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Thread: dodint's Automotive Evolution

  1. #661
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    Glad the car is okay, hope you and Ash feel better soon.

  2. #662
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    Look at those Gran Turismo skills on display.

  3. #663
    Dead Brand Ambassador dodint's Avatar
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    Quote Originally Posted by CudaMan View Post
    Slow hands are great, until one starts moving the car around underneath them. I'd recommend working on this for when you start road racing. Things are gonna happen even faster. We don't want to see a video of you ending up backwards because of a bump (on track or from another car!) or something. I've seen time and time again a driver who is comfortable with their car seeming so stable that they will never have to correct... until they actually need a reasonably fast correction.

    Here's an example of how it can go wrong when hands aren't keeping up with what's needed. Nobody was hurt, the car luckily didn't dig into the dirt and roll. https://www.facebook.com/groups/86cu...60126020870611
    Cuda,

    I've been working on my hands. Is this better?



    So just do that, but smoother?

  4. #664
    Yeah that's going in the right direction! The faster you realize a correction is needed, the smaller the correction has to be. More practice with oversteer control will help fine tune the precision of your recovery (muscle memory). Any drift/rally schools in your area? Do you have a FF wheel for Gran Turismo (or other sim)? Those will all help with the muscle memory thing. Additionally, speeding up your brain on track (this is what makes sense to me anyway) is a great way to catch slides earlier and with more authority. "Not in my house!" I mentally say to the car as I'm on track. This can really speed up my hands when needed, and often (but not always) negate the need to do hand-over-hand corrections. Driving a kart or formula car at/beyond the limits is a fantastic way to speed up your brain -- then the next time you jump in the TT car, you'll be thinking "this is so easy!" When you add grip and stiffen suspension, both of those things contribute to a car requiring faster hands and earlier oversteer detection. Something to keep in mind when you start road racing the BMW.

  5. #665
    Dead Brand Ambassador dodint's Avatar
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    Thanks for the breakdown.

    Karting is great exercise, it strips away almost everything that complicates racing (setups, car features/issues, etc). The Wilson Circuit at PittRace is really well done, too.
    I have a PC VR sim rig with iRacing/rFactor2/Assetto Corsa. What I really need to do is get back into Spec Racer Ford racing on iRacing. They're tail happy, for me, and would be great oversteer correction practice. The problem is, as always, time. Really looking forward to graduating school soon and getting my life back.

    I'll have to put some thought into the 'getting ahead of the car' concept. I suppose as I get more comfortable with the car I'll be more willing to push it to the edge to see how it handles on the limit. Right now a lot of what I'm doing is trying to get faster but also never having an off. It's a pretty conservative way to drive but being new to competition and being new to TTN I don't want to be 'that guy' that kills a session by needing a tow out of some mud. I have a greater fear of ruining other peoples session than I do actually hitting anything.

    To be completely truthful about that clip above, I had already set my fastest time of the session and knew I only had one or two laps left. I had been talking to the driver of the silver E36 M3 ahead of me through the weekend and we were having fun about who was quicker. I really wanted to close up on his rear view mirror before the end of the session so we could laugh about it during impound. We ended up joking about how he checked the rearview mirror when exiting the corner and he saw me go sideways, he thought I was done for.
    What I think happened was I got greedy and carried too much speed through T1 and when I went over that little crest near the cones the car came unsettled, which is normal. But I got on the throttle immediately to try and make a hard run down the short straight to T3. The rear of the car was light as the weight was shifting to the front from that little dip and when I slammed the throttle the rear just started to come around.
    If I'm reading you correctly I should be anticipating all of that and then making an earlier steering input to catch the slide before it happens and turn it into a 'drift' for my exit for T2. With some application of turning the wheel to the right earlier I can see how I could get ahead of the car there. It's just not a level I'm operating on right now; I plan to get there with time and practice.

    I'm so much more comfortable with the car now. I'm catching slides with greater ease, and my trail braking to induce slip angle at turn in is getting much better. I'm moving beyond "brake then turn" and it is getting me cleaner lines through many turns. I'll post my vid of the weekend and I think (hope?) you'll be able to see that I have a higher level of proficiency and commitment than I had in the TNiA video from last year.

    Most importantly, this is so much fun. Nothing else like it.

  6. #666
    Dead Brand Ambassador dodint's Avatar
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    Finally got around to cobbling together my video. First part is the three segments that contributed to my cumulative time. The second part is just a collection of fun traffic and me ham-fisting my way through the wet.



    I've started racing the SRF in iRacing lately as well, to work on catching the back end of a car.

  7. #667
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    Very nice.

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