
Originally Posted by
dodint
These changes don't really look that substantial. The exorbitant prices for the cars are the same. Even if some of the event payouts increase 100% that only halves the amount of time you have to grind for it. Look at it individually:
Currency related:
Increase rewards in the events in the latter half of the World Circuits by approximately 100% on average.
Addition of high rewards for clearing the Circuit Experience in all Gold/All Bronze results.
Increase of rewards in Online Races.
Increase the upper limit of non-paid credits in player wallets from 20M Cr. to 100M Cr.
Increase the payout value of limited time rewards as we develop as a live service.
Make it so cars can be sold.
Content related, not a fix to the problem but not a negative:
Include a total of eight new one-hour Endurance Race events to Missions. These will also have higher reward settings.
Increase the quantity of Used and Legend cars on offer at any given time.
Further World Circuit event additions.
Addition of Endurance Races to Missions including 24-hour races.
Addition of Online Time Trials and awarding of rewards according to the player’s difference with the top-ranked time.
The three items in bold I see as partial solutions to the microtransaction concern. I say three because 'increase rewards' is repeated over and over but is the same idea, just expressed in a long list to make it appear more than it is.
The rest is unrelated fluff. Do you believe they weren't planning on adding more races, tracks, and cars but decided to do so because people are mad at microtransactions? They're just giving more stuff to grind on.
It's nice they're being responsive, and maybe they'll get it right eventually. But high praise for these meager bread crumbs is really surprising to me. I know I'm a cynic but I would have thought given the vast amount of experience and relatively high age of this group that this would have been looked at more critically.