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Fogelhund
March 24th, 2014, 01:47 AM
http://youtu.be/_0oTs_8y9r8

Project CARS is an upcoming racing simulation with big dreams, slanted for release across a huge range of platforms. Coming to not only the latest Xbox One and Playstation 4, but to Windows, SteamOS and Wii U as well – Project CARS has grabbed the attention of many with its community driven funding, and extremely promising game play. Of course the reason we’re interested in it is because it looks like it’s going to give us the opportunity to use the latest and greatest digital gaming technology to enjoy the same old race cars we’ve loved for decades. Check it out!

Kchrpm
March 24th, 2014, 07:21 AM
Wii U
You're my only hope!

21Kid
March 24th, 2014, 08:56 AM
Looking pretty. Physics look like they still need work. Looks kinda twitchy.

Kchrpm
March 24th, 2014, 12:25 PM
http://www.wmdportal.com/projectnews/2015-ford-mustang-gt-coming-to-project-cars/

Your turn, Chevrolet.

Phil_SS
March 25th, 2014, 04:07 PM
This may be the game that makes me buy a Xbone. This and/or The Division.

Freude am Fahren
March 25th, 2014, 04:59 PM
This vs. Assetto Corsa on PC should be good to see which comes out on top in the modding community. Ac is a lot of fun in it's so far limited release. I haven't tried CARS, I'm not even sure if there is a beta/pre-realse out.

Kchrpm
March 26th, 2014, 02:22 AM
It's not an open beta, you have to be one of the investors.

Kchrpm
March 26th, 2014, 05:31 AM
They just announced Project Morpheus (Sony VR) support

http://www.wmdportal.com/projectnews/project-cars-meet-project-morpheus/

novicius
May 2nd, 2014, 08:33 AM
Project Cars Gets First PlayStation 4 Screenshots, Looking Incredibly Realistic (http://news.softpedia.com/newsImage/Project-Cars-Gets-First-PlayStation-4-Screenshots-Looking-Incredibly-Realistic-440345-2.jpg/)

http://i1-news.softpedia-static.com/images/news2/Project-Cars-Gets-First-PlayStation-4-Screenshots-Looking-Incredibly-Realistic-440345-2.jpg

:up: :up:

Kchrpm
May 23rd, 2014, 07:31 AM
Indy 500? With not just the track, but all the drivers that are in this year's race? Well I didn't expect that from a small, crowd-funded game!

http://www.wmdportal.com/projectnews/experience-the-indianapolis-500-in-project-cars/

http://www.wmdportal.com/wp-content/uploads/2014/05/indy.jpg

Kchrpm
June 13th, 2014, 08:26 AM
http://www.wmdportal.com/projectnews/preparing-for-the-le-mans-24-hours-with-project-cars/


Professional race car driver Rene Rast is due to tackle his first Le Mans 24 Hours in less than two weeks time and the German racing ace trusts Project CARS to prepare for his debut at the French classic.
---------
“Yesterday my fastest laptime in real life was 3.40.170 and one day later I tried the same car in Project Cars and did a 3.40.110, ” Rene revealed after his run. “For me this is the best preparation for the 24h race as the car feels almost like the real Lmp2.”


https://www.youtube.com/watch?v=1Q9QCfHgyX0

Ali
June 17th, 2014, 04:50 AM
WOW!!! When is this due on PS4?

Kchrpm
June 17th, 2014, 05:32 AM
At E3 they said November for all consoles.

GreatScawt
June 17th, 2014, 05:41 AM
That footage is incredible. :up:

Kchrpm
June 17th, 2014, 06:10 AM
http://gamingbolt.com/project-cars-interview-how-slightly-mad-studios-are-taking-racing-games-to-an-all-new-level


All cars, tracks, and motorsports are open from day one… we won’t be asking you to buy tokens to get hold of them for example ;-). If you want to jump straight into the career of a LeMans Prototype driver then you can, but if you also want a more traditional ‘zero to hero’ career then that progression is available too. It feels more like a sports franchise like FIFA therefore – pick your team, start playing through a calendar year, strive for success, get rewards/opportunities, and then change teams or move onto a completely different motorsport. There’s inherent freedom in that.

THANK YOU.

Kchrpm
June 17th, 2014, 11:09 AM
PS this is the trailer from E3


https://www.youtube.com/watch?v=sf-feWMNn14

MR2 Fan
June 17th, 2014, 01:39 PM
This is going to be interesting...a true Playstation console racer to challenge Gran Turismo for once.

Kchrpm
June 17th, 2014, 02:15 PM
There have been other attempts (Konami did it as far back as the PS2 with Enthusia (http://en.wikipedia.org/wiki/Enthusia_Professional_Racing)), and this one will likely have the same result: the sales will be completely dwarfed by the Gran Turismo that comes out after it. It will have cost them a lot less to make, though, and will show up on multiple consoles and the PC, so they don't need to hit those sales numbers.

GT on PS4 may or may not bother attempting to match any of the features it has, and it won't matter at all, because it's Gran Turismo.

Random
June 17th, 2014, 02:37 PM
I keep expecting this to be about working on stuff in tsg's driveway.

Yw-slayer
June 18th, 2014, 12:57 AM
I agree with Random. I suggest changing the thread title to Project CARS, which is the actual name of the game.

Kchrpm
June 18th, 2014, 09:25 AM
A couple of older videos

Ben Collins aka Stig


https://www.youtube.com/watch?v=qTO90p-_RBQ

Nicolas Hamilton aka Lewis's brother


https://www.youtube.com/watch?v=biD4LwY0vQw

Kchrpm
July 2nd, 2014, 09:31 AM
http://www.wmdportal.com/projectnews/bandai-namco-games-to-distribute-project-cars/

Bandai Namco is going to distribute the game globally, and they make an interesting statement:

"Featuring the largest track roster of any recent racing game..."

There doesn't seem to be an official track list on their website to confirm this, but this is a list from a post on GTPlanet that was last edited yesterday.

http://www.gtplanet.net/forum/threads/project-cars-track-list.305495/


European Circuits

- Azure Circuit - Monaco
- Besos - Circuit de Catalunya
- Brands Hatch (laser scanned)
- Cadwell Park
- Donington Park
- Florence - Mugello
- Hockenheimring
- Imola
- Le Mans Circuit 24h
- Le Mans Bugatti Circuit
- Monza
- Moravia - Brno
- Nürburgring Nordschleife (Team Member+ during development)
- Nurburgring GP (Senior+ during development)
- Oschersleben
- Oulton Park (laser scanned)
- Silverstone
- Snetterton
- Spa Francorchamps
- Zolder

North American Circuits

- California Raceway - Willow Springs
- Lakeville Raceway - Sonoma Raceway
- Monterey - Laguna Seca
- Watkins Glen
- Wisconsin Raceway - Road America

Asian Circuits

- Dubai Autodrome
- Jin Ding - Zhuhai
- Sakitto - Suzuka

Oceania Circuits

- Bathurst - Mount Panorama

Kart Tracks

- Belgian Forest Karting Circuit (Spa-Francorchamps Kart Circuit)
- Chesterfield (fictional)
- Glencairn (fictional)
- Summerton (fictional)
- Dubai Kartdrome

Country Roads

- California Highway (Team Member+ during development)
- Azure Coast (Team Member+ during development)

Planned/Confirmed Tracks

- Ruapuna Speedway
- Macau

Historic Tracks

- Bannochbrae (fictional historic GP track located in the scottish highlands)
- Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic Milan - Monza (1967. GPL2.)
- Historic Milan Oval
- Silverstone 1975
- Solitude Rennstrecke
- Spa Historic

Oval Tracks

- Concord - Charlotte Motor Speedway **
- Daytona International Speedway ***
- Delaware - Dover
- Henrico - Richmond
- Indianapolis Speedway *
- Memphis - Bristol

Fictional Tracks

- Test Track (just for testing during development, wont be in the final release)
* - Infield not yet confirmed
** - Fictional Infield
*** - Real Infield

GreatScawt
July 2nd, 2014, 10:28 AM
Country roads... boner.

Random
July 2nd, 2014, 10:33 AM
...take me hooome, to the plaaaace, I beeloooong...

*ahem*

Should be interesting to see what sort of "California highway" they chose. I hope it isn't I-5 in the Central Valley. ;)

21Kid
July 2nd, 2014, 10:39 AM
Isn't that already in a game?


Parking Lot Simulator (https://play.google.com/store/apps/details?id=net.nalbam.parkinglotmasterlite)

Random
July 2nd, 2014, 10:46 AM
That's the LA portion of I-5. :D The southern Central Valley portion has the major scenery themes of "brown," "dust," and "the ass end of a semi trailer." The northen end (as far as Redding) is similar: "orchards," "rice fields," and "the ass end of a semi trailer." Redding to the Oregon border is pretty cool, at least.

Stockton to Buttonwillow runs at top speed could be kinda fun.

Phil_SS
July 2nd, 2014, 11:57 AM
If all those are true. There is a good chance I will own a Xbone. Old Spa and Rouen are two of my favorite circuits.

Kchrpm
July 2nd, 2014, 03:21 PM
There are some videos on YouTube of the California Highway track (and likely the others)


https://www.youtube.com/watch?v=90LlAoiGGKk

GreatScawt
July 2nd, 2014, 03:45 PM
Browsing through those videos, I found this. It's old, pre-alpha build, but it's fucking awesome
http://youtu.be/RDg_-a6c3D8

Yobbo NZ
July 2nd, 2014, 04:36 PM
Ruapuna speedway,if that's what I think it is,that's the dirt/clay speedway at my old racetrack.Seems a bit of an odd one to add.Hopefully its the race circuit,not the speedway.

Phil_SS
July 2nd, 2014, 07:28 PM
I've watched a few of the videos of Old Spa and Rouen. And I'm appreciative that someone has put in the effort to include them in a game. But, the road surface on both tracks should not be 40 feet wide. It appears they have widened them to allow for better racing. Which makes them lose their scariness and character.

Freude am Fahren
July 2nd, 2014, 08:22 PM
I remember loving Rouen in one of the old ISI games (may have been back as far as SCGT, but I think it was one of the F1 games).

Random
July 2nd, 2014, 08:40 PM
They did a nice job with the CA highway. Definitely has the feel of the coastal highways without appearing to correspond to any particular stretch of the actual HWY 1 (aka the PCH).

The suspension bridge kinda looks like the Vincent Thomas bridge in LA.

Yobbo NZ
July 2nd, 2014, 11:33 PM
Well bugger me with a big stick,they are going to feature Ruapuna Raceway.Awesome! Did many laps around here.
https://www.google.com.au/maps/@-43.5317348,172.480564,1134m/data=!3m1!1e3

Phil_SS
July 3rd, 2014, 05:53 AM
I remember loving Rouen in one of the old ISI games (may have been back as far as SCGT, but I think it was one of the F1 games).

GPL has Rouen. My appreciation begins there. And here is an example of what I'm talking about.

Graham Hill in 1962 taking a trip around the track.

http://youtu.be/f_jxTZ_ffZM

Project cars version

http://youtu.be/DeH1k90CvVY

It's like they doubled the width of the road. When they get to the section that is 3 lanes wide it appears you could land a 747 on the Project Cars version. And they did the same thing with Old Spa. The Masta kink looks pedestrian when it should be an extreme butt clenching moment.

Kchrpm
July 3rd, 2014, 07:48 AM
I wonder if any of that is related to focal length of the driver's view.

Blerpa
July 3rd, 2014, 09:11 AM
That PC Rouen version sucks major arses.

Ali
July 3rd, 2014, 12:09 PM
This looks like the version from Test Drive Ferrari Racing Legends, also by Slightly Mad, as is the Scottish track.

Alan P
July 3rd, 2014, 04:24 PM
The track is way too wide! The track is a two lane country road practically. The PC version it looks like you could get 4 wide!

Ali
July 9th, 2014, 08:19 AM
The actual track graphics are identical to TD: Ferrari but the course does look wider or, at least, stretched. Check it out here...the 312F1 fills much more of the lane.


https://www.youtube.com/watch?v=Vjaj85deqUE

Freude am Fahren
July 9th, 2014, 06:45 PM
Wow the sound in that game is pretty bad, huh?

Kchrpm
July 11th, 2014, 08:04 AM
Wii U version delayed to 2015 :(

stephenb
August 23rd, 2014, 09:33 AM
Made a little video last night as I was having great fun hot lapping around Belgian Forest. Thought you might like a look.


http://youtu.be/98UqYyQ8I4E

GreatScawt
August 23rd, 2014, 11:58 AM
Nice! I enjoyed that. Awesome setup, too :up:

Kchrpm
August 29th, 2014, 05:48 AM
stephen-
Just now seeing that, thanks for the contribution. The night time lighting looks really good as is.

Aston Martin now in, seven models.

http://www.wmdportal.com/projectnews/seven-aston-martins-join-project-cars/

1959 Aston Martin DBR1
1963 Aston Martin DP212
2009 Aston Martin DBR1-2
2012 Aston Martin Vantage GT4
2013 Aston Martin Vantage V12 GT3
2013 Aston Martin Vantage GTE
2013 Aston Martin Hybrid Hydrogen Rapide S

stephenb
September 11th, 2014, 11:07 AM
A little more off screen action for you. Can you say GT3 :)


http://youtu.be/D50NbnMuf04

stephenb
November 4th, 2014, 01:27 PM
Testing out some 60fps youtube goodness. Suitable browser required.


http://www.youtube.com/watch?v=NNT66AAECmo&index=2&list=UUEKaa-VdwOdI9bnfh2kHjJg


http://www.youtube.com/watch?v=8VR78qaV4PQ&list=UUEKaa-VdwOdI9bnfh2kHjJg

JSGeneral
January 20th, 2015, 06:49 AM
https://www.youtube.com/watch?v=RdbPkVwWCEc

GreatScawt
May 5th, 2015, 04:29 AM
You Aussies are always getting a raw deal with games :down:

http://kotaku.com/pc-game-delayed-in-australia-because-all-the-boxes-go-1702175133

Yobbo NZ
May 6th, 2015, 01:29 AM
You Aussies are always getting a raw deal with games :down:

http://kotaku.com/pc-game-delayed-in-australia-because-all-the-boxes-go-1702175133

And here I was thinking it was about the price.......$99 on the Xbox store vs $59 on the US store.

Rare White Ape
May 6th, 2015, 04:02 AM
MAAAHHHH FUCKER

Or is PS4 release still on time? Plunkett was talking about PC release and DLC codes, nothing about PS4 release.

Rare White Ape
May 6th, 2015, 11:43 PM
No problem!

https://farm8.staticflickr.com/7748/17212616800_01253c0d22_b.jpg

Yobbo NZ
May 7th, 2015, 01:32 AM
Think it's going to take a bit of trial and error to get some decent controller settings.It's very very twitchy.

Rare White Ape
May 7th, 2015, 05:18 AM
I've given it a few hours. It was pretty thrilling. Random thoughts:

Internal engine sounds are amazing, esp carby atmo cars like the Escort and E30. External engine sounds in replays not so good.

I'm ok with gamepad controls, but it really is a steering wheel game.

I set up a quick race at Le Mans. 45 cars!!

There's a new cockpit view available, aside from the usual that other games offer, which could best be described as GoPro cam. It's placed differently in each car, as if it was mounted to the roll cage or passenger seat. It offers a obetter view than driver's eye in some, and is shitter than driver's eye in other cars.

Drifting is hard. Needs wheel.

Menus are a pain to navigate. I'm locked out of career mode for some reason.

Any race featuring LMP cars will be really awesome.

Freude am Fahren
May 7th, 2015, 08:08 AM
I really want to get this (on PC) but I'm out of a wheel right now. My Fanatec GT2 has broken and the wheel has a ton of play in all directions except left right. I contacted Fanatec about it, showing them a quick vid of it, and they said it's almost certainly unrepairable (and out of warranty). They offered me 10% and free shipping on a new wheel, which I've been considering getting anyway. The new wheel base is super expensive, but now that it works on the new platforms (with a new hub if you want XBone), I thought about going for it. Except when I went to try, I needed an invitation code, and the one I have is expired!

SkylineObsession
May 7th, 2015, 08:44 PM
It's something i always pick on, and you can blame GT6 for this, but i've notice after watching footage on PlayStation Live a bit that the cars are pivoty (instead of suspension/tyre grip movement like in GT6) when making small corrections etc.

GT6 uses pivoting as well i'd say, but they've nailed the cloaking of it a lot better than other car games i've seen.

But yeah, the sounds remind me of Forza (not a bad thing - lots of depth and volume), but have heard the same 'engine note' repeating itself numerous times. Like when watching a guy on Bathurst going through pit lane in a Audi R8 LMS it was a very repetitive/wavy sounding engine note. :(

I know i'm picking holes in it, but unfortunately due to bad streams and people mucking about too much i haven't seen too much proper racing yet.

Kchrpm
May 8th, 2015, 04:41 AM
You know, you can SEE tiny things without POSTING about tiny things :) If you know it's unimportant nitpicking, why say it?

21Kid
May 8th, 2015, 06:17 AM
Because INTERNET!!!

Cam
May 8th, 2015, 08:39 AM
STFU NOOB WTF DO U NO ABOUT TEH INTRNETZ!!?!?1!

21Kid
May 8th, 2015, 12:16 PM
I got pwnd. :(




By a 12 yr old!!! :finger:

Rare White Ape
May 8th, 2015, 01:53 PM
Here's some footage… of me! A couple of laps of Le Mans in the Alpine LMP2 car. AI set to a 70% skill level, random grid so I started near the back.

If you think the physics are pivoting, consider this: it's a 920kg sportscar with slicks and wings and you sit at the front and all the heavy stuff is in the middle.


http://youtu.be/5jDqKqJ8rcA

Rare White Ape
May 8th, 2015, 02:06 PM
It's a bit dodgem cars-y at times but hey, I've just got the game and I'm using a controller.

You'll see that the AI is not stupid and is not afraid to pass you if given a clean opportunity.

Yobbo NZ
May 8th, 2015, 04:51 PM
Looking at the PS4 version,it still seems twitchy,but it's a lot less violent.The Xbone version,if you had of done some of those wheel movements,you'd have been into the wall before you could say "A dingo took my baby."
I'm sure you've tried already,but Bathurst with a full field of road cars is hilarious going up mountain straight the first time.

Rare White Ape
May 8th, 2015, 05:08 PM
I'm not sure what steering setting I had when I recorded that, it might have been 3 with sensitivity turned down. I changed to 2 at some point and it was easier to handle, haven't had much time to play with it yet.

Yobbo NZ
May 8th, 2015, 06:29 PM
It's still a hell of a lot smoother than on the Bone.Just spent the last hour fiddling and what works okish on one car,is completely undriveable on another.So I think I'm going to give up until they release a fix for it.

Freude am Fahren
May 8th, 2015, 10:26 PM
So I just got this installed and started up (PC), but just tooled around with the PS3 controller a bit. So I can't comment on physics much, but the visuals, and options/menus, everything is very well done.

Rare White Ape
May 9th, 2015, 01:22 AM
I've taken to racing where I can't see my own steering wheel. Happily, you can turn the wheel/hands off for driver's view :)

I've never been able to do driver's view in Gran Turismo because the sight of the wheel flying left and right shitted me. I'm much smoother as a result.

Cam
May 9th, 2015, 03:25 PM
I bought this game on a whim for PC because my bro did. I forgot about performance requirements. I guess I'm used to Xbox. :( It runs pretty choppy with everything turned down.

The steering seems odd to me. It goes from understeer to oversteer with a minute steering input. :?

SkylineObsession
May 9th, 2015, 05:48 PM
You know, you can SEE tiny things without POSTING about tiny things :) If you know it's unimportant nitpicking, why say it?

Only because i believe the technology is there now to not show the cars being on a central pivot point, as GT6 has proved. It just ruins the realism of it for me is all.

Freude am Fahren
May 9th, 2015, 06:26 PM
I can't comment on PC just yet to that end, but don't forget, the camera programming has a lot to do with that effect as well. Is it a visual thing, or a physics thing?

Rare White Ape
May 9th, 2015, 07:14 PM
I found this video on steering settings. Check the description for a suggested setup for gamepads.

http://youtu.be/E_PQdCNBlS4

As far as I can tell, the default settings should feel the same between the three platforms.

Kchrpm
May 10th, 2015, 02:45 AM
Only because i believe the technology is there now to not show the cars being on a central pivot point, as GT6 has proved. It just ruins the realism of it for me is all.
Well if it ruins the realism for you, it's not just nitpicking, carry on :)

Rare White Ape
May 10th, 2015, 04:05 AM
I tried the steering settings from the link above and they're great!

You should buy this game Skyline. Yes. Yes you should.

Rare White Ape
May 10th, 2015, 04:13 AM
And, do you all know them feels you get when you're racing at night, and you're admiring the sunset and the lighting effects and how the world is pitch black and all of your existence is what is lit up by your high beam?

Do you all know what it feels like when you eventually miss a kerb and spin into the grass, and a bunch of cars pass you, then suddenly you can't see anything except the stars and the shift lights on your dashboard, and you're like, what the fuck?

Well it turns out, you need to turn your lights on yourself, and the track was lit up because you were holding up a bunch of cunts and it was their headlights that were lighting your way. Heheh!

novicius
May 10th, 2015, 05:46 AM
:lol: :up:

Freude am Fahren
May 10th, 2015, 07:52 AM
I lost headlights at Le Mans my first go, and actually, I was very impressed with the quality of the dark night time lighting out away from the main straight's flood lights.

Freude am Fahren
May 10th, 2015, 11:37 AM
Got some quick time with my wheel today. Despite it flopping about a bit, it was so much more enjoyable. I did a few quick practice sessions. The first was the slower Atom at the french coastal road. It sure wanted to take off over the rises. Felt a bit silly, like a Le Mans car at 150+ going over a big hump and getting air under the floor. Could be realistic though, who knows, the Atom is a strange car.

Then I took an R18 to Spa. That was fun as hell, once you get used to the speed. Also right hand corners are really difficult in that car because of the limited sight in the cockpit.

A few things I'm surprised about given the amount of realism: Pit lane, you should be able to drive it yourself. At the very least, you should get some kind of warning before you're given control, or force feedback should put the wheel in the right angle.
Aids: It does seem you can set aids to "Real" or somesuch setting, that would give you what the real cars have, which is good. But I'd like to see that setting for each aid, rather than just an overall setting. In-car controls for aids seem to be mappable, but I haven't found the buttons actually do anything. Seating position resets every time, which is really annoying. All pretty small things so far.

The big thing is I've had a few big bugs. Firstly, I couldn't start the game properly. It kept just going to black screens, no music, so it wasn't just running without outputting an image. Sometimes got a popup warning of some kind of exception or something. Had to delete the graphics config file in the PC documents folder to get the game back. I've also gotten a couple of quasi CTD's It doesn't exit, just pauses and goes black. I can get control back, as can be evidenced by sounds returning, but the screens stay black. Haven't figured out the cause or fix to that one.

Rare White Ape
May 10th, 2015, 01:06 PM
The PCars forum is a treasure trove of bug reports at the moment. Maybe your solution can be found there.

Rare White Ape
May 10th, 2015, 01:27 PM
Here's a fun race I had in the Mclaren. 8 laps at Le Mans. I know the track well from MotoGP games, but this is my first race here in a car game.

The McLaren sounds dull, but it's really nice to drive. I can't say the same for the Merc though. It sounds fantastic but I turn into Simple Jack when I'm at the helm of that thing. I've had way more success with the Z4.

And you can see how the adjusted control scheme is working out for me; I'm much smoother and I'm close to being able to finely choose a line into and out of corners. I still can't feel the mid-corner lateral grip as much as I can in GT6 though.


http://youtu.be/SowqPsdeCmA

Freude am Fahren
May 10th, 2015, 01:37 PM
I think TD:LM was the last time I raced at Bugatti in a car. Is it in GT6?

Tom Servo
May 10th, 2015, 03:45 PM
It's in Forza and is the bane of my existence.

Kchrpm
May 11th, 2015, 06:38 AM
Video card testing. Apparently AMD has been rather slow with their driver updates, so in general Nvidia is the way to go, but Kotaku did a boat load of tests (20 different video cards, 3 different resolutions and both clear and rainy conditions)

http://kotaku.com/project-cars-benchmarked-brutal-weather-conditions-1703580365

Rare White Ape
May 11th, 2015, 12:39 PM
I did a race at Watkins Glen with a whole field of M1 Procars. Oh my god that was fun.

After a lap of getting used to things (I really should do a warm-up before each race) I managed to battle up to 11th, then sneak past on the final corner for a very close 10th place.

Loving this game.

Freude am Fahren
May 11th, 2015, 01:24 PM
I've started in the career mode. Goddamn those karts are annoying. Also, it doesn't look like blue flags are in effect. I've had quite a few races ruined by backmarkers.

Yobbo NZ
May 11th, 2015, 04:23 PM
The 250 karts are awesome,about the only decent racing I've had so far with the controller issues.

GreatScawt
May 11th, 2015, 04:41 PM
A couple snaps as I've been playing around with settings...

http://i.imgur.com/ktW9x6W.jpg

http://i.imgur.com/DNf7OVx.jpg

http://i.imgur.com/cEBoksc.jpg
You'll notice in this one ^ that the dash says "Neutral". Seems like an occasional glitch when viewing replays. I've also had a small glitch where the windshield wipers never actuated.

Freude am Fahren
May 11th, 2015, 07:35 PM
The rolling starts can be a nightmare, giving you control in the wrong gear, at the wrong angle, slower than the opponents, in the middle of a corner...

Anyway, does the PC not have the helmet in the helmet view? I haven't seen an option to turn it on (not that I really use it much)...

Rare White Ape
May 12th, 2015, 01:28 AM
There should be.

On console there's two drivers eye views. One is the standard GT style sorta fixed viewpoint.

The other is a more helmety helmet view with a look to apex setting, a helmet surround, muffled sound and a super thick depth of field.

You can turn the helmet off, and also the DoF, and adjust how much the view looks to the apex.

GreatScawt
May 12th, 2015, 05:44 AM
Freude, the last picture I posted has the helmet view with helmet That's taken from PC. Is that what you were talking about?

Ali
May 12th, 2015, 06:02 AM
This is the most fun I've ever had racing online. Though I just keep going for the RS500 vs E30 M3s and 190E Cossies. So much nostalgia.

Freude am Fahren
May 12th, 2015, 08:36 AM
Yeah, I must have missed the option for the helmet. I like using the stardard in car so far, though I did like the look to apex when I drove the R18

Freude am Fahren
May 12th, 2015, 03:48 PM
I've maxed out the AI, and now they just drive like I'm not even there, ramming me in like every corner :|

Rare White Ape
May 13th, 2015, 03:40 AM
I'm delving into the world of open wheelers. Here you're in the realm of careless AI and lots of crashing (and a crazy grid glitch that I'll let you discover), but awesomely good to drive. Formula C at the big Willow Springs track is stupid fun.

Freude am Fahren
May 13th, 2015, 09:43 AM
Did my first session online last night. GT3's at various tracks. Started out with a 2nd at Spa. Then the field expanded as we went to Silverstone, Monza, and Bathurst. Won both races in Europe, and then was 3rd on the grid for Bathurst when it crashed on loading the race. Tons of fun, good fields.

Freude am Fahren
May 13th, 2015, 06:41 PM
Just went to go play, and all of my controls were reset. It would be nice if we could save controller setups.

SkylineObsession
May 13th, 2015, 08:05 PM
Well if it ruins the realism for you, it's not just nitpicking, carry on :)

:|

Realism, not fun factor. And i mainly mean in terms of replays, or watching other cars (which you don't really get time to do when racing).

Rare White Ape
May 16th, 2015, 07:07 AM
Fuck there's some utter boneheads on the Internet. And it's been so long since I raced anyone online that I've forgotten how to deal with them.
No
Fun
At
All
Another thing: there's no way to do a global mute of everyone on PS4 like you can with Xbox. If I'm not using a headset, which is always, then player sounds come out of my centre channel at quite a high volume.

I get to hear dudes chewing, dudes with terrible audio feedback, dudes yelling at their kids, dudes on the phone. It's great!

One by one, they get muted. Eventually I'll mute them all!

8400RPM
May 16th, 2015, 08:49 AM
Got this for Xbox One. Man the core game is great especially for consoles, really feels like you are playing a PC sim on your console. So many options too.

I guess Xbox users are having the most issues with controller sensitivities and I can attest to that. Spent my first couple hours trying to dial in some good settings, made it usable but wow there is a long way to go. I guess a patch is being tested right now which will hopefully cure some of the issues. Certain cars I can control pretty well and others not. Sometimes it's hard to tell if it's a controller problem or just getting used to the physics, I haven't been able to complete a race yet (out of 4) in the Clio Cup car without a spin off track. Usually it's left handers into a braking zone, think maybe I'm getting lift off oversteer but I can't always save it.

There is so much good to this game that I will persist with the controller issues and hopefully they'll get worked out, otherwise I may have to get a wheel.

So much completeness and realism to the 'racing' simulation aspects of it, really feels like the anti-GT/Forza.

stephenb
May 17th, 2015, 12:20 PM
AI still needs some work......


http://www.youtube.com/watch?v=8zhuOFgmnCw&feature=youtu.be

Rare White Ape
May 17th, 2015, 01:29 PM
I've noticed that in a nudging situation the physics definitely favour the car behind, which is usually the car at fault. A good bump will send the car in front way off course. Fun for online play!

And I've often come unstuck when I've rubbed against an AI car and they get 'locked' together, either from behind or to the side, like in a PIT maneuver. Neither car will be able to maintain control of itself and both wil head on some sort of a trajectory that seems like an approximation of what both cars want to do.

Those are the two most frustrating things about being run into by well meaning fuck faces on the Internet.

Random
May 17th, 2015, 08:10 PM
Just about the only time running into someone is "well-meaning" is if you are pushing them back to the pits after the race. :p

Kchrpm
May 18th, 2015, 05:44 AM
Unless you're in NASCAR. BUMP DRAFT!

Rare White Ape
May 19th, 2015, 12:50 PM
This game…

If I could just keep it pointed in the right direction.

Oulton Park, single player, RUF RGT-8 GT3, AI 70%.

So intense. So bloody narrow!


http://youtu.be/fFozGiE8eCI

Freude am Fahren
May 19th, 2015, 04:43 PM
The AI improves up to about 90%, maybe the level under, and then when you crank it up the rest of the way, they just get overly afgressive. They also seem to have speed right out of the bat, while you wait for tires to warm up, or fuel to burn off.

Rare White Ape
May 20th, 2015, 04:19 AM
I'm keeping it on 70% so that I'm in with a chance while I get used to it!

You can probably see that jerky control stick movements that I use, which contributed to the half-spin I had on lap 2 in that RUF.

Rare White Ape
May 21st, 2015, 06:57 AM
I finally found some local players via the PCars forum, and they don't crash into each other!

So happy, so relieved.

To celebrate, an anecdote about Aussie players:

Host launches game, we go to loading screen. A battery powered wizz-wizz-wizz! sound is heard over the chat audio.

Someone comments, "That sounds like a mull-o-matic to me."

The yobbo responds with a dopey laugh, "Hurr hurr it sure is mate, hurr hurr hurr hurr,"

So I'm racing against a stoned bogan and he doesn't crash at all.

Kchrpm
May 25th, 2015, 04:02 PM
Meh, seems like their previous snippets about how well the Wii U version was doing were not truthful.

http://www.ign.com/articles/2015/05/25/project-cars-devs-struggling-with-wii-u-port

23 fps at 720p, so they're looking at taking out a bunch of effects or waiting for the next Nintendo console.

Rare White Ape
May 25th, 2015, 06:15 PM
Is there a FFB wheel available for WiiU?

Kchrpm
May 25th, 2015, 06:55 PM
Nope, there isn't really a game that would take advantage of it (the most realistic game for the system right now is Need for Speed Most Wanted). I didn't think anyone would ever bother making a realistic car game for the Wii U, the fanbase isn't really there for it, you're basically relying on the fact that you'll be the only one. I thought it was odd that Project CARS would actually go after it. It seems more like just a marketing stunt than a true intention at this point.

http://www.gamespot.com/articles/project-cars-wii-u-delay-theres-no-conspiracy-dev-/1100-6422143/


As for how the Wii U version is shaping up, Tudor said he sees the game regularly and he's impressed with where it's at. "It's got dynamic time of day, weather--it looks phenomenal," he said. "And the actual console itself is quite good."

Yobbo NZ
May 25th, 2015, 07:08 PM
The disaster that has been the Xbox version,should hopefully teach them some lessons for next time,if there is a next time.

Kchrpm
May 25th, 2015, 08:07 PM
The Xbox version has been a disaster? How so?

Kchrpm
May 25th, 2015, 09:09 PM
http://forum.projectcarsgame.com/showthread.php?27717-Information-on-Nintendo-versions-of-pCARS-(some-wailing)&p=941837&viewfull=1#post941837


To move above 23 or so FPS we would need to cut the graphics back substantially, remove weather and dynamic time of day and use an earlier tyre model (not Seta). This is a simple hardware reality we can not avoid.

For an example, he also said that the current tire model takes up two cores of processing on the PS4 and XBox One, which is all the Wii U has.

And he clarified that, while the graphical features were implemented before, they were never at an acceptable frame rate, they just had them working.

Rare White Ape
May 25th, 2015, 10:11 PM
The Xbox version has been a disaster? How so?

It's buggy. All versions are buggy enough to think this might be a beta release, but the XBone version has a few critically bad control issues.

It's all detailed on each individual platform's tech support section of the official forums. To the developer's credit, they're actually on the forum (incl. Ian Bell, boss of SMS) and engaging with the discussions, both positive and negative. You'll never get that with any other dev. Maybe Bungie, but certainly not PD.

As I understand it, they have a patch ready for XBone but Microsoft is taking its time with certification.

SkylineObsession
May 26th, 2015, 08:45 PM
I wonder if these bugs would have been found if they waited a few more months to release.

Yobbo NZ
May 27th, 2015, 01:17 AM
They're blaming their Dev Xbox units,as apparently the issues never showed up there....You'd think they'd test the final product on a consumer machine,yeah? Considering they're delayed it 3 times already.
I know of a few people who have returned it,not just controller users either,due to the amount of bugs,which is a shame as my racing friends who'd play this has diminished a lot because of it.

Rare White Ape
May 27th, 2015, 02:29 AM
It's a bit of a worry.

For me the game is just dandy on PS4. It's some of the best fun I've ever had in a racing sim.

Yes there are a few stupidly simple and obvious glitches, but by no means are they game breaking.

SkylineObsession
May 27th, 2015, 04:03 AM
It's almost normal these days though sadly. :(

But in another way it's a good thing, as genuine bugs/patches that weren't found even with a tonne of testing hours can still be fixed (proviso you have internet access).

I'm keen to try the game, but at the moment have no interest in buying it at all (mind you, same goes for a billion other games - i only buy 1-2 games a year on average, over all platforms).

Phil_SS
May 27th, 2015, 08:51 AM
Glad I waited to buy and hear how it was running on the Xbone. Still might pick it up in a year when they have fixed the big issues.

Yobbo NZ
May 27th, 2015, 01:19 PM
If it hadn't been released as a full price game,hadn't had 3 delays to fix bugs and polish the final product, they may have gotten away with it being a bit broken at release. I really can't see this having a large fanbase and longevity like Forza or GT.

Rare White Ape
May 27th, 2015, 04:17 PM
It's got so much going for it that's been overshadowed by the bugs.

And it lacks body kits and turbos and the ability to paint your brake calipers (a whole update for GT6 brought this feature. Woo!).

But if you can get past that, boil it right down to the core of the game, it has something that GT (and possibly Forza, but I haven't payed FM5 to comment) sorely lacks, and that's a screaming recreation of motorsport with proper rules and that pure intensity of driving a bona-fide racing car in a race.

I've found it to be a game that's boring if you're leading a race, because there's no cars to try and pass.

I had fun here a few days ago. I literally pass only three cars in the entire race. Awesome. As. Fuck.


http://youtu.be/4fs7FBcN2go

Yobbo NZ
May 27th, 2015, 06:58 PM
You're right,the basis is there to make a good game,but overall,it seems rather rushed for 4 years development.

Yobbo NZ
May 28th, 2015, 02:42 AM
Xbox patch is up,going to try it out now and see what happens.

Edit- fanfuckingtastic! Driving a Grp5 BMW around Oulton Park was sensational, they've nailed the controls now.

Freude am Fahren
May 28th, 2015, 01:09 PM
:up: good to hear.

They need to make it possible to save setups.

Rare White Ape
May 29th, 2015, 01:10 AM
Hooray!

8400RPM
May 29th, 2015, 05:51 AM
Oh yeah, much better now with the patch. Now I can get back into career mode again. Sweet.

Rare White Ape
June 9th, 2015, 04:13 AM
There's a DLC pack out now. The price of a hamburger will get you five cars:

BMW V12 LMR
Bentley EXP Speed 8
Bentley Continental GT GT3
McLaren F1 GTR Long Tail
Mercedes-Benz CLK-LM

Big thumbs up here from me.

Kchrpm
June 9th, 2015, 05:08 AM
Mmm, Long Tail :up: MMMM V12 LMR!

Freude am Fahren
June 9th, 2015, 09:42 AM
CLK LM, BMW V12 LMR, F1 Long tail :up: Late 90's GT1's are a great class of cars. Nicely timed with the race this weekend. No mistake, I'm sure.

Also anyone pre-order from PC when they said you'd get that one three car pack (including the Zonda Cinque) and not get it? It seems it was a mistake to say that we'd get it, but they should honor it.

Rare White Ape
June 9th, 2015, 01:08 PM
Dunno about PC but the PS4 car pack was a butch to redeem.

It came with a redemption code but it wasn't a normal old PSN code, it had to be put through Bandai Namco's website first.

Freude am Fahren
June 11th, 2015, 07:37 PM
Newest patch is out for PC. Seems even buggier :|

Rare White Ape
June 12th, 2015, 01:18 AM
Damn. In what way(s)? PS4 patch is live too. I hope it's fine.

Also I've tried the Bentley Conti GT3.

It's a bit silly.

I mean it handles fine and everything but holy shit it's fast for a car that size. It has no right being that quick. It's not as easy to go fast in as the other GT3s because of its bulk, but it just gets up and motors down the straights.

It's probably my favorite car this week, because of how ludicrous it is.

And I thought my hi-fi speakers were going to explode the first time I drive it. Highly recommended, even without a subwoofer :up:

Freude am Fahren
June 12th, 2015, 08:20 AM
I've been having long load times for every session (one time it just stayed on the loading screen for like 5 minutes before I gave up). Not frozen, as the music plays and tips cycle, just sits there. I've done mainly multiplayer since the update, and had three crashes (not sure of the error, since the only way to get away from the black screen is to hit enter or space bar to clear the error dialogue, at which point the game exits). I've joined a couple sessions, but was stuck in the garage with only the lobby and exit options unlocked. Couple of races cars were randomly thrown some where on the grid including on top of another car.

I had about 50% success rate last night of actually starting sessions.

Freude am Fahren
June 12th, 2015, 08:24 AM
The Bentley is fun, but it's gearing is too short. It tops out around 160 on the longest settings. And it gets to that speed plenty quick, so you'll be topping out and getting passed at places like Nordschleife and Le Mans. It is also the best sounding car in the game now. I did have the sub on, but very low. Time to add the GT-R GT3 though (I hope they can, or is there a PD/Nission issue?). They could get rid of all the other cars but the GT3's and this game would still be worth it (if they can get the kinks out).

stephenb
June 12th, 2015, 11:11 AM
Some people just have too much time on their hands! just kidding
http://www.projectcarsgame.com/home/project-cars-louder-than-words-video-trailer

Rare White Ape
June 15th, 2015, 02:50 AM
The GT3s are great, but I've been having a shiiiitload of fun driving the smaller open wheel classes (I've not even tried Formula B yet, Formula C is just too good, while Formula A is just a wee bit on the mad side for me) as well as the prototypes: LMP900, Gr.C, LM P1 and P2.

Go online and most of the hosts pick GT3 and my eyes just glaze over.

Basically if it's got no roof and a set of slicks I'm all over it like a cat in heat.

Freude am Fahren
June 16th, 2015, 03:48 PM
So I just got DQ'd after winning a race at Le Mans in an LMP2. I think it was because I didn't have a enough fuel for the AI to get around back to the pits :(

Kchrpm
June 16th, 2015, 05:15 PM
That's a weird requirement.

Rare White Ape
June 18th, 2015, 03:43 AM
Check this out:

Trailer for legendary car pack, which came out last week. Skip to 25 secs.


https://youtu.be/hd9FX4KNW2s

Two Audi R8s following the Bentley and BMW at Spa.

More info, found on the mobile version of the PCars website:


Our free car this month is the Audi A1 Quattro.
The first track expansion releasing in July is Audi Ruapuna Park which comes with five layouts of the New Zealand circuit along with three infamous Prototype and GT cars from the Audi racing heritage such as: Audi R18 E-Tron Quattro, Audi R8 LMP900 and Audi 90 IMSA GTO.

Yobbo NZ
June 18th, 2015, 07:52 PM
Ruapuna is a great track,shame they haven't got the 7 layouts it's capable of.Hoping they get it right.
From the look of the forums,patch 1.4 seems to have introduced more Bugs to the xbox version, flat tyres leaving the pits is one...Got to wonder if they hired Stevie Wonder as a play tester.

SkylineObsession
June 18th, 2015, 09:59 PM
Might be worth buying just to race on a home track. ;)

Well, it's five hours away from me, and there are three others within 4 hours of me, but still.

Yobbo NZ
June 18th, 2015, 10:06 PM
How do you take 5 hours to drive to ChCh from Dunedin is beyond me! 3h20m is the best non stop drive I managed.

SkylineObsession
June 18th, 2015, 11:21 PM
Well, maybe fourish hours. ;)
It just seems like it takes forever due to the long boring straights on the Canterbury Plains.

Tom Servo
June 19th, 2015, 09:32 AM
Project CARS is 40% off ($29.99 in the US) on Steam until 10PM PDT today.

Tom Servo
June 22nd, 2015, 09:03 AM
With nowhere to mount my wheel at the moment, I've been trying out the PC version with a 360 controller. I am finding the karts to be nearly impossible to drive well. Also running into the same thing others have mentioned - I'll be doing a rolling start and by the time I'm given control, a few cars that are supposed to be behind me are already well in front.

Definitely finding it to be quite frustrating at the moment, though...

Kchrpm
June 22nd, 2015, 10:17 AM
Sign up now to join the funding/development team for the sequel: http://www.wmdportal.com/projectnews/announcing-project-cars-2-sign-up-now/


THE PROJECT CARS 2 VISION

PRO RACING. ANYTIME. ANYWHERE.

THE LARGEST TRACK ROSTER EVER – 50 unique locations and 200+ courses including ‘loose surface racing’ on dirt, gravel, mud, and snow. All will have dynamic time of day and weather allowing you to play anytime, anywhere
THE WIDEST VARIETY OF MOTORSPORTS with 8 different disciplines now including Rallycross, Hillclimbs, and Touge. 200+ cars from over 40 different vehicle classes including never-before-seen Concepts and Banned Race Cars
CO-OP CAREER – Play as the Teammate Driver, Spotter, Driver Swap, or Co-Pilot. More choices, more opportunities, more strategy, greater risks and greater rewards
SEAMLESSLY CONNECTED – Socialize and compete via Online Track Days, have players from around the world take the place of AI-controlled drivers in your solo play, and get news updates on the Driver Network around you
PRO ESPORTS RACING – Skill & Behavioural-based matchmaking, create your own Online Racing Leagues, and Live Broadcast and Spectator functionality
YOUR HOME FOR RACING – Your own personal, customisable Test Track to tune and test your cars. Invite others to showcase your passion for racing and learn race craft and engineering with the Project CARS Academy
Project CARS 2 will be released for the PC, Sony’s Playstation 4, Microsoft’s Xbox One and Steam OS.

pl8ster
June 22nd, 2015, 10:26 AM
I got this for Father's Day (PS4) and have been playing with the PS4 controller - started Career mode with the karts and it took me a while to get the hang of it. I figured I'd start on the middle difficulty level, but that's quickly become too easy. I'm guessing that the later classes probably become more difficult? Some of the AI kart racers are completely idiotic, failing to fully accelerate at the start, dumb things like that.

I did some kind of invitational in a Porsche GT3 (?) at Brands Hatch in the rain and didn't fully understand how qualifying worked so ended up starting 30th (last) and ran out of time, managing 8th. The handling was hard to get a grip (ha!) on, but definitely seemed more arcadey than GT. The AI racers seemed a lot more skilled than the moving pylon kart racers I've been up against.

Could be a great game, but not sure how fulfilling it will be with the PS4 controller as my only option. So many other items on the list of things to buy, I just can't see buying a wheel at any point in the near future.

EDIT: I kind of sounded like a whiny bitch there, complaining about this game I got as a gift...I *am* enjoying working up through the ranks and I get a chuckle every time I see my "Eric Taylor" (Clear Eyes, Full Hearts, CAN'T LOSE) at the top of the leaderboard. Will have to try out the online portion as I saw RWA has this as well...

8400RPM
June 22nd, 2015, 01:42 PM
I having fun with most all the cars EXCEPT for the Karts, way too twitchy as they should be I guess. Maybe with a wheel they would be drivable.

pl8ster- more arcadey than GT? I'm surprised to hear that. I think it may seem that way because the grip levels are generally much higher since most of the car roster are racing cars. I have a much harder time putting together consistent laps in PCars than GT, and some of that is definitely due to ease of controller use but also I think PCars is a bit more realistic and raw and that much harder to keep the car on the track. Weight transfer in particular is much more pronounced in PCars, where choosing your line into bends that approach braking zones are quite tricky.

GreatScawt
June 22nd, 2015, 04:25 PM
Sign up now to join the funding/development team for the sequel: http://www.wmdportal.com/projectnews/announcing-project-cars-2-sign-up-now/

I was totally blown away by that... seems awfully soon. Especially considering that I don't find the game entirely playable on PC (my DFPro has almost no FFB and the game is just generally a little rough around the edges). But if you think about it, many sequels get worked on pretty quickly after an initial release by a small group. They are being very transparent, and I'm thinking that may be a double-edged sword.

Rare White Ape
June 22nd, 2015, 11:43 PM
I having fun with most all the cars EXCEPT for the Karts, way too twitchy as they should be I guess. Maybe with a wheel they would be drivable.

Have you tried them since the 1.4 update? I did the initial career mode seasons with the karts but got out of them as soon as possible. Then last week a host set up a kart race at Dubai, and I thought I'd smoke my opponents since not many people drive karts, then... nup. I had trouble even getting them to turn.

I don't know how to explain it; the car feels like the steering limits have been severely restricted. They're still darty just off centre (while trying to drive in a straight line) but trying to put them into a tight turn is like trying to drive the USS George W. Bush into a mountain creek. It doesn't feel like understeer at all.

Tom Servo
June 25th, 2015, 12:30 PM
Holy shit, did it take me forever to find the AI difficulty setting in the career mode races. Between knocking that down slightly and then changing to controller setting 2, I can actually get somewhere in those stupid carts now.

Freude am Fahren
June 25th, 2015, 12:37 PM
Yeah, the karts are a pain in the ass, even with a wheel. Then the second series I ran was the Caterhams, which was a joke. Even at 100% AI, I was 2-3sec a lap quicker. Some of the cars it seems like once you get to a ceratin point with the AI, they don't get faster, just more aggressive dumb.

racerfink
June 28th, 2015, 08:56 PM
I keep getting the strange sensation I'm playing some other game, only it's even worse than I remember...

https://en.m.wikipedia.org/wiki/Race_Pro

Kchrpm
June 29th, 2015, 05:37 AM
I remember buying that game, and then never actually being able to control a car well enough to not spin out I think I bought the Mid-Ohio DLC for it and never completed a clean lap.

Freude am Fahren
June 30th, 2015, 05:43 PM
As good as this game can be, I'm about done with it. It's just so unpolished. Crashes, lagging, horrible AI at times, really pissing me off.

SkylineObsession
June 30th, 2015, 08:55 PM
Send it my way, wanna try it. ;)

Tom Servo
July 1st, 2015, 05:13 AM
Well, they did just release the 2.0 patch on the PC, I assume it's making it to consoles soon.

http://forum.projectcarsgame.com/showthread.php?32776-Project-CARS-All-Platforms-Upcoming-Patch-2-0-Release-notes

Blerpa
July 1st, 2015, 09:11 AM
I've mixed feelings about this: part of me regrets not have gotten it during the Steam sales when it was around 22 euro (also not going to spend 49 euro on a videogame - way too much for any game) so I missed the opportunity to have a GT-like game to have fun with using my X360 for Windows wireless joypad... and part of me feels better to not have spent money on this because of all the bugs and issues I've read about it.

I think my PC would have handled it fine (AMD A8 6500 quad core, 8GB DDR3, GTX 650Ti Boost OC 2GB, 27" Full HD monitor) but I was too afraid to waste money.

Point is, I tried Assetto Corsa... and that's a proper sim which needs a steering wheel and I can't be bothered to set mine every time I want to take a car for a spin, so Project Cars would have been more in line with my idea of a GTesque entertaining game.
Too bad... I suppose I can always wait for next Steam sales, but those are going to be next not before Christmas or around that time. Bummer.

novicius
July 1st, 2015, 09:46 AM
Bugginess may bring the sale sooner rather than later. #hope

Blerpa
July 1st, 2015, 11:36 AM
Also people are a bit bothered that they already announced the sequel of the game. That could also motivate some other sales, I suppose.

The359
August 1st, 2015, 11:57 AM
I picked this up as Drive Club, although free, is a bit silly. Hopefully not too many bugs, I havent done more than a race thus far as the rest of the game downloads, but it does feel very realistic. I might need to hook up a keyboard to use the full spectrum of button assignments since not all of them can be assigned to a controller.

OldTimer
August 3rd, 2015, 07:45 PM
I picked up my copy from an online game store on special and saved a few dollars. The game is buggy and more incomplete than I expected but has given some fun so far. The career mode is ... confusing, but when it works, it can be quite enjoyable. FFB is very heavy with my G27. I have the PC version running on a AMD A8 6600, 8GB RAM, 128GB SSD and GTX 750 Ti 2GB hooked to a 34" plasma TV and 27" VGA monitor (for adjusting settings etc). I am also using a G27 with my custom frame and using the FFB settings from the PCars forum. Still trying to get the FOV right and the game has a lot of adjustments built in with little in the way of useful guidance.
I put the game between iRacing and GT. It could be really good if they ever get professional about it. I am happy to have had enough fun to justify the purchase. Beware of the wet weather in career mode though, it's way overdone in my opinion and has ruined more than a few races for me.

Rare White Ape
August 3rd, 2015, 10:58 PM
Have you updated it with the latest patches? It's a lot better after having fixed quite a few issues which should have never made it to release.

OldTimer
August 6th, 2015, 10:03 PM
Yeah, updated to 2.5. I am just a little disappointed with so many menu options titled 'Coming soon ...'. Also a lot of comment on forums about bugs with tire selection etc, etc , etc. That being said, I have been having some fun with it and fell it was worth the purchase. It would be nice if the online lobbies provide some action but the general consensus is that casual online racing is to be avoided due to all the kids creating mischief and generally ruining everyone's races.

Rare White Ape
August 7th, 2015, 01:39 AM
Yeah. I got that with the console kiddies.

My experience improved outta sight when I joined the PCars forum and started adding locals who wanted to race casually but cleanly.

Kchrpm
March 3rd, 2016, 08:46 AM
http://www.projectcarsgame.com/home/announcing-project-cars-game-of-the-year-edition

Game of the Year edition: 50 extra cars, 4 extra tracks, more.

Yobbo NZ
March 3rd, 2016, 12:45 PM
Bugs and all....

GreatScawt
March 3rd, 2016, 04:32 PM
What a friggin colossal waste of money this game was.

Yobbo NZ
March 3rd, 2016, 05:22 PM
I bought it on release,put up with twitchy controls,gave it the benefit of the doubt . Haven't touched it in ages. "Oh but it's a sim,it's ment to be hard".If they can't put some kind of dampening on for controller users to make the game somewhat playable,then they've failed and they have failed.But the very small blind faithful keep praising it's simworthyness.

Rare White Ape
May 27th, 2016, 05:53 PM
I liked a Facebook fan page for this game back when it came out, but hardly engaged with it. I've also not played the game much since the first two months it was available.

This morning I see a post from the fan page saying they were giving away a PS Store code for a free On Demand Pack courtesy of Bandai Namco Games, which contains ALL of the DLC released for the game. I cut and pasted the code into my PlayStation app on the phone and redeemed it. Cool!

I thought it was a multiple-use code, for followers of the page. But no, I've redeemed a one-time-use code for a game I hardly play, yoinked from a PCars supporters page and I feel kinda guilty about it :lol: <- nervous laughter

But hey the new tracks are nice and the new cars are nice. Thanks Bandai Namco :up:

GreatScawt
May 27th, 2016, 11:17 PM
Haha, sweet! Good for you. No ragrets.

I still maintain that this game was a huge waste for me. The beta for Forza 6 Apex is prettier and has held my interest longer.

Rare White Ape
January 30th, 2017, 11:47 AM
Leaked trailer footage for Project CARS 2 has surfaced.

Video here: https://youtu.be/MNhZN9W3QKM

Extra info here:
https://www.gtplanet.net/leaked-project-cars-2-trailer-reveals-porsche-rallycross-trucks-more/?utm_content=buffer3ba5c&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer

dodint
January 30th, 2017, 12:12 PM
Hmmm.

Tom Servo
January 30th, 2017, 03:53 PM
I'll wait until people can confirm the controls actually work before I get too excited.

Yobbo NZ
January 30th, 2017, 04:16 PM
Haven't tried with the controller for a while as I've had a wheel since before Christmas....which is fantastic to use with Project Cars by the way.
The controller was, at last attempts, still very messy and twitchy.
A shame, as it could have had a good audience with the more serious Forza crowd coming into this game wanting more realism. But it seems SMS didn't want to fix it.
Hopinh PC2 will improve things, but they may have been burnt by the lack of a controller friendly game to make that a sucess.

balki
January 31st, 2017, 05:35 AM
From another thread (XBL or something)

Project Cars is going to be the Games with Gold free game from Feb 16th thru March 15th. :)

dodint
January 31st, 2017, 06:16 AM
I was under the impression that Project Cars was to be a static platform like iRacing, where the game will expand based on the packs that were released over the years. My buy-in to it was predicated on the idea that it would be the only release on the PS4. The existence of a PC2 at all is a betrayal to my expectations.

GreatScawt
January 31st, 2017, 09:12 AM
I was completely underwhelmed by PC. Just, meh. It lacked that something. Like it didn't have any character to it. Maybe I didn't give it enough of a chance.

Rare White Ape
January 31st, 2017, 11:57 AM
Well I enjoyed it, yep, even with a game pad. I never got very far through the career mode so I spent most of my time setting up GT3, LM and F3 races for myself. I spent about a month playing it online a few evenings a week, which is a lot because my online peak days are behind me, and games usually only last until the end credits roll these days.

dodint
January 31st, 2017, 12:01 PM
I liked it a lot, it just always left me wanting more cars and tracks. But, I'm greedy like that.

Kchrpm
February 15th, 2017, 09:43 AM
https://www.reddit.com/r/xboxone/comments/5u86ch/psa_if_your_using_a_controller_with_project_cars/


Originally when Project Cars was released it was unplayable with a Controller. Since release the developers worked hard to patch it. But you have still got to set up some settings;
In the controller settings menu;
|•Mode 3 |• Feedback = 80 |•Steering Deadzone = 10 (or lower. Adjust to your liking!) |•Steering Sensitivity = 0
LEAVE THE OTHERS AS THEY ARE

racerfink
February 16th, 2017, 05:06 AM
Dl'd this morning, in an attempt to give PCars a 2nd chance. A lot can happen in two years.

In the opening title movie, the sound cuts in and out every second. Not a good start...

balki
February 16th, 2017, 05:13 AM
how big was the download?

racerfink
February 16th, 2017, 05:14 AM
What's up with the 10frames/sec? I don't remember it being this bad.

racerfink
February 16th, 2017, 05:15 AM
24.6gb

racerfink
February 16th, 2017, 05:26 AM
Error message about sign in change, and was returned to title screen...

balki
February 16th, 2017, 05:30 AM
who was the guy that would DL demos and then delete the shortly thereafter?

Kchrpm
February 16th, 2017, 05:38 AM
Cam.

dodint
February 16th, 2017, 06:34 AM
I just see a stream of posts saying why console gaming is easier than PC gaming.

balki
February 16th, 2017, 08:11 AM
it's certainly easier to just Cam it on a console rather than spend half a weekend with drivers and setting to end up with the same result.

dodint
February 16th, 2017, 08:17 AM
I guess because I have iRacing I don't look to Project Cars on the PC. I like to just turn it on and hop into the car and start lapping on the PS4.

Cam
February 16th, 2017, 09:08 AM
If Project Cars sucks on the Xbone (I'm still downloading it), you could play Rocket League for free this week-end. :D

Kchrpm
February 16th, 2017, 09:10 AM
And NBA 2K17. I can relive the Suns abysmal season, this time in throwback black jerseys!

Cam
February 16th, 2017, 06:57 PM
Holy potatoes, the controls are twitchy, at least in the karts. I think it will be better once I become accustomed to the controls. I started my career in karts and only did a few races. I did not see any glitches like others have mentioned. I am interested for now. I think I may be playing Rocket League this week-end. :)

Yobbo NZ
February 16th, 2017, 07:22 PM
Even with a wheel, I've found the smaller karts to be extremely sensitive.
Haven't come back to the superkarts as yet.But they were bearable with a controller at least.

Rare White Ape
February 16th, 2017, 07:27 PM
My favourite car to race is the Formula 3 knockoff class. They're fast and fun and easy to control. Set your AI opponents to 7 or 8 for a great challenge.

Kchrpm
February 17th, 2017, 05:58 AM
Drove a McLaren F1 at LeMans. Was surprised at the lack of braking markers. Both normal and assisted steering were bad for controller use. Haven't decided if I'll bother trying to get comfortable with it, considering my time will be reserved for other things in two weeks.

21Kid
February 17th, 2017, 07:01 AM
I dl'd it... But, it sounds like it's not even worth trying it.

Kchrpm
February 17th, 2017, 07:03 AM
If your download wasn't buggy, it's definitely worth trying, the controller steering is just very different from the default in Forza. If you use simulation steering or a wheel, it should be an easier transition.

racerfink
February 17th, 2017, 04:36 PM
Trying so hard to like this game, but the handling model is so bad. I can't dial the suspension in enough to keep a Clio Cup car from swapping ends when the front wheels are barely turned and you breathe on the brakes. I've even resorted to ABS, and it's no help. So far, it's been much easier to drive the LMP car at the beginning, than any other car, and that should not be the case.

Trying to race a Ford Cortina at Road America was frustrating as hell. Had to run TCS to keep the backend from coming around in almost every corner, despite setting the car up with a tremendous push to try and get rid of the problem.

Cam
February 17th, 2017, 05:03 PM
Wow, I'm really having trouble driving this game too. Just testing the BMW 1 series around Road America was near impossible without spinning. I just touch the brakes and I can't tell if I'm locking up the tires or what. The controller is vibrating and the car is not slowing down. It seemed I was getting a door slapper out of every corner that I can't recover from.

Not too impressed so far. :|

dodint
February 17th, 2017, 08:28 PM
I wonder if the XBox model is fucked or something. The only car I can't control well is the old BMW turbo gt car.


https://www.youtube.com/watch?v=Hhh-zflx8kY

That vid is me at Spa in the C7R in different conditions and it handled well. Especially considering I am terrible.

Fiat500
February 18th, 2017, 09:29 AM
I've been trying to come to terms with it while the new-game-itis is strong.

I found this one on another forum, it doesn't work too bad.
Bear in mind that I think you need to account for tyre temperatures in the first couple of corners, and generally be gentle with the inputs.

2250

I noticed Snetterton was among the tracks, and immediately flashed back to the early TOCA games, then realised this game kind of reminds me of those. Which makes it easier to persevere.

Also, have a look at the "Sakitto" track, I wish Forza would include it. :lol:

dodint
February 18th, 2017, 10:01 AM
I bought the complete DLC pack last night. The '66 Mustang is as hard as the BMW 320. But the McLaren F1 long tail handles on rails. Just something about those older cars makes them a handful.

The Mustang Cobra Trans Am car is a hoot, but hard as hell to see out of. It has that goofy roll cage in front of the driver.

Cam
February 18th, 2017, 02:09 PM
Deleted.

SkylineObsession
February 18th, 2017, 08:30 PM
Deleted.

:lol:

dodint
February 18th, 2017, 08:42 PM
Just went down a rabbit hole and played for like 4 hours which is incredible for me. The first lap is so slick but when the tires green in it gets a lot easier.

Rare White Ape
February 18th, 2017, 10:08 PM
I'm a bit bummed that some of you aren't having the best time with this game. I loved it when it was new and had a lot of good races with it, some of which I will share with you below.

I ended up liking my racing with almost no on screen UI or map, with only the car's dash and mirrors to guide me. I also raced in the driver's view and turned off the on screen man-arms so as not to distract me too much with the twitchy steering inputs. I'd love the opportunity to try the game with a proper steering wheel setup.

Here's a hectic Ruf-only race at the bumpy Oulton Park.


https://www.youtube.com/watch?v=fFozGiE8eCI

And an equally ridiculous night time lap of the Nurburgring against a field of GT3 cars. That Audi with CATCH ME IF U CAN! on the rear wing was taunting me the whole way. I nearly cashed it on the ousside on one corner. Boom.

https://www.youtube.com/watch?v=4fs7FBcN2go

This is a race against some online monkeys. I found a bunch of Aussies that played so the lag wasn't too bad. Ding-dong bare knuckle battle against a BMW ensued.

https://www.youtube.com/watch?v=ueu6NI9caRU

And lastly, a nice short video of a scintillating hotlap in a Formula C at Snetterton.


https://www.youtube.com/watch?v=gUAld69r5Gs

dodint
February 18th, 2017, 10:53 PM
I race from the in car as well, unless it's a kart event.

The helmet cam is a very cool idea but overkill.

SkylineObsession
February 20th, 2017, 12:58 AM
I'm not sure how i feel about it. Started off in a karting career but got bored after 6 events (to April or so?) so made a new profile and selected the Clio cup but gave up on that before i started and instead opted to try out free drive mode in a McLaren P1 around Bathurst and a few TOCA 2 tracks and the USA motorway one.

Then switched to a RUF, went on the Azure point to point long track, made it 40% through and gave up (well, my engine was blown and was missing the hood and nearly the rear bumper, but still).

With recommended controller settings it's still twitchy and slow to respond sometimes and yadda yadda. I can see the appeal i suppose, but i'd prefer more mainstream ones like GT and Forza so far.

I dunno, just bloody glad i didn't pay for it at this point. Haven't fully given up yet, so that's something at least. I also skipped all/most of the tutorial things where the lady reads stuff on the bottom of the screen, but i'm sure i haven't missed anything important.

EDIT: Sometimes get loading times of 30-60 seconds or more JUST by going into a menu in Options (like Controller settings, Audio, Display etc) and even if i back out straight away without adjusting anything, it takes half a minute or over a minute to get back to the previous menu.

And when i started at the back of the field (before i adjusted AI difficulty - to 0/easiest possible, and changed controller settings) in a kart race one time, this happened;

http://xboxclips.com/Mangosaurus/dd4bda70-4a95-44fb-9fb9-3afbf13c5d39/

Couldn't do anything until the race started. Restarted 2-3 times and same thing each time...

racerfink
February 22nd, 2017, 04:42 AM
So... been putting in quite a bit of time with this game in the last week. Finding the right controller settings goes a long way. I just finished my second full season, and have been doing lots of filler races seasons.

The first season was in a Clio Cup car. I need to go back now that I've learned more about what they think suspension changes do. Tough car to drive fast, as it likes to swap ends.

The 2nd season was in a Ginetta G40 Junior. A car that should handle like a dream. Lightweight, low hp, and slicks, but tends to spin out under power coming out of corners. Managed to come up with a pretty good setup, abd even found out how to save a base setup so that I didn't have to put a tune in the car every single time I went to a new track.

After winning that championship, I got invitations for a shifter kart series, a vintage series, and a Road 'D' Entry series, which was essentially a Caterham spec series. The Escort 1600RS is a bit of a handful, but I'm slowly zeroing in on what it likes, and the Caterham has been fun. The 125 shifter kart, after reading almost every negative comment about it here and elsewhere, has been quite fun to run as well. Maybe I just hit on a setup right away, but I seem to be able to run pretty well with it.

We need to run a few races one if these night so I can see how online is.

dodint
February 22nd, 2017, 04:51 AM
Yeah, having it pop up here has me back in it full time. Been racing at least an hour every night the last few nights. My progression has been different, though. I spent the whole first season running the BMW 320D series (which is awesome now that I've learned it), and a stupid 125cc Shifter Kart series that I loathe but won.
Been doing some club race events on the side and some of them are bonkers. I didn't look at the track and selected the Audi R8 LM prepped car for an Audi club day, turns out it was on a .74mi 6 turn club track, whoops. :lol: 34 second laps.

Really enjoying it though. Hoping the Kart championship gets me noticed by a junior open wheel team soon, though I'm pointing my career towards GT cars so who knows.

racerfink
February 25th, 2017, 07:55 PM
Have found a pretty workable set-up for the Grp5 BMW 320 turbo. Able to run it with no tcs or abs, although the one race at Donnington where it rained for three laps, then poured on the last lap cost me a win since the ai can run in a downpour better than I can on slicks.

*A little more tweaking, and it's at 1:05.790 at Silverstone Intl.

Kchrpm
March 21st, 2017, 10:39 AM
COTA shown for PCars 2 :up:

dodint
March 21st, 2017, 11:00 AM
Not trolling, just curious if you think PCars 2 will come to Switch? I assume not but they pretended they were coming to Wii U so I'm curious if they've said either way.

Kchrpm
March 21st, 2017, 11:12 AM
They've already said no. I genuinely believe them when they said they had all intentions of coming to the Wii U, but when they got their new tire model that far outpaced the capabilities of the Wii U that it became more important to implement that tire model than to have a Wii U version. My assumption is that tire model also won't work on the Switch.

dodint
March 21st, 2017, 12:07 PM
Ah, thanks. I didn't know that was the specific reason why they backed off.

Kchrpm
March 21st, 2017, 12:25 PM
That was the explanation they gave. One of the leads said in the forums, in an ELI5 way, that the tire model took 3 processor cores to compute in real time. For the XBox One and PS4, with 8 core CPUs, that wasn't a problem. For the Wii U, that's it, it only has 3 CPU cores. When they had originally said that they had the game running "well" on the Wii U and just needed optimization, it was on a simpler, 1-core model. I'm sure the details are more complicated than that, but it seems reasonable and would definitely be a show stopper.

*checks*

The Switch is likely a 4+4 big.LITTLE setup, aka 4 fast cores and 4 battery savers for doing minor functionality.

Rare White Ape
March 21st, 2017, 11:39 PM
Yeah nah modern racing sims wouldn't be a fit for Switch at all. It could easily do something to the level of Forza 4 or GT6 but you'd be pushing it if you wanted a proper full bones sim on Switch.

Kchrpm
March 22nd, 2017, 05:48 AM
I'm hoping EA decides to do something with the Real Racing series. They already have the engine and assets designed for the Tegra.

racerfink
April 9th, 2017, 10:10 AM
Played online for the first time last night. GT3 cars on mostly the tracks they run on. For some reason, I started dead last every single time in my buddies lobby. Getting through traffic was a chore on the narrow tracks, but when I did quickly, I could run fast times with stock tunes.

We need to set up a race some weekend with a couple of practice sessions, qualifying, and race.

Tom Servo
April 22nd, 2017, 11:28 AM
This may be a stupid question, but here goes. My wife wanted to check out what it's like at Monza in the Formula A using the Oculus Rift, but she's not much for the actual driving. So, I threw together a 5 lap race and actually had a really fun race with lots of dicing around with the AI cars. Then I went to show her the replay of it.

None of the AI cars moved. I launched off the line and they all stayed there for all five laps. My car just drove straight through all of them.

Am I missing some setting that includes the other cars in replays?

stephenb
April 23rd, 2017, 04:28 AM
The replays do suffer from random bugs, looks like you may have got unlucky. Don't think I've had that happen to me.

dodint
April 23rd, 2017, 01:39 PM
My wife wanted to check out what it's like at Monza in the Formula A using the Oculus Rift...

Not that you needed reminding but...she's awesome.

Tom Servo
May 5th, 2017, 06:39 PM
She is, and we got the replay to work this time. She sat in the driver's seat for three laps and it was pretty goddamn cool. I'm now trying to get her to watch a BMW Z4 GT3 race at Laguna.

racerfink
May 6th, 2017, 12:16 PM
Ran a couple of GT3 races online today. The first one was at Laguna Seca. 1 hour practice (I joined with 35 mins left), and a 15 min qualifying. All that for a 5 min race. Qualified 8th, finished 6th, after being hit from behind by an early starter while sitting on the grid.

The 2nd race was a 2hr at Spa. Joined with 8 mins left in the only practice session. Had the beginnings of a tune for Spa on the Caddy ATS-V.r, but it was loose. Changed it around some before I ran out of time, but it certainly wasn't ideal. Started 9th of 12 (no qualifying), and by the time I exited Eau Rouge, I was 5th. After 45 mins, everybody but me and two other cars either quit or lagged out. I won by at least 12 laps, despite several unscheduled pit stops. It had started raining in some portions of the track, but still quite dry in most sections. To dry for intermediates, for sure.

Tom Servo
May 7th, 2017, 07:38 PM
I gotta try some online races, once I feel confident enough that I'm not going to plow into the back of everyone.

Tom Servo
May 8th, 2017, 03:11 PM
I did a few online races. I learned a few things.

1) There is no pause between the end of qualifying and the race (and you don't get to finish your flying lap, either). That means when you go to the restroom, you come back and everyone else is 30+ seconds ahead of you.

2) The Rift did actually make it easier (for me) to avoid crashes. It was easier for me to tell both tell how close I was to hitting a car and also to see cars beside me in corners.

3) The Rift made it really easy to look at scenery and then realize I was driving off the track while doing so.

I did okay out there today. I still ended up in one of those things where maybe 30% of the races I joined ended up actually being races. Most either fizzled out or once I got booted for no particular reason. The races I did run usually ended with me near the back of the pack, but that's only because 75% of the pack quit during the race and while being last, I nearly podiumed.

Still, was fun, and am looking forward to doing more of that.

Tom Servo
May 8th, 2017, 03:16 PM
Also, the "engine restart" button nearly feels like a hazing element. I qualified third in a Formula Renault race at Laguna but managed to get a little too aggressive coming out of the corkscrew and stalled the engine.

No button was mapped to "engine restart", and since for some ungodly reason both pcars and assetto corsa make you go all the way back out to the main menu to do button mapping, it meant the race was over for me.

Also, I feel like the second part of the corkscrew is one of those things that's flawed in every single sim. When I went there for Skip Barber, the instructors all told us that the corkscrew is famous, but anyone who told you it was famous for being difficult was full of shit. It's a standard left/right chicane, only you have a massive trough on exit so you basically have insane levels of grip as you exit it. I never even got marginally close to spinning coming out of the real corkscrew, but goddamn if I don't spin regularly coming out of any virtual one.

racerfink
May 8th, 2017, 07:41 PM
Most cars have a horrible set-up for MRLS on them, and require extensive tuning for the corkscrew. My ATS-V.r gets through there really well.

Rare White Ape
June 9th, 2017, 01:42 AM
Project CARS 2 has a release date: September 22.

I'm surprised that this series hasn't gotten much interest from the people here. It's a pretty good game! The sequel is bound to fix all the issues from the first game.

It'll also feature one of the best rosters of old racing cars that I've ever seen.

There's a trailer: https://youtu.be/EcJR5d-DJzs

Tom Servo
June 9th, 2017, 05:58 AM
I think the main problem was the controls if you didn't have a wheel. I still find it almost undriveable with a controller. It does VR better than most sims though, it's been a great one to play with the Rift.

Cam
June 9th, 2017, 06:03 AM
Yes, undriveable with the controller on Xbone. On a whim, I bought it for the PC without checking the performance requirements. My computer will not run it effectively.

GreatScawt
June 9th, 2017, 06:04 AM
Yeah, it took forever to get the controller to feel okay. And my wheel never felt right either. I briefly got into the campaign with the kart racing, but never bothered to keep going and make it past that.

21Kid
June 9th, 2017, 06:44 AM
I never even bothered because of all of the drive-ability issues mentioned by others.

novicius
June 9th, 2017, 07:18 AM
Same here -- plus my actual shit-level driving skill. :D

dodint
June 9th, 2017, 07:49 AM
I mentioned in chat the other day to Keith that normally I have a very good time with it, but I couldn't threshold brake at all in the C7.R at LeMans earlier this week. It was like a binary input, no nuance at all. Probably won't bother trying to adjust it out when the new title is due out in a few months AND I'm trying to get my iRacing rig rolling again.

Tom Servo
June 9th, 2017, 08:29 AM
The kart racing was just irritating as shit, and made the career mode wildly unpleasant. I think that probably hurt things too - most people's first impression of the game was a wholly awful one.

Fogelhund
June 9th, 2017, 08:46 AM
I didn't have any issues driving the stock cars at all in Project Cars. I quite enjoyed the GT4 level cars, throwing that Mustang around Watkins Glen is a pretty glorious time.

Rare White Ape
June 9th, 2017, 01:55 PM
Kart racing is shit in any game aside from Mario Kart. It's too bad that those who went straight into that without trying any other cars missed out on the wider scope of the game.

dodint
June 9th, 2017, 04:42 PM
Kart racing is shit in any game aside from Mario Kart. It's too bad that those who went straight into that without trying any other cars missed out on the wider scope of the game.

This is me. Never progressed into any higher open wheel because karting is the suck.

Rare White Ape
June 9th, 2017, 11:19 PM
I had a ton of fun driving the Formula C cars, which I might have mentioned wayyyy back in this thread somewhere. If you get the chance to play it again, I'd recommend you give them a go.

Tom Servo
June 10th, 2017, 02:57 PM
I tried to do a little online racing, but most of the races were private. I do, however, really enjoy taking the R18 around Le Mans.

21Kid
June 12th, 2017, 01:02 PM
Maybe I'll try it... Weren't there recommended controller settings somewhere to make it less painful?

Fiat500
June 15th, 2017, 02:00 AM
I posted some controller settings earlier, and have tried several others, none of them good enough to make the game playable with a controller to me. :-(

Fiat500
June 18th, 2017, 03:31 AM
Also, I've been waiting for Slightly Mad to fix the controller handling issues since 2009's NFS Shift, so I don't have high hopes for the sequel to Project Cars either.
Which is sad, because it could be so much fun with all the classes, and should be an easy thing to fix, one presumes.

Kchrpm
July 18th, 2017, 03:15 PM
From the sequel


https://www.youtube.com/watch?v=iC1waZU2TWo

Rare White Ape
July 18th, 2017, 06:27 PM
Man that is boss.

21Kid
July 19th, 2017, 07:54 AM
I couldn't even control the cars on a normal track, let alone in the rain. Did they actually improve it that much?

Kchrpm
July 19th, 2017, 08:10 AM
I don't know how much it's been improved, but this video is of someone "Drifting with the XBox One Controller (https://www.reddit.com/r/pcars/comments/6ngqsc/project_cars_2_drifting_with_the_xbox_one/)"


https://www.youtube.com/watch?v=cjv4Nxi1eJg

Also, lots of nice info: https://pretendracecars.net/2017/07/16/the-project-cars-2-july-status-update/


Driving-wise, I still have to reiterate that it feels like a polished, complete version of rFactor 2, albeit with significantly better force feedback.

---------

Comparing on-board footage is also extremely gratifying as well; there have been a few times where out of my own curiosity I’ve synced up a Le Mans or Daytona Road Course lap of mine with the real life track record, and it’s not just the lap time that’s accurate; it’s the line, the pitch & attitude of the vehicle.

---------

Personally, I think a lot of people are going to be surprised because it just doesn’t drive like the original game in the slightest;

---------

Project CARS 2 allows you to consult a virtual crew chief within the garage menu that will make tweaks via what’s more or less a text adventure format.

You first pick the category you feel is worth exploring, and are then asked a series of multiple choice questions regarding car handling, before the crew chief offers a selection of changes that can be implemented with the click of a button.

---------

The motorsport preset functionality will basically allow IndyCar fans to boot up the game and immediately have the single player portion tailored to an authentic IndyCar experience, while WEC or Blancpain GT3 enthusiasts can treat Project CARS 2 as primarily an endurance racing simulator.

Tom Servo
August 4th, 2017, 09:01 AM
Sounds like PC2 will have the old Spa layout, which was one of my favorite tracks to drive in GPL. That alone will sell it for me, I think.

https://www.trueachievements.com/n29186/project-cars-2-reveals-classic-spa-in-all-of-its-former-glory