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Thread: No Man's Sky

  1. #21
    Expert daydreamer SkylineObsession's Avatar
    Join Date
    Jan 2014
    New Zealand
    FFS, sick of this trademark nonsense for run of the mill every day names.

    Do they think people are as stupid as they are or something?

  2. #22
    Quote Originally Posted by ONElineObsession View Post
    FFS, sick of this trademark nonsense for run of the mill every day names...
    Fixed your name for you.

  3. #23
    Expert daydreamer SkylineObsession's Avatar
    Join Date
    Jan 2014
    New Zealand
    Oh crap, thanks for that! I might go into hiding for a while, maybe they won't notice me.

  4. #24
    The game has passed cert and gone gold.

  5. #25
    Female Masturbatory Aid
    Join Date
    Jan 2014
    Sweet. 4 weeks....

  6. #26
    Member Member 21Kid's Avatar
    Join Date
    Jan 2014
    Irvine, CA, USA
    Losing interest...

  7. #27
    First of 4 new trailers Sony is putting out.


  8. #28
    Junior Potato
    Join Date
    Jan 2014
    The soundtrack for this game is going to be mega. I hope it isn't repetitive tho, as all we've seen in trailers is the same-ish gameplay-context-aware loop.

  9. #29
    Quote Originally Posted by Rare White Ape View Post
    The soundtrack for this game is going to be mega. I hope it isn't repetitive tho, as all we've seen in trailers is the same-ish gameplay-context-aware loop.
    Here are the other 3 trailers. They all have different music from the soundtrack too. Doesn't sound too repetitive...




    (Okay, maybe your exosuit's AI voice might get repetitive... but what do you expect. Not every AI is Glados.)

  10. #30
    The game releases tomorrow! I'm already really excited for this game... but looking at what they were able to put in the game in their "Day 0" update (the patch that is available before the game goes live) is a very stellar list of enhancements:

    No Man's Sky 1.03 update notes

    • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
    • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
    • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
    • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
    • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
    • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
    • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
    • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
    • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
    • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
    • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
    • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
    • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
    • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
    • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
    • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
    • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯_(シ)_/¯
    • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
    • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
    • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
    • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
    • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
    • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

    I hope to be sharing my adventures with you, and hopefully hearing of some of your own soon.

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