A YouTuber with a sim racing channel recently called out a modding organization for ripping off other's content and calling it their own. The organization then retaliated against the YouTuber by giving him a bunch of copyright strikes.
Yeah. It’s fucked. That company is called Sim Dream Development and they are notorious for copy-pasting other peoples mods or straight-up ripping them from other games, then reselling them and giving no credit or remuneration to the original creators. They even ripped the new iRacing M4 GT3, which was spotted by Jimmy Broadbent and passed along to iRacing’s legal team. Part of their MO is to copyright strike any YouTube videos showcasing the content, basically erasing it from YouTube and making it “their own.”
It’s theft, pure and simple. And now their shady tactics are being extended towards silencing any negative commentary on YouTube, going so far as to take down Mike from SimRacing604 who has a fairly well established presence among simtubers.
So anyway if anyone wants any of Sim Dream’s content for free I’ve got a link to a Google drive that has all of it
Stuff related to ACC:
Today I learned that the Fanatec GT World Challenge Powered By AWS branding is being adopted in Australia (round 1 is at Philip Island this weekend). I wonder if that means that all teams and circuits for this year's calendar might appear as DLC in the next 12 months. Same goes for the FGTWCPBAWS Asia series as well. Hopefully!
Another thing, with six months out of the seat, ACC has been going very strongly. It has had three new DLC packs (2020 updated cars + Imola, the GT4 pack, and the British GT pack) plus improvements across the board.
But one thing that I'd hoped was addressed but sadly hasn't, is what in my opinion is how the cars feel basically unrecoverable if you lose the rear end. There is zero feel for a car that is sliding even a little bit. I'm not a real-life driver - all of my experience is with fake racing cars, so I rely heavily on FFB to tell me if I'm losing rear traction. So that means in ACC without that information all I have is visual feedback, and that ain't enough! I should note that this is different to the situation I posted about last night in iRacing, where you can catch a slide if you're quick enough.
For example, coming through Brooklands at Silverstone. It's a flat profile with a fast entry and tightening radius. As you decelerate you need to know how much rear grip you have available. The steering will load up as the cornering forces increase, and if you lean on them too much the forces will pull to the right, as is normal. It should be a simple matter of correcting the steering, but then it feels limp because there seems to be no aligning torque centering the front wheels in their direction of travel if the car is sliding. For me that usually results in very slow, frustrating spins into the grass.
Outside of this, the game looks, feels and sounds fhhhuggin fantastic and deserves its place as the best racing sim that's not iRacing. I just wonder if anyone else has encountered what I am describing here.
I have only driven it on my Xbox with a controller.
Paging the hotlapper!
Hit It!
Nah, na na na nah
Here comes the hotlapper, murderer
The mechanical gangster, murderer
acket.
Just popping in here right this minute to say that I fucking love sim racing.