Since my cousins' lil' gaming crew picked this arcadey title up, I also digitally downloaded this title + DLC for $16.50. #ouch
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Hmm. How much of this game rips off the original Forza Horizon? 60%? 75%?
Short of missing the Forza Festival, this game feels very "Horizon + Cops & Weapons" to me initially. Maybe it'd be different if I had opted to play as a Copper first? Regardless, there's a big world map with challenges of all sorts on it (like in Horizon), the roads have wide gutters but definite barriers, and it all has a similar Horizon scale to it.
(I make the distinction between Forza Horizon and Test Drive: Unlimited here because of the nature of the challenges themselves. There are things like racing a train, crazy jumps, etc.)
Now, it's not a bad racing game so far; for a 1st wave "next console gen" title the graphics are definitely nice (1080p/30fps on both consoles), very nice environmental effects, the car models look good and interestingly enough they look dirty/gritty in your Garage vs supa-shiny. The "Hot Pursuit + Most Wanted" elements are fun in a Mario Kart kinda way: you can equip various weapons onto your cars as well as select simple paint and pre-made graphic choices. It's all quick 'n' dirty and gets you back out on the road in a lot less time than Forza.
Handling-wise, it's... arcadey. Simplified. More PGR than Ridge Racer but not PGR2 levels of sweetness. All of the cars I've driven so far handle fairly similarly: drive hard into a corner, let off and/or brake hard and it's only when you mash the gas will the car magically hook up and tighten your line. Kinda counter-intuitive? Or rewards courageous corner-blowin-in-the-real-world viddy gamin'? #shrug
So... not worth $60 (to me). Worth $16.50? Yeah, I think so.