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November 28th, 2016, 04:06 AM
#22
I finished A Link Between Worlds this evening while waiting to pick a friend up at the airport. I played almost the entirety of the game while enjoying downtime on my Sunday shifts at work, so yeah. Got paid to play Zelda. Not bad
It was a slow burn, took me six months, and I enjoyed every minute of it, so I'm really getting my money's worth out of the 3DS. The open-ended style of picking from any one of five dungeons once the game opens up is cool and interesting, because while some of them are easy and would normally be the first few things you do in a Zelda title, some of them are also quite hard and you can go straight to them as soon as you feel like you want to tackle them.
I encountered a fire temple (not sure of its name) almost straight away, I'm talking maybe five months ago here, and it was a heck of a noodle-scratcher, and maybe three weeks ago I came across the ice temple, and that one had a very expansive and confusing map with branching catwalks over 7 levels deep, a lift system going down the middle and plenty of back-tracking. Ocarina's infamous Water Temple - which I never had any real dramas with - is simple compared to this one. I'm imagining the furrowed brows of kid's whose first time playing a Zelda title may have been A Link Between Worlds, and not knowing how the usual state of play in these games pans out.
A few days ago I picked up Majora's Mask, so I'll be moving on to that soon. It'll be my third, no, fourth attempt at playing this, as all others succumbed to worn out analogue sticks, or loss of interest due to other games or activities.
Oh man, I can't wait for the Switch! Portable gaming is Nintendo's huge strong point, and moving the Switch away from being a solely at home experience is a bold but smart move by the Big N.
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