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Thread: Gran Turismo Sport

  1. #221
    I spent a few hours more than I expected tonight, just playing around seeing all the cool things you can do (mostly outside of the car although rallying with the DualShock Air Steering was kinda fun once I stopped crashing so often). Livery editor (I suck ), photomode, scapes, sharing within GT:S, car demos, etc. Having a good look around at all the things you can do.

    It's sooooo beautiful.

    Sounds are way better. Have to dig in more to the driving aspect of the game but my rally Hyundai in replays was spine tingling when the car got close to the camera. I'm sure a good HI-FI helps (with volume turned up). Even the menu/racing music is improved over any previous GT.

    Wonder what it'd be like on a 4K HDR TV and PS4 Pro.

    Anyway, I shared some Photomode and Scapes experiments within GT Sport's social sharing network. Haven't figured out how to post content here yet; I'm sure I will. It looks like PS4 has a different friends list from PS3 'cause I'm down a lot of friends from the GT6 days. Add me back on PS4 if ya haven't: GTXf_CudaMan

    One weird thing: I couldn't figure out how to exit the game. The manual save never worked, so here's hoping auto save did the job and simply putting the PS4 in rest mode was the right thing to do.

  2. #222
    Administrator dodint's Avatar
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    I saw you pop online so at least some of the PS3 crowd is still intact.

  3. #223
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    Been playing around with the livery editor some more. I won the Huracan GT3 by completing the driving challenges - a 30 lap race!

    The trickiest part for me is getting used to the different camera controls and editing functions that are a little bit different to what Forza does. You have to hold R1 to move the camera, otherwise you'll end up changing the shape of your layer, and there is no fine step controls of anything - if you accidentally rotate (with L2/R2) when you want to zoom (hold R1+L2/R2) there will be no way for you to get back to the angle you wanted as there's no degree control as far as I can tell, so be careful! I haven't had much of a go using basic shapes yet, but I do know the functions there are different, too. Another learning curve...

    There are many plusses this time, as you can finally get up really close and personal with the car models in a GT game. The stock Pirelli slicks on the Lambo even include a bump mapped Pirelli logo on the sidewall.



    But don't like Pirellis? No problem! Just pick a different brand.



    Here's a look at some of the racing items you can add. Black or white window banners, a selection of different racing number styles, and you can even chuck your PSN ID on the roof with a flag. I wonder if certain cars will place them over the rear window.



    One of the major bugbears with these livery editors is the way they project images onto the body of the car. If you have a curvy body shape, such as a Porsche, or your mom, any logos will stretch horribly at the extreme angles where the body wraps around. I briefly mentioned the different projection styles yesterday, which largely fixes that problem, but there is one more issue which pops up a lot for me, and that's where a body panel might overlap another surface behind and you end up with it projecting through to the supposedly hidden area. It rears it's ugly head here.



    But GT has a solution, yes indeedy. Pull up a handy menu to limit where a sticker shows. You can limit angle and depth. Beaut!



    Other things:

    Mirroring is super simple. Just tell it to mirror on the reverse side. It'll work left-to-right, and it'll even work side-to-side if you have a sticker on the left side of the front bumper that you also want to have on the right, for example.

    I briefly saw some pop-up tool tip that mentioned uploading SVG files, so I hope that it means we can use high quality logos that we totally didn't steal from Google Images for our cars in the full game.

    You can click R3 and it will highlight the area you're working with, for instance if you're colouring an area and you don't know where the limit of that area is.

    When choosing which part of the body to paint (as in mirrors, wings, wheels, etc) there is an option called 'other', and it's where you can paint odd bits like the little winglets on the front splitter.

    And you have to upload a livery after you've saved it if you want to use it on your car. I guess this means it will be faster to download in an online race lobby, but you can't keep it to yourself if you want to play around with an unfinished design before sending it out into the world.

    So yeah, what a beautiful beast of a racing car. It doesn't take long to sticker up something that resembles a genuine racing design, even if it is a few logos on a plain white body.


  4. #224
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    You spent one sentence on a 30-lap race then wrote a whole story on the livery editor, you suck

  5. #225
    Administrator dodint's Avatar
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    I wasn't going to say it.

    Was totally thinking it though.

  6. #226
    Junior Potato
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    Well wait until you see what I did next:

    Boom. An hour later. Chucked on a few flashy looking triangles in the appropriate colours. Got meself a proper looking paint job.






  7. #227
    Administrator dodint's Avatar
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    Why is it snowing inside the bat cave?

  8. #228
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    Tricolore

  9. #229
    Corvette Enthusiast Kchrpm's Avatar
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    That livery editor sounds lovely
    Get that weak shit off my track

  10. #230
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    At least PD was honest with GT1-6 when they said The Real Driving Simulator and gave us shit AI/racing
    Do they still bill it as such, or is it GTS: the real automotive porn simulator for all your four-wheeled wank bank needs
    Last edited by balki; October 10th, 2017 at 08:15 AM.

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