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Thread: iRacing

  1. #701
    Crime Fighter Cam's Avatar
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    One of my complaints about iRacing is that the safety rating system does not make the racing safer. Many driver want to win or be ahead of me at all costs.

    No, the system cannot tell the difference between the offender and offendee. I understand why, as the computer cannot make judgement calls and the system may be open to abuse otherwise.

  2. #702
    Ask me about my bottom br
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    Thinking out loud here, wonder if it'd make a difference to SR if, in a collision, the object that 'received' the contact was with its 4 wheels inside the track boundaries and pointing within 30į of that section's direction got a free pass. Or how hard it'd be to program that sort of collision box.
    acket.

  3. #703
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    Although from your comments on this page, it seems a lot of your later incidents have been with fast but impatient drivers who either push you off track or bounce off you in a corner. Said collision box would really change nil.
    acket.

  4. #704
    Senior Member sandydandy's Avatar
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    Quote Originally Posted by Cam View Post
    Been frustrated with racing lately. Sooo many shitty drivers wrecking me.
    Definitely noticed that in the handful of videos Iíve watched. Other drivers are so impatient and reckless.

  5. #705
    Crime Fighter Cam's Avatar
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    I just had a clean IMSA Sportscar race, so I'm feeling a little better. Still lots of wrecks though.

  6. #706
    Junior Potato
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    Quote Originally Posted by FaultyMario View Post
    Thinking out loud here, wonder if it'd make a difference to SR if, in a collision, the object that 'received' the contact was with its 4 wheels inside the track boundaries and pointing within 30į of that section's direction got a free pass. Or how hard it'd be to program that sort of collision box.
    Gran Turismo uses a system that matches steering position with collision. Itís pretty flawed; you could be avoiding a crash and still get a penalty, just because you appeared to be steering toward another car. To make matters worse it applies penalties in real time in the form of a slow-down penalty to be taken in a designated part of the track, so they can really ruin your race.

    I saw a video from the early days of the game where it would in those days generate penalties by matching car contact with going off track. So if two cars touched and one ended up off the track it would recognise it as ramming and penalise the car that didnít leave the bitumen. It was so easy to exploit. In the video I saw a driver would nudge a car from behind then purposefully run onto the grass, causing the game to penalise the driver who got nudged. That victim would have to slow down on the next lap, ruining their race.

    So unless you have live stewarding itís almost impossible for an AI system to accurately dish out penalties. iRacing makes a good compromise where both cars get penalised for collisions but doesnít hand out live penalties, however that system assumes that drivers possess a certain level of maturity.

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