Tomorrow the parts come in to mount my Momo wheel (the one that used to be in the E36) onto my G27, that'll feel really nice I think. I'll post pics up when it's done. Specs:

Triple monitor or Oculus Rift
G27 w/320mm Momo wheel and extended paddles
Fanatec Clubsport pedals
DSD Button box mounted to the cockpit
Next Level Racing F-GT cockpit
Wireless keyboard/mouse combo

The next thing will end up being a Buttkicker, the cockpit already has a mount for it. After that I think I'd like to look into a higher quality H-gate shifter; but it seems like the gap between 'good' and 'real feeling' is like a $200 to $1200 jump. Yikes. Down the road I'll be looking at a direct drive wheel.

Finally got around to snapping a lousy pic:


I'm really happy with it. Just need to carve out some time to actually practice. My Rift has been replaced and is working great.

Tom Servo
January 23rd, 2019, 09:03 AM
Damn, that's impressive!

January 23rd, 2019, 09:11 AM
Thanks. Most of the components are so old because I've been piecing it together since 2010. I have a picture somewhere of my setup in 2012 and it's mostly all the same stuff. The purchase of the seat really pulled it all together. It's great being able to race and not have to press the wheel down to the desk to keep it from sliding around. :lol:

Rare White Ape
January 23rd, 2019, 10:21 AM
I wanna have a go!

How are you finding the seat?

January 23rd, 2019, 10:56 AM
The seat is good. The wheel, shifter, and pedals are very secure. The pedals have some play but not enough that I notice while driving. The seat looks minimalist and uncomfortable but I really don't notice any fatigue. It does come with a movable pillow (you can see the strap running around the back) for lumbar support and I think that addition goes a long way.

The negative is the adjustability. It's adjustable to a wide range but you have to use a wrench to make many of the changes, even tilting the seat. The only thing you can do on the fly is move the seat forward and back like a real car. Everything else requires using a wrench to loosen bolts, move the component, and then tighten. I keep a socket wrench and the two torx sockets the rig uses in a drawer nearby if I need to change anything. Not a huge deal but if you're allowing others to jump in at a party or something it may result in non-optimal seating arrangements for some. The plus side is that once you dial it in for yourself it's rock solid.

Some folks may find it difficult to get in and out. I don't mind it but I did bang my knee on the wheel mount once.
I'm thinking of adding wheels to the bottom so I can move it around a little easier. It's not difficult to move but adding casters would certainly make it very easy.
I use that little wireless keyboard/mouse combo so I don't have to contort myself to use the one attached to the PC.

January 23rd, 2019, 11:35 AM
That's a pretty sweet home rig. :up:

January 23rd, 2019, 01:08 PM
Very tidy rig :up:

I would definitely recommend the addition of a ButtKicker and Simvibe for some tactile feedback. I have a Gamer 2 mounted on a post under my seat and it's great for feedback from curbs, gear changes etc. Just generally making you feel more like you are in the cockpit of a real car, especially when using VR.

January 24th, 2019, 10:31 AM
Yeah, the F-GT has a post under the seat specifically to mount a ButtKicker Gamer 2. It'll be a little bit before I get to it, maybe in the summer.

January 26th, 2019, 07:28 PM
Still amassing seat time to get comfortable again. Finally had a good race, only made one mistake that cost me a podium but I picked up .32 SR. It almost went sour quick, tho:



MR2 Fan
February 4th, 2019, 01:24 PM
been watching Jimmy Broadbent videos as they were randomly recommended by YT and now I really want a racing rig....once I move out of my tiny apartment (Yes, I know it's possible to make one in a tiny place like his shed, but I prefer a bigger place)

February 4th, 2019, 03:11 PM
I like JB in manageable doses.

There are some really high production value race broadcasts out there that I have been watching lately. Currently watching this one:


Rare White Ape
February 4th, 2019, 05:28 PM
been watching Jimmy Broadbent videos as they were randomly recommended by YT and now I really want a racing rig....once I move out of my tiny apartment (Yes, I know it's possible to make one in a tiny place like his shed, but I prefer a bigger place)

Jimmy got me back into buying wheels and seats and stuff :up:

Freude am Fahren
February 5th, 2019, 05:59 AM
Yeah I enjoy Jimmer from time to time. I enjoy his random challenges he does, like Pikes peak in the 918 or his Nordschleiffe laps more than his actual racing streams (mostly because they're shorter). I originally go into his channel because of the old Gran Turismo play throughs.

I also want to get a rig of some sort, and VR. But it's a big investment. New PC would be needed to handle VR I think. But I think a simple rig is coming soon. Maybe something like that F-GT. I like the idea of being able to move it in and out of the desk area as one whole unit, so I can use the desk as normal still.

Jimmy just did a video with the HTC Vive Pro. That'd be nice, but at 4x the price of the Rift, not so much.

February 5th, 2019, 07:21 AM
re: F-GT pic above. Because I race solely in VR the entire rig itself is moved into the corner where that office chair is. It's pretty nice as it's out of the way but close enough I can jump in whenever I want. If I ever have folks over that want to try the sim but prefer triples I can just move it back over in a minute or so. The rig is setup to have wheels/castors put on it if that's something you think you would use a lot.

I'll take a new pic sometime. I kind of like being between the desk and the wall as it has a more enclosed feel.

Freude am Fahren
February 5th, 2019, 08:33 AM
Nice, exactly what I'm trying to do, except it will be triples for a while before I upgrade to VR. So a lot more moving in and out.

MR2 Fan
February 5th, 2019, 08:45 AM
the last good sim racing experience I had is when I visited Sega Joypolis in Tokyo where they have Initial D arcade games with......real cars


February 5th, 2019, 09:09 AM
Keith, Tyler, and I were able to do a full motion simulator while sitting in a C6 Corvette at the National Corvette Museum. It was really neat having the front of the car dive on braking.

February 6th, 2019, 09:29 AM
I couldn't beat the kids whose dads just kept giving them more and more money to keep doing runs :angry:

February 6th, 2019, 09:34 AM
Yeah, I only did one or two runs and did pretty poorly. I am absolutely not the guy that can jump in any car/track combo and lay down a blistering pace. I wasn't about to keep feeding it $10 spots even if it was fun on its own.

February 6th, 2019, 11:09 AM
The next thing will end up being a Buttkicker, the cockpit already has a mount for it.

Turns out https://thebuttkicker.com/ is having a 20% off sale and free shipping until 2/28 so I went ahead and picked one of these up. Promo code NEWYEAR19 I think. Should be at the house tomorrow and I should have it up and running by the end of the weekend.

It's a bit of a milestone for this rig I've been building since 2010. I now have at least one of everything I planned to get. So moving forward it will just slowly be replacing stuff and improving the existing kit. I can tell already that a direct drive wheel is in my future in the next 2-3 years. The G27 is great but with the 330mm wheel attached to it the feedback power feels diminished, even when I turn it up.

I'm really determined to see if race driving proficiency can be learned. I want to be a N.Lauda type; I won't ever be the most naturally talented but I want to see how far hard work and attention to detail can take me.

Freude am Fahren
February 7th, 2019, 04:50 PM
I went ahead and ordered the F-GT today.

How much of a pain do you think it'd be to move it between a bedroom and living room on two different floors? I figure take off the wheel portion and make two trips, maybe it wouldn't be too bad? Maybe the seat too and make 3 trips? I have my PC upstairs in the 2nd bedroom, and PS4/XBone in the living room downstairs.

Alternatively I can get another power cable and HDMI and just move the PS4. Obviously the easy choice, but the XBox is more complicated since it has the power brick. Also, I want to sit in front of the 65" screen in the living room. :lol:

February 7th, 2019, 05:34 PM
I think it would be a considerable pain. Just changing it from GT to Formula would take 10 to 15 minutes. It's a solid, substantial unit.

Do yourself a favor and get some Torx sockets if you don't already have some. Will save you a lot of time.

Oh, congrats! I really like mine.

Rare White Ape
February 8th, 2019, 12:56 PM
Maybe just move the PC down to the big arse TV :shocker:

Freude am Fahren
February 9th, 2019, 02:56 PM
I've already got a small desk with my work laptop down there, don't really want to add the big triple screen setup too.

Built the rig up in front of the TV. Haven't tried the move yet. Had a bit of fun in normal GT:S Going to try VR with it tonight. And maybe some Forza as well. Then eventually move it up and have a go in iRacing.

Building it wasn't too bad, but they shouldn't have you put the cross supports one before the seat, since the seat is kinda needed to make sure everything lines up. I also had some threading issues on the seat back's adjustment knobs. I solved the problem of the poorly place/hardly adjustable shifter mount by using the desk clamp I had for my shifter already as an intermediary.


February 9th, 2019, 07:57 PM
I didn't have an issue with the shifter mount except that I confused it with the rear upright behind the seat and when it wouldn't fit I tried to grind down the welds. Whoops.

I legitimately did have to widen some of the pre-drilled holes for the G27 to bolt in which was kind of a bummer.

Installed the transducer tonight. Took a while to get things going right with it but it's a very cool addition.

MR2 Fan
February 12th, 2019, 10:07 AM
Another thing I remembered when I was thinking about this (if anyone cares).........I broke the force feedback on a Daytona USA (2?) arcade machine once, accidentally. Steering got a LOT easier after that.

Rare White Ape
February 12th, 2019, 12:12 PM
I played a Daytona arcade machine recently. Itís force feedback is b0rked. Although that could be because most Daytona machines are over 20 years old. It didnít feel very nice to play.