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Thread: Forza 7

  1. #311
    Senior Member
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    Jan 2014
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    Victoria,Orstraya
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    The original Forza had time penalties, but that was only added to your lap time. So you could still finish first while cutting the track, with no added time penalty at the end on your total time.
    Little bit concerned how this will work in private lobbies with an off track excursion or avoidance of an accident.

  2. #312
    Junior Potato
    Join Date
    Jan 2014
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    3,742
    Hopefully it works in a simple fashion like GT Sport that if youíre four-wheels off and you gain on your competitors you have to slow down for that amount of time gained.

    I havenít played a whole lot of GT Sport online but I do understand that it combines penalties with clever ghosting to prevent griefers ruining it for others. Turn10 would be wise to look at that and iRacingís examples of how to handle online penalties.

  3. #313
    Senior Member
    Join Date
    Mar 2014
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    262
    My take away from the track limits was that it could be used as a tool in Time Trial/Time Attack mode to see where you could get that extra tenth or two for faster lap times, not as something that would be implemented for online racing.

  4. #314
    Senior Member
    Join Date
    Mar 2014
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    262
    Multi-player lobby tuning is back. Free car is the Zakspeed/Roush IMSA Ford Mustang.

    https://forzamotorsport.net/en-us/news/fm7_june_update#

  5. #315
    Corvette Enthusiast Kchrpm's Avatar
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    Jan 2014
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    Cincinnati, OH
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    6,705
    Some nice sounding stuff

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