- "48 times" more complex physics (whatever that means)
- Full day-night time transitions with resulting track temperature drops and changing environmental lighting
- Ray tracing on, like, everything (they showed reflections of other cars in on bodywork)
- Fuel and tire management in the pits, including multiple tire compounds
- Time and weather options are at every track
Edit: Here's the original thread about this game that I made last year and didn't find before making this thread: http://gtxforums.net/showthread.php?...rza-Motorsport