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Thread: Project CARS

  1. #241
    Junior Potato
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    I had a ton of fun driving the Formula C cars, which I might have mentioned wayyyy back in this thread somewhere. If you get the chance to play it again, I'd recommend you give them a go.

  2. #242
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    I tried to do a little online racing, but most of the races were private. I do, however, really enjoy taking the R18 around Le Mans.

  3. #243
    Member Member 21Kid's Avatar
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    Maybe I'll try it... Weren't there recommended controller settings somewhere to make it less painful?

  4. #244
    I posted some controller settings earlier, and have tried several others, none of them good enough to make the game playable with a controller to me. :-(

  5. #245
    Also, I've been waiting for Slightly Mad to fix the controller handling issues since 2009's NFS Shift, so I don't have high hopes for the sequel to Project Cars either.
    Which is sad, because it could be so much fun with all the classes, and should be an easy thing to fix, one presumes.

  6. #246
    Corvette Enthusiast Kchrpm's Avatar
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    From the sequel

    Get that weak shit off my track

  7. #247
    Junior Potato
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    Man that is boss.

  8. #248
    Member Member 21Kid's Avatar
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    I couldn't even control the cars on a normal track, let alone in the rain. Did they actually improve it that much?

  9. #249
    Corvette Enthusiast Kchrpm's Avatar
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    I don't know how much it's been improved, but this video is of someone "Drifting with the XBox One Controller"



    Also, lots of nice info: https://pretendracecars.net/2017/07/...status-update/

    Driving-wise, I still have to reiterate that it feels like a polished, complete version of rFactor 2, albeit with significantly better force feedback.

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    Comparing on-board footage is also extremely gratifying as well; there have been a few times where out of my own curiosity I’ve synced up a Le Mans or Daytona Road Course lap of mine with the real life track record, and it’s not just the lap time that’s accurate; it’s the line, the pitch & attitude of the vehicle.

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    Personally, I think a lot of people are going to be surprised because it just doesn’t drive like the original game in the slightest;

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    Project CARS 2 allows you to consult a virtual crew chief within the garage menu that will make tweaks via what’s more or less a text adventure format.

    You first pick the category you feel is worth exploring, and are then asked a series of multiple choice questions regarding car handling, before the crew chief offers a selection of changes that can be implemented with the click of a button.

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    The motorsport preset functionality will basically allow IndyCar fans to boot up the game and immediately have the single player portion tailored to an authentic IndyCar experience, while WEC or Blancpain GT3 enthusiasts can treat Project CARS 2 as primarily an endurance racing simulator.
    Last edited by Kchrpm; July 19th, 2017 at 08:21 AM.
    Get that weak shit off my track

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