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Thread: Gran Turismo Sport

  1. #231
    It's pretty much automotive porn. Driving is one aspect of it, not the only thing.

    RWA, that Castrol Lambo is killer! How long do you think that took? Probably a lot of it was figuring out how to use the editor. Those stripes add a lot to it.

    I created a livery to learn how to use the editor; it's basically just some stickers on a car. Learning to use shapes to create a stripe or something I envision in my head is something I'll have to learn if I'm to do anything cool like that.

  2. #232
    Junior Potato
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    Thanks It took me about two hours, but a lot of that was actually trying to decide where to put stuff. I’m nowhere near as advanced as I am with Forza’s editor, because I’m cautious about being too clumsy and accidentally screwing up a layer with its awkward camera controls. But I’ll get there.

    Quote Originally Posted by balki View Post
    At least PD was honest with GT1-6 when they said The Real Driving Simulator and gave us shit AI/racing
    Do they still bill it as such, or is it GTS: the real automotive porn simulator for all your four-wheeled wank bank needs
    This time it’s the Real Painting Simulator.

    And the AI will pass you if you give them an opening. They can be tough! But I think that rubber-banding is in full effect here.

    That 30 lap race puts you in the mid-engined Porsche 911 RSR and is a fuel conservation deal, where some cars run it rich and pit three times, while others run lean and pit twice. It’s up to you to figure out a strategy and beat them from 20th out of 30 cars. After more than a few instances of dodgems against some overzealous AI, I pitted again on lap 25 and came out 14 seconds behind the leader.

    I had a full tank of juice, super soft tires, and only five laps left, so I put it on the richest engine map and set about tear-arsing around the track like a beautiful maniac to make up time. I made up those 14 seconds in one lap, but burned fully half a tank. Once I was back in first I leaned it back to setting 3 or 4 to cruise to the end, but nek minnit I had four Bryans up my arse ready to pounce. So I did what I’d been doing for the whole race; following the leader, passing it in the same places (fast corners) but being passed by it in the same places (the straights) because it was running a richer fuel map. No matter what tyres I had on, or which fuel map I was using, they would match my lap time lap after lap, and just sit 1-5 tenths of a second in front of me ready to be passed in the exact same corner every time.

    On one lap I made a mistake and ran wide into the gravel and lost five seconds. That time would’ve put me five seconds ahead, surely. Nope. I caught up again and the same dance took place.
    Last edited by Rare White Ape; October 10th, 2017 at 12:28 PM.

  3. #233
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    Ugh, I wish you stopped at 30 car fields and fuel & tire strategies, you had me hooked

  4. #234
    Think online racing and matchmaking based on speed and etiquette.

  5. #235
    Corvette Enthusiast Kchrpm's Avatar
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    First detailed look/review I've seen of the Thrustmaster T-GT wheel. Seems it's nicer than previous Thrustmaster wheels, but not quite ready for the price bracket it is in.


  6. #236
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    Ahh I see you’ve found my wife’s YouTube channel.

  7. #237
    Expert daydreamer SkylineObsession's Avatar
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    It's getting REAL fvcking old hearing the same old complaints about GT's AI, to the point where it seems people are just doing it to troll/get a reaction (like this). Yes, it's not the best, but in recent years it had been getting better. And was great part way through GT5 or GT6's lifespan until they released an update that suddenly made them panic if you got too close, and brake to 'avoid' you driving alongside them.

    It has/had better AI than some games i had played at the time, but obviously not the best out there. There was an element of spatial awareness that was great about GT5 or GT6 (again, before the update was better) that they i think took a slightly different racing line if you were part/wholly alongside them etc etc which at the time i hadn't really seen in other games i was playing.

    As in most car games, the most fun you could have was online anyway.

  8. #238
    Bad Taste novicius's Avatar
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    Hey-hey! Pay ATTENTION: Skyline, get GT:S and start posting some sweet-ass pics!!

  9. #239
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    Bryan I figured out how to get raw screenshots out of GT Sport.

    You'll need a USB stick, go to My Library, look up your photos, and press triangle; in there you'll find the option to copy to external storage. It'll deposit a full 4K image for you.

    Open in new tab for 3840 x 2160.



    Up until now I've just been hitting the PS4 share button and uploading to Facebook, then linking it here. We can do this in the year of our Lord 2017, but for some reason the game thinks it's still 2007 so to get the full quality images you have to do it with extra steps like we did in GT4.

  10. #240
    Severed Member JoeW's Avatar
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    I downloaded the Beta yesterday, looked around for about 30mins and pre-ordered. I have been on PC1 since the beginning and got rid of my PS3 at that time...so I haven't been around a GT game in a couple years. This one is just beautiful...hoping they add more cars/tracks but I could just sit in the livery creator for days on end.

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