Super fast RAM is expensive, so ~$400 consoles never get as much as ~$1000 gaming PCs.
Super fast RAM is expensive, so ~$400 consoles never get as much as ~$1000 gaming PCs.
Get that weak shit off my track
Test Drive Le Mans on Dreamcast says "Hi!".
TDLM had dynamic time (though it never actually got dark, at midnight the sky would still be maroon), but did it have dynamic weather? I don't remember.
Edit: Checking old reviews, the weather was indeed dynamic
Last edited by Kchrpm; May 31st, 2016 at 07:33 AM.
Get that weak shit off my track
Fucking iRacing with it's awesome and clever dynamic grip system need not be mentioned here either. It's probably the best dynamic-anything available in a racing sim.
The main thread of my rant earlier was to point out how we get powerful new consoles that supposedly give developers the headroom to do anything they want to, yet we're still stuck with skimping on features just to achieve crazily detailed visuals at high frame rates. I would genuinely be happy with a slight bump in car model detail over GT6 rather than the giant leap we're getting now. GT6 graphics are OK, except for it being a jaggy mess with overly sharp aliasing.
PS4 has 16x the RAM of the PS3. Imagine what games would be like if they chose experience over graphics.
Good points.
They could do two versions of it, a 30fps 'everything' mode, and a 60fps 'eye candy' mode. Will never happen, but yeah.
Graphics are easier to sell than "realism/steering feel".
It was either 1 or 2,you unlocked an HD mode for 2? tracks at the end of the game.Pretty sure it was GT1,as I never managed to finish any after that.
Yeah I remember that. It was GT1, and I think you had to win the GT World Championship at the end of the main thread of career mode. You got no cars to race against and three tracks, stripped of background detail.