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Thread: Forza Horizon 4

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  1. #11
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    The couple of things that I noticed:

    • Supposedly FH4 performs better than FH3, but I can't *quite* hold 60fps on Ultra at 4K, which I can do on FH3. It drops down into the low 50s if there are a lot of other cars around, though some of it looks to be I/O based, like when it's loading something in the background it drops a bit. It also drops a bit on the rally portion of the intro (spring?). Setting it to High seems fine, but I'm hoping that it's an earlier build and that the release build will be able to maintain 60fps. I did think it was weird that it suggested that I go for "Medium", given the hardware I'm throwing at it. That said, with G-Sync I don't see any tearing when the framerate drops, and if I turn off the FPS display, I don't really notice it at all.
    • I've seen others point out the same bug on Reddit, but sometimes when driving really quickly (like in the Summer portion of the intro), the road ahead will fail to load in time, leaving just a big gap where you can see the skybox for a second or so. That's not *so* bad, but what is bad is that if you reach the point where the road has failed to load, your car stops completely dead at 0mph while the AI cars continue on. Was leading, then slammed from like 180mph to 0 and had the entire field drive past before I could go again. I would not imagine that this is a disk I/O issue, as the game's installed on an NVMe SSD.


    I remember the Forza 7 demo build being total crap compared to the actual release in both performance and physics, so I'm hoping that the release build will be in better shape. Happy to say that I have yet to have a crash, though FH3 very rarely crashes on me either.
    Last edited by Tom Servo; September 15th, 2018 at 09:08 AM.

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