RF2 is tough with VR. I use it a lot because it's the only sim I can get with American club tracks in it, but I basically start a practice session and just wait for the VR to glitch out about 5-7 laps in. Which is okay for my purposes but might irk most people.
rFactor 2 is 50% off until Nov. 1.
Bought.
The CMP community mod for it is pretty good.
Automobilista 2 as been delayed until March, but on the flipside they've confirmed that Jerez will be included in the game at launch.
The developer has posted the news, as well as heaps of pics, videos and progress notes over on their forum.
https://forum.reizastudios.com/threa...t-update.7088/
Guys that have raced several of the latest sims, can you give me a quick rundown of the best (I know that is subjective) race sims with pros and cons of each?
I'll be interested to hear those opinions, too. I'm kind of on the outside looking in at this point, with a PC too old to run anything properly. My guess is iRacing and AC are going to be in the top 3 or 4 of anyone's list.
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For a couple years I've been using my PS4 for my sim racing fix, occasionally firing up GT Sport or F1 2019. In both titles I haven't been able to find as much speed as I would like, and my first thought has been that A) I'm getting older (38) and B] I'm not easily as able to fully engage my brain in sim racing since I started real racing. Recently, another theory began to percolate - what if my TV, while praised vaguely for its low latency Game Mode, had a bit too much display lag? I've never felt super connected on it. And I've never been able to find factually published display lag measurements for it. [It's a Vizio P55Ui-B2].
So as an experiment I stole my PC monitor and hooked it up to the PS4 in the living room. My monitor is old but has fairly low input lag at 18ms. I could tell a difference immediately - while it wasn't huge, it was noticeable. Everything felt more homogeneous, more connected. My corner exits were cleaner and more consistent. I tried 2 car/track combos in F1 2019 that I had recently done, and went faster on both of them, even though the size + viewing distance made the monitor setup less immersive (and the picture quality was nowhere near my TV!).
Just my little story about searching for my lost speed. I think there's some potential here. But it makes me want to forgo the awesome surround sound living room setup and move the PS4 to a gaming rig + monitor setup that I don't have. As the old saying goes: Speed costs money. How fast do you want to go?
I have:
iRacing
AC2
RF2
iRacing is the most rigid. It's a simulator. It only has one camera view during play. It's very hard to use a gamepad or keyboard. It doesn't have AI at all, you're either racing people or yourself. You have to be online to use it even if you're in a session by yourself. All the content is licensed and the subscription is a steady cost over time. VR is dependable. Access to iRacing.com gives you access to their forums which is a great way to learn a car, track, or series.
AC2 is the most polished in terms of overall package. It's slick, the physics are really good, it has a strong mod community, it's fairly easy to configure. I like it.
RF2 is rough, tough with VR. Graphics are the lowest of the bunch. Really good mod community because it was fairly easy to port RF cars/tracks to RF2. I only use this to learn tracks I'm going to drive in the real world that I can't get on a better sim.
I had Forza but returned it because of the loot box stuff, and it's an arcade racer which I can do with GT:S.
Grab AC2 if you can get it on a Steam sale.
Subscribe to iRacing if you can commit to it OR you think you can make $12/mo making paints. Then it's free...until you start buying content (tracks, cars).
Oh, almost forgot. I love Project Cars 2 but I only have it for PS4, I can't comment on it for PC. But if you saw it for cheap in a Steam sale it worth the grab. See if it comes in an 'Ultimate' edition or something that has a bunch of DLC bundled with it. Lots of cars from a myriad of eras, lots of tracks (Europe-centric, but good enough). And everything is unlocked from the start. Good career mode, too. The online lobby system leaves much to be desired and is the worst feature of the game.
Last time Phil and Keith were at the house they spent most of the time in PC2 instead of GT:S, which I found surprising. They were enjoying bashing into bales of hay on Old Spa, etc.
Top of my list is Assetto Corsa. It has an amazing mod community that has found new legs of late. Pair it up with Content Manager and Sol for a pretty wild experience. All of this wouldn’t happen if the foundation of the game wasn’t incredibly strong to begin with, and it is.
Second is Assetto Corsa Competizione. In the move to Unreal Engine it loses mod support and that thriving community, but in return you get an incredibly focused racing sim that is based on a single category with Blancpain GT3. I’ve had some of the most fun in this game, racing against AI set to a high level and just going for it. But be weary with this title; there are a few niggling UI issues that cause you to miss an important detail, such as pit stop rules, and they’ve caused me to be disqualified halfway through a long career mode event, plus the physics have this weird spooky feeling at low speed where you literally can do nothing if you’re sliding.
Third is maybe F1 2019. It’s not really a sim, but as with ACC it’s a very focused replication of a specific racing series. You’ll be picking it up cheap as soon as the real life championship comes to a close.
Fourth is Dirt Rally 2.0. Forget the first game, this one improves on it in every way… except for the greedy season pass strategy. Pick it up on a Steam Sale for half price and that’s not as bad. This game will give you sweaty palms and make your Ikea sim chair squeak like an injured rodent.
I’d say ignore PCars 2. It’s trash. Good car and track list tho. But it’s trash. (Subjectively )
I’ve never played I racing otherwise it’d probably be first on my list