I don't remember driving one in GT5/6. :shrug:
And Skyline, I tried one Forza game for 5 minutes years ago. It didn't do anything for me and I saw no need to get into the "other" system given who has supported me.
I don't remember driving one in GT5/6. :shrug:
And Skyline, I tried one Forza game for 5 minutes years ago. It didn't do anything for me and I saw no need to get into the "other" system given who has supported me.
Fanboy
I agree. I was disappointed to discover cars that are just wrong in Forza 6.
FD3S - front wheelarches are 'flared' in the game, there's a weird looking vertical dent in the doors
Lexus LFA - doors are too vertical, not enough roll at the top, looks too slab-sided
Merc Gullwing ('55) - rear wheelarches are too 'humped' upwards above the wing line
They have lots of polygons, but they put them in the wrong places GT6 is 'better' to me despite being less powerful.
Forza is full of issues, small and otherwise, that result from their strict 2-year release calendar. Many have remained for multiple versions of the game, but some are actually getting patched out in FM6 updates. And a good 24-car online race in a car you built, tuned, and painted yourself feels fantastic.
Get that weak shit off my track
I'm not fully picking on Forza Keith, GT also has more than its fair share of bugs/annoying things too. Like GT6, there was no 'challenging' races for the veterans - like enduros. Or if there was i can't remember, been so long since i've played it.
I didn't think you were, they were valid if detail-oriented concerns. Forza die-hards can tell you plenty of issues with the games that have been there since the beginning, or are worse than they used to be, etc. Sticking to their schedule and greatly affecting Microsoft's finances just is not how you make the best game, but it does mean the game comes out every year on time. Both methods have their drawbacks.
Get that weak shit off my track