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Thread: Should we have a sim racing omnibus thread?

  1. #61
    Corvette Enthusiast Kchrpm's Avatar
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    Love it. Want.

  2. #62
    Junior Potato
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    Some aspiring genius has found a way to extract a track from Forza 7 and convert it to Assetto Corsa. I found it yesterday via a Race Department comments section, which linked to a Discord page, as it's not hosted on RD. Plus I can't seem to find any videos on YouTube highlighting it, so I made my own! For maximum lulz I drove a Audi PlayStation Team Oreca-skinned R8.



    The track is fantastic, and wipes the floor with all the other Le Mans mods I've found for AC so far. I hear that it was laser scanned by Turn 10 for the Forza Motorsport games, so it should be just as good as the other official Le Mans tracks found in GT Sport, iRacing and rFactor 2, etc. I'm not sure if this constitutes piracy or whatever, but... whatever!

    Combine that with the awesome Sol weather mod and it's a sure recipe for a good time. The track has benefited from the addition of night time lighting using the custom shaders patch, though I think the lights could be more prominent for added atmosphere, especially along pit lane and earlier in the evening. Racing at night in a GT car and having the LMP missiles hustling you with their headlights blinding you in the mirror while you're being lapped is absolutely fantastic.

    In the track pack there is the full version, as well as the obligatory no chicane version, and a bonus pair of tracks with reduced trackside detail, to help reduce the load on lower-end systems. As you'll see in my video, I did have a bit of an issue with choppy framerate, but that's probably more down to the fact that Sol requires a fair bit of grunt. I could drop it down to 1440p or 1080p I guess.

    To get it all running like this, you'll need Content Manager, Sol, and the track, which can be found HERE.

    And the aforementioned Discord page with the details is HERE. Just hit Ctrl+F on your keyboard then search for sx_lemans.

  3. #63
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    It's amazing what some people have done with AC. Nice showcase

  4. #64
    Dead Brand Ambassador dodint's Avatar
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    AC has the car I want.
    rFactor2 has the tracks I want.
    iRacing has the community.

    Things would be easier if I could eliminate at least rFactor2 since it's the only one that's not fully stable with VR.

  5. #65
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    I'm surprised these tracks don't just make their own laser-scan of the circuit and then license it out to developers. I'm sure right now a lot of developers have their own proprietary dot cloud, but this seems like something that could easily be standardized.

  6. #66
    Junior Potato
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    I can’t be sure on this bit but I think some of the car manufacturers provide 3D CAD models to game developers too. They’ve definitely done it for advertising agencies in the past. So it is a no-brainer.

    But even so, you could probably guarantee that developers like Polyphony will do their own bespoke modelling anyway, such is their level of fussiness.

  7. #67
    Corvette Enthusiast Kchrpm's Avatar
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    Quote Originally Posted by Rare White Ape View Post
    I'm not sure if this constitutes piracy or whatever, but... whatever!
    It does, but that's nothing new in the sim mod community.
    Get that weak shit off my track

  8. #68
    Junior Potato
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    SRS BDNZ


  9. #69
    Junior Potato
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    Good update on the development of AMS2. Looks like things are coming along nicely, though I’m still sceptical about them using the Madness engine that powers Project Cars.

    https://forum.reizastudios.com/threa...t-update.6837/

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