All of these comparison articles and videos should be renamed How BotW has changed after six months of development.
In other words, it's Not News. Wait until both final versions of the game are available before paying attention to any of this.
An Aussie-developed game called Hollow Night is cancelled for Wii U and making its way to Switch, scheduled to launch "not too long" after March 3rd.
And here's another one; a delightfully retro-looking arcade racer called Racing Apex (just needs an '-ex-ex-ex-ex' on the end for the full impact) which recalls some of Sega's finest early 3D arcade titles.
It looks like it could either be great fun or total shit to play, but it does feature some neat rough facsimiles of some notable racing cars. Coming to both Switch and Wii U.
I want to say "Neat!" but that looks pretty terrible on first blush. But how good can a Minecraft Racing title look, honestly?
I was a fan of Capcom's soulless Auto Modellista and very much dig the idea of a cel-shaded and/or stylized racer. Not everything needs to be photorealistic if it's fun.
Speaking of racing... the triggers on the Switch aren't analog, so that'll put a damper on any sort of racing sim... unless you go dual stick like GT (at least of years past, I don't know if modern GT is controlled via stick or triggers)
Yeah, the reality is a good sim will never come, and Nintendo is perfectly fine with that. They would rather put an IR sensor in than analog triggers
Get that weak shit off my track
The launch lineup is being bolstered by a few ports from indie devs, and a Japanese RPG that confirms it will be ready at launch worldwide.
World of Goo, Little Inferno, Human Resource Machine: http://nintendoeverything.com/world-...tch-at-launch/
I Am Setsuna: http://www.polygon.com/2017/1/23/143...h-release-date
Get that weak shit off my track
Auto Modellista was AWESOME. High five, Novi Bro.