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Tom Servo
September 10th, 2015, 11:02 AM
Also notable - on the initial qualifying rounds, you get COTA in the dry as your third race. However, it's a shortened version, you cut across at T-6 and get dropped off just before T12. There aren't any cones or anything on the track to let you know this, and the lines on the surface tend to make you think you should keep going on the normal circuit. Be nice if there was some indication that you're supposed to turn there.

Really liking the physics, feels much better than 5 to me. I feel like I'm able to catch slides a lot better, and the cars feel like they have more heft to them.

racerfink
September 10th, 2015, 12:27 PM
It tells you a few different places that it's the CotA-West track before you start.

8400RPM
September 10th, 2015, 12:32 PM
Also notable - on the initial qualifying rounds, you get COTA in the dry as your third race. However, it's a shortened version, you cut across at T-6 and get dropped off just before T12. There aren't any cones or anything on the track to let you know this, and the lines on the surface tend to make you think you should keep going on the normal circuit. Be nice if there was some indication that you're supposed to turn there.

I was going to mention the same thing. On the first lap I was following AI so I took it properly and didn't even notice it since I'm not that familiar with COTA. On the second lap I was out front so headed straight into the barrier.... Surprised they missed that mistake.

I played a couple hours this morning before work. Basically just feels like what Forza 5 should have been, nothing particularly new (other than wet/night) just more of a complete game. Would be more of an experience if F5 were never released.

Yes the physics are better IMHO as we learned in the demo. Improved grip in corners feels much more realistic. It does make it easier to drive than F5, I just hope it doesn't make it too easy and boring again. Time will tell.

And so much for all the old car models getting redone correctly. Uh, that's a no on that one. There has been some improvements I guess as the 22B rear end/taillights have been fixed but many other cars still look off (Lotus Elan still looks like a 4x4 on huge tires., S2000 looks wonky up front, Old Z28 body isn't tall enough, etc..). Also I thought all the cars would be completely Forzavista'd meaning you could open the engine compartments but no that is still only on some models.

Was hoping for a more interesting career mode but seems not do different so far.

novicius
September 10th, 2015, 12:35 PM
Did you guys buy the $99 version?

8400RPM
September 10th, 2015, 12:56 PM
Did you guys buy the $99 version?

Yep. Only way to play it until Tuesday I'm afraid.

Couple other notes: I'm disappointed that the all the race grids are filled with cars at the top of each class PI again. In Forza Horizon 2 you can buy a car and do no modifications and they will fill in the grid with cars close to the PI of your car. I want to race unaltered stock versions of cars too. A very easy thing to add that isn't there. I haven't checked the Free race to see if you can do it there yet.

Also way too easy to get money and cars what with the Free Spins and all the loyalty stuff you get before your game even starts. I know this is a positive for a lot of people but I miss the low budget build yourself up racing ala GT series.

Kchrpm
September 10th, 2015, 01:14 PM
They really do need two different career paths, one with complete access to everything and another that makes you dredge through the mud.

Tom Servo
September 10th, 2015, 01:22 PM
It tells you a few different places that it's the CotA-West track before you start.

That assumes that I know the CotA-West configuration. I'm only marginally familiar with the full track from F1 races there.

Tom Servo
September 10th, 2015, 01:26 PM
Couple other notes: I'm disappointed that the all the race grids are filled with cars at the top of each class PI again. In Forza Horizon 2 you can buy a car and do no modifications and they will fill in the grid with cars close to the PI of your car. I want to race unaltered stock versions of cars too. A very easy thing to add that isn't there. I haven't checked the Free race to see if you can do it there yet.


Huh, I hadn't noticed that. I picked the bone stock MX-5 and have just been running around with that. I have no idea where it falls in its class PI, but it's been quite competitive so far. I keep boosting the drivatar difficulty.



Also way too easy to get money and cars what with the Free Spins and all the loyalty stuff you get before your game even starts. I know this is a positive for a lot of people but I miss the low budget build yourself up racing ala GT series.

I'll agree that it's a little too easy to build up your garage early on (though 46K credits for an MX-5? That seems a little...steep), but I'm hoping that it will make later on in the game better for me. I always enjoy a little financial difficulty near the beginning, but it annoys the shit out of me when you start running series that require you drop a few hundred K on a car and then you make about 30K in the series. Once I'm that far in the game I mostly just want to collect cars, and it becomes irritating that I have to grind at that point.

8400RPM
September 10th, 2015, 04:41 PM
Huh, I hadn't noticed that. I picked the bone stock MX-5 and have just been running around with that. I have no idea where it falls in its class PI, but it's been quite competitive so far. I keep boosting the drivatar difficulty.

Are you sure it's bone stock? I ask that because if you choose a race series first and then the game gives you a selection of cars to buy that are compatible with that series, they will be pre-tuned at the top of the class already and the game doesn't indicate that they are. Or it's possible that your MX-5 was stock and just already at or near the top of a class (if not the game will tell you it's not going to be competitive and do you want to upgrade or race as-is just like previous Forza's).

And yes I do agree that's it's nice to have easy money later in the game to buy the more expensive cars without grinding too much, just really enjoy the slow starting games where you can't even get a car that will win a race right away. I mean, how realistic is it that you just start out a racing career winning all the time? No fun for me. Give me the career mode from 'NASCAR Dirt to Daytona' in Forza and I'll be one pleased gamer!

And do we really have to listen to the same track introductions over and over again like Forza 5? With the same damn voice too??!

Jason
September 11th, 2015, 02:15 AM
I was a little shocked by the $46k price of the Fiesta when I bought it for the first series... went to go mod it, and found it came with a bunch of shit pre-installed. I'm hoping this only happens for cars purchased through the race select screen, and future cars purchased from the normal screen are stock to start.

Kchrpm
September 11th, 2015, 10:48 AM
I finally watched that commercial, I had only seen the 30 second version before (didn't know there was a longer one) and was disappointed at how many generations they skipped. The full version is much better :up:

Tom Servo
September 11th, 2015, 02:58 PM
I'm in love.

http://i.imgur.com/p594pMB.jpg

Kchrpm
September 11th, 2015, 04:30 PM
!!! Lovely.

speedpimp
September 12th, 2015, 02:50 PM
Pre-ordered. All it cost me was $15.

novicius
September 12th, 2015, 04:05 PM
:up: :up:

8400RPM
September 12th, 2015, 07:54 PM
Good news- the Free Race mode allows you to bring any car and it will fill the grid with cars around your cars PI. Was probably in Forza 5 too I don't recall.

After more time with this game the physics are getting better and better. The interaction with the physics on the curbs is very good, you have to think twice before barrelling over some of them. Might just be the best Forza yet.

I can't tell you how long it took for me in career mode to see the same track twice (at least configuration or weather-wise). I must have played several hours before I saw a track repeat. Good stuff.

Puddles are well done but like I thought are starting to lose their novelty.

Phil_SS
September 14th, 2015, 12:43 PM
After more time with this game the physics are getting better and better. The interaction with the physics on the curbs is very good, you have to think twice before barrelling over some of them. Might just be the best Forza yet.

I'll admit. I hated the physics at first. The cars felt like they just had no grip. But now that I have been properly acquainted with the physics, I like it a lot. Having downforce seems to make huge difference, way more than in Forza 4. Though I still have my problem tracks like Bathurst. The AI just seems to have way more grip than I do on that track.


I can't tell you how long it took for me in career mode to see the same track twice (at least configuration or weather-wise). I must have played several hours before I saw a track repeat. Good stuff.

Totally agree. I'm up to the third section of the third Story section, I think that would be about 38 races, and I have seen the same track layout once if you include night and rain. And I like that if you want you can play a whole story section with just one car. Though I haven't done that. I've picked a new car for each series.

Some of my favorites so far are the Escort RS1800, Ferrari 250 GT Berlinetta Lusso and the Infiniti Q50 Eau Rouge.

racerfink
September 14th, 2015, 01:53 PM
Puddles are well done but like I thought are starting to lose their novelty.

I'm trying to figure out how the puddles form on an uphill section, or at the top of a hill. Brands Hatch seems to do this a lot.

8400RPM
September 14th, 2015, 02:05 PM
I'm trying to figure out how the puddles form on an uphill section, or at the top of a hill. Brands Hatch seems to do this a lot.

Oh yeah I noticed that too. I remember reading that they did extensive research place puddles where they form on the actual track but there is no way. More BS.

I don't mind the occasional rain race but there is one series that is all rain where you do like 6 races in a row. That got old.

Phil- I believe you never tried Forza 5 right? If you thought 6 had no grip, you would have hated 5.

It seems impossible to quickly tell what class car you need for each series. The only way to do it is to enter the series and see what they try to provide for you. So in other words, you can't just tune up any old car and look for a series it will be competitive in to run it. That's quite annoying. Looks like I'll be using the Free Race mode a lot. I also heard they might add the ability to set up your own custom grid in Free Race mode. That would be sweet.

Freude am Fahren
September 14th, 2015, 03:31 PM
So the rest of us should get the game tomorrow, shall we organize an event this week?

speedpimp
September 14th, 2015, 03:35 PM
Since I'm off on Weds, I'll be picking mine up then.

Jason
September 15th, 2015, 02:55 AM
Have to say, I'm really enjoying the game so far :up:

I'm glad they brought back the ability to practice a course before the race, though it should be like the tuning practice... instead you can practice, exit, tune, practice, exit, tune...

8400RPM
September 15th, 2015, 06:21 AM
Did I do this right?

https://dpn5mw-sn3302.files.1drv.com/y3pLoC4CFWyLAmO-0CMusLYHOlbYzHTLt-QQmT64IwAksH0lA2AxKo03a4Bp5jZzIssazVSJYif5rJTRjs-8sTHfMIMadge-el8mmzrD1geWMpbDizVBFHpzS7qrAedG_gTYZWccUtg9ardexx 9CPUk1w/Tue_Sep_15_07-08-10_PDT_2015.png?psid=1

Freude am Fahren
September 15th, 2015, 06:39 AM
I'm guessing no?

8400RPM
September 15th, 2015, 07:38 AM
How about this?

https://onedrive.live.com/embed?cid=09D31D550EA9AB67&resid=9D31D550EA9AB67%21108&authkey=APESk0BJVjCoQLo

8400RPM
September 15th, 2015, 07:45 AM
Attention Novi!- I'm using your instructions on how to hotlink the XBoxOne photos via Onedrive. I'm having trouble with the following step:

Scroll left all the way to the 'https://' part of the URL. Delete it and hit 'Enter' or the magnifying glass to re-search, whatever.
Once you have a NEW URL without the 'https://', this is the URL that you can hotlink to. Highlight the whole URL (including the 'http://') and copy it.

Could you give a little more detail on this part, I can't get the new URL with just the http. Thanks.

Kchrpm
September 15th, 2015, 08:18 AM
I did some clickety clicking and found this "Original", does it work?

https://dpn5mw-sn3302.files.1drv.com/y3mSACJ1L0B4PJreZp8tql-JeRS2-PoYp4BAmHMM-h1CIO_tHy8wt5r-CBnPtAtZRK_MZXs2qtzOTT04YNUw9LUlmOI2p-83M2kLyXZ6DRENUrCKvK2iRpDF3s4hTMkwI-RWI4ahJyCEYY6-qzj5-kAzp51Ym8TdfbfRCrq5SZZojfww84dLGPCsCCLFTqLs3vt/Tue_Sep_15_07-08-10_PDT_2015.png?psid=1

novicius
September 15th, 2015, 08:24 AM
Yeah I haven't updated my steps since OneDrive changed their permissions.

Kch I can see that.

Jason
September 15th, 2015, 08:34 AM
Keith helped me look for wheels and seats... seems like it costs about $700 for a decent wheel and seat for this, ouch :o

I still might do it, because why not.

Kchrpm
September 15th, 2015, 09:00 AM
Yeah I haven't updated my steps since OneDrive changed their permissions.

Kch I can see that.

Ok, so if you get to your picture, click "Original", and then grab the URL for that image. That's how I grabbed the one above.

21Kid
September 15th, 2015, 09:05 AM
Keith helped me look for wheels and seats... seems like it costs about $700 for a decent wheel and seat for this, ouch :o

I still might do it, because why not.
Because vacation.

8400RPM
September 15th, 2015, 09:45 AM
Ok, so if you get to your picture, click "Original", and then grab the URL for that image. That's how I grabbed the one above.

Thanks and yes I can see it but still not sure what you did differently than me?

8400RPM
September 15th, 2015, 09:51 AM
Try again. Can anyone see this?

https://dpn5mw-sn3302.files.1drv.com/y3pOOZI2aXAcboZ0cbauYJFZPM_COQYK1Lgnqc6KuU-uKCdewtPwI8CBojHq0xl-em2Wlj0ChNi908TVEmIhLZMumJy6NNVDKYq2gU9PtVjzfmj82K X-NH6dJ6WW4CPYSFcylzHRduqMNDyiGi4H_piaL-djV5llh5Jb3VATqdiykA/Tue_Sep_15_07-08-10_PDT_2015.png

21Kid
September 15th, 2015, 09:52 AM
nope

Phil_SS
September 15th, 2015, 11:22 AM
Nope didn't work.

Kchrpm
September 15th, 2015, 11:28 AM
Go to this link (I got it from your earlier post): https://onedrive.live.com/embed?cid=09D31D550EA9AB67&resid=9D31D550EA9AB67%21108&authkey=APESk0BJVjCoQLo

Clicking on the image it generated brings me here: https://onedrive.live.com/?id=9D31D550EA9AB67%21108&cid=09D31D550EA9AB67&group=0&parId=9D31D550EA9AB67%21107&authkey=%21APESk0BJVjCoQLo&o=OneUp

Clicking "View Original" brings me here: https://dpn5mw-sn3302.files.1drv.com/y3m9r0WWh5S8qupmbmpRQU0dlJUDmzLiLe_KlUeI_oJzi0htLL BJSmCt8jnnR0xPeAX3MkvsMeWWcluA10362KCMLPz5DLgrvDwF slawHjaoFmiaOhMqbyvOtRAb6BFY-rQ2gggEiJtwEGJz68X15v9LwV_OAsnUTWkmqrkt_nDaDU/Tue_Sep_15_07-08-10_PDT_2015.png?psid=1

That is the URL I used in the IMG tag here

https://dpn5mw-sn3302.files.1drv.com/y3m9r0WWh5S8qupmbmpRQU0dlJUDmzLiLe_KlUeI_oJzi0htLL BJSmCt8jnnR0xPeAX3MkvsMeWWcluA10362KCMLPz5DLgrvDwF slawHjaoFmiaOhMqbyvOtRAb6BFY-rQ2gggEiJtwEGJz68X15v9LwV_OAsnUTWkmqrkt_nDaDU/Tue_Sep_15_07-08-10_PDT_2015.png?psid=1

8400RPM
September 15th, 2015, 11:41 AM
Well I am doing the exact same thing and it's not working. The URL I get is similar but not exact. I don't understand this crap.

Tom Servo
September 15th, 2015, 01:28 PM
Download image, then upload to imgur. Way easier.

Freude am Fahren
September 15th, 2015, 04:25 PM
Maybe I wont be on tonight, only at 6% after 30 minutes :(

speedpimp
September 15th, 2015, 05:33 PM
Mine took over an hour and hung up at 95%. I gave up on it after that. Tried updating Elder Scrolls Online and it hung up as well. Everything related to xBox Live is buggered tonight. There was a 250mb update last night. Wonder if that is adding to the clusterfuck.

Kchrpm
September 15th, 2015, 05:34 PM
You can start playing before it has installed the entire thing.

speedpimp
September 15th, 2015, 06:04 PM
It won't launch at all.

novicius
September 15th, 2015, 06:15 PM
250 MBs? :lol:

The Taken King update is 18 GBs.

Freude am Fahren
September 15th, 2015, 06:24 PM
Yeah, at around 12% it let me do the first race, then I had to wait a while before the next one (I think it was DL'ing the track), then same thing but longer (Yas is bigger than Lime Rock afterall), and still waiting on COTA. Overall progress is 19%. I bet this is one of the biggest download nights in a while for the Xbox.

I did manage to get my wheel hooked up and get some kinks worked out. But not all of them. I can't get look left/right to work. I don't get why games do controller config presets instead of just letting you assign everything.

Jason
September 15th, 2015, 07:06 PM
Couple fun races tonight with Keith and some fast guy :up:

Yw-slayer
September 15th, 2015, 07:32 PM
250 MBs? :lol:

The Taken King update is 18 GBs.

So that shows you how badly Bungie have been fucking it up beforehand? :assclown:

racerfink
September 15th, 2015, 08:01 PM
Couple fun races tonight with Keith and some fast guy :up:

Yeah, who was that guy?!😀

SkylineObsession
September 15th, 2015, 11:05 PM
So when yas say that F6 is gripper than F5, was F5 using slippier or grippier handling than F4?

Thankier.

Kchrpm
September 16th, 2015, 03:09 AM
From my vague memory, F5 was slippier than F4.

Jason
September 16th, 2015, 03:26 AM
Yeah, who was that guy?!��

Some guy who would have taken me out on the corkscrew if I didn't swerve out of the way ;)

Jason
September 16th, 2015, 03:27 AM
I feel like F5 had less grip than F4, and F6 has less grip than F5 haha, but it could just be diminishing skill. :|

Fogelhund
September 16th, 2015, 04:46 AM
I feel like F5 had less grip than F4, and F6 has less grip than F5 haha, but it could just be diminishing skill. :|

Graphics are an improvement... racing in the rain is fun, the new tracks are fun... really enjoying Brands, the Glen and Lime Rock. It's going to take a while to become really get into the game, and learn about it's characteristics.

racerfink
September 16th, 2015, 05:21 AM
Some guy who would have taken me out on the corkscrew if I didn't swerve out of the way ;)

You just gotta move your braking point about 100' further down!

Kchrpm
September 16th, 2015, 05:57 AM
I have very limited experience in F5, but it seems like I'm not dancing around as much in my winged C7 Z06 as I was in the winged C7 Z51 I spent my F5 time with.

Either way, I like it very much so far. The IDx Nismo is such a fun little car, reminding myself it will never really exist is sad.

Early GTXF series ideas:
- Spec series with a track special like the BAC Mono
- Cheap RWD shootout: D-class, RWD competition between IDx, BRZ/FRS/GT86 and Miata

novicius
September 16th, 2015, 06:35 AM
:up: :up:

21Kid
September 16th, 2015, 07:14 AM
I only got to race a few tracks last night. Had to do a system update as well which took forever. :(

Kchrpm
September 16th, 2015, 07:18 AM
Anyone interested in doing a series, please fill out short survey! Most important part being what days/times work everyone, since most of you lot have responsibilities and kids and families and stuff.

http://goo.gl/forms/8Hz03aVMMy

Responses will be public so we can all see what works for people.

Fogelhund
September 16th, 2015, 08:06 AM
WE are at the end of the season for soccer... which means tryouts for next season and both kids will be on new teams. We will be practicing 12 months a year, and I have no idea when the new teams will be practicing, but it is often starting at 9pm. For me to fill out a survey would be premature at this point. If you hold some series, after 9pm Monday through Thursday... I'm interested. Whether I will have conflicts? I can't say yet.

21Kid
September 16th, 2015, 08:18 AM
I'm not good enough for a series. :(


I probably wouldn't be reliable enough either.

Freude am Fahren
September 16th, 2015, 08:19 AM
When I left for work today, it was at about 65% :|

Destiny is all installed though. I was surprised you couldn't even play offline without installing it.

I find the cars a bit unstable under braking and high speed adjustments. The back end really likes to step out, and it's hard to get it back.

Phil_SS
September 16th, 2015, 08:52 AM
Destiny is all installed though. I was surprised you couldn't even play offline without installing it.

Destiny is only online. There is no offline game.

For Forza 6 I was able to start playing even though it wasn't 100% downloaded.

Fogelhund
September 16th, 2015, 09:02 AM
Strange... I went and play on Time Attack on Brands Hatch Indy course wet... ran a clean time that would put me 4th on the leaderboards... and I don't show up on the leaderboards... Where can you run to set times for the leaderboards?

Here is a kicker as well... I can't race online with the car.... hmm, must be some strange rules.

So I take my 03' VW Golf R32 and it does register the time... I wonder what it is about that Mini that rules the time illegal, and won't let it run on the lobby.

So I had used some tunes online I had purchased... figured ok... let's make my own... and I run a decent lap with a FWD, original engine Mini... and still... not on the leaderboards, despite my R32 being there... albeit four seconds slower.

Fogelhund
September 16th, 2015, 11:51 AM
Strange... I went and play on Time Attack on Brands Hatch Indy course wet... ran a clean time that would put me 4th on the leaderboards... and I don't show up on the leaderboards... Where can you run to set times for the leaderboards?

Here is a kicker as well... I can't race online with the car.... hmm, must be some strange rules.

So I take my 03' VW Golf R32 and it does register the time... I wonder what it is about that Mini that rules the time illegal, and won't let it run on the lobby.

So I had used some tunes online I had purchased... figured ok... let's make my own... and I run a decent lap with a FWD, original engine Mini... and still... not on the leaderboards, despite my R32 being there... albeit four seconds slower.

It turns out the game is a bit glitchy at the moment... It affects a few cars, including the Mini, that outperform their PI.

Jason
September 16th, 2015, 01:36 PM
I'm not good enough for a series. :(


I probably wouldn't be reliable enough either.

You need to make it happen, I need someone to beat.

Kchrpm
September 16th, 2015, 06:16 PM
I was in a B class league room earlier, an original Mini was 7 seconds a lap faster than everyone else. The driver admitted there was a glitch in his tune, and I'm guessing Turn 10 noticed it and they are bandaging stuff until they can get it fixed.

Tom Servo
September 17th, 2015, 05:32 AM
Yep, I believe the glitch is something along the lines of converting it to 4WD both lowers the weight and lowers the PI while massively increasing grip.

21Kid
September 17th, 2015, 06:59 AM
You need to make it happen, I need someone to beat.
Well, if it will make you feel better... I'll sign up.

Tom Servo
September 17th, 2015, 07:22 AM
Happy to join, but my schedule is often a little wonky so I can't really commit to any specific time.

One thing I'm noticing that sorta bugs me, it seems like the AI cars are unaffected by puddles. They go plowing through them at full speed and seem to have no issues with grip.

Kchrpm
September 17th, 2015, 07:51 AM
One thing I'm noticing that sorta bugs me, it seems like the AI cars are unaffected by puddles. They go plowing through them at full speed and seem to have no issues with grip.
I haven't done a race against AI in the rain yet, but my guess is that their stability and traction control take care of it.

Freude am Fahren
September 17th, 2015, 07:53 AM
Yeah, I noticed that too. I couldn't even get close in the first series I did that had a rain race at Sebring. I'll see if I can do any better with the wheel, but I doubt I'd win. Other than the one in the Fangio Chicane, they aren't affected at all it seems.

The rain itself is awesome, even the small puddles, but the big puddles are dumb, at least on proper tracks. No series is going to race with that much standing water, so why bother putting them there. Save it for Horizon.

Kchrpm
September 17th, 2015, 07:56 AM
No series is going to race with that much standing water, so why bother putting them there. Save it for Horizon.
I said similar to Jason about the amount of dirt on Laguna Seca, they'd clear that off before the race and during yellows.

Jason
September 17th, 2015, 07:07 PM
I like both 😐

Tom Servo
September 17th, 2015, 07:09 PM
Well, maybe I'm wrong, at least at Sebring. The AI cars were definitely having problems with the puddles, especially that one after the first really nasty right hander, that comes just as you go into a high speed left kink and stretches across the whole track. They were all over the place trying to hang with that.

Kchrpm
September 17th, 2015, 09:11 PM
Maybe different Drivatars/AI handle them differently.

Spent hours tonight racing with racerfink, Kid and Darius. Good stuff. Made a little bit of headway on Bryan's GT-R, but it'll be slow going, all but one of his sponsor stickers has to be made from scratch.

Rare White Ape
September 17th, 2015, 11:48 PM
Share some screenshots plz kthxbye

Jason
September 18th, 2015, 03:23 AM
AI tends to lose some speed going through the puddles, and I've seen a few have small wiggles... basically not much different than if I go through it correctly... but if I cock it up, they gain some ground on me. I think some of the larger puddles could use shrinking, but overall I enjoy the atmosphere effects such as puddles, dust, dirt, haze, etc. I was complaining earlier in the thread about a sunny track being too 'crisp', in the demo, and I haven't encountered that feeling in the game so far :)

Kchrpm
September 18th, 2015, 04:16 AM
I enjoy some of the affects, but think they're overdone. That's not just for on track stuff like dust, either. Sebring night races shouldn't have fireworks going off constantly, only the last lap (or the finish, I forget), the amount of leaves falling or birds flying up from the same trees on every lap is a little odd as well.

But I don't think those things really matter or affect the gameplay, only the water/dust stuff does that, and they're not horrendous, just more than would be realistic.

novicius
September 18th, 2015, 04:28 AM
I'm finally picking up the game today. :lol:

racerfink
September 18th, 2015, 04:30 AM
So, if you have a dare mod like Perfectionist equipped (sim damage, no rewind), it dirties your lap times on the leaderboard. What kind of crap is that?!?! I can understand why it's that way for a boost mod, but a dare that doesn't change the performance values in any way? That's just lazy coding, T10.

racerfink
September 18th, 2015, 04:34 AM
I saw your invite last night, KCHRPM, but I was trying to get one of my co-workers up to speed on the game. He's not much on racing, but he likes cars, and just bought a C7 last year.

racerfink
September 18th, 2015, 05:41 AM
And it looks like they took out the oval configuration downforce for the Indycars. At least they did for the Andretti Honda that I won.

Kchrpm
September 18th, 2015, 05:52 AM
Boo!

No pictures yet from me, just a video with a cameo by Kid.


https://www.youtube.com/watch?v=9FlTYEvRyyA

21Kid
September 18th, 2015, 05:56 AM
Those aren't the correct paint jobs. :(

LOL. You can see where my controller disconnected as I go careening into the wall.

Tom Servo
September 18th, 2015, 08:05 AM
Another thing I'm really liking; I feel like the audio is vastly improved from previous ones. The engine sounds are excellent, I was just going around Spa with the Risi 458 and it sounded brilliant.

21Kid
September 18th, 2015, 09:16 AM
really? I thought the engines sounded quieter than before? maybe I just have my stereo too quiet. :rawk:

Kchrpm
September 18th, 2015, 10:19 AM
I have to have my system too quiet to actually hear you guys talk :(

21Kid
September 18th, 2015, 11:52 AM
I think there's a setting where you can pump up the volume.

8400RPM
September 18th, 2015, 12:59 PM
Engine sounds are great but players car is too quiet when in a pack, needs to be separately adjustable.

I'm really liking how controllable the faster cars are compared to earlier Forza's.

I didn't really like COTA too much at first but it's starting to grow on me as I learn the proper line.

Fogelhund
September 18th, 2015, 01:50 PM
A little something I learned today... if you are racing in a lobby with someone, and like the car they just ran, you can click on their profile, and either get tune, or get livery...

and if I'm on, and y'all want to race, hit me up. I mostly only have B and D class cars with any decent tuning. Keith would probably dig my Class B 63' Vette, which I actually tuned myself, and it is fairly competitive on most tracks.

Kchrpm
September 18th, 2015, 08:20 PM
Still haven't taken any action screenshots. I'll remember to eventually.

https://lh3.googleusercontent.com/-TUrufX5YQn8/Vfzg9DCR1AI/AAAAAAAGOuc/wgg8MVTzHII/s1280-Ic42/FM6%252520-%252520Bryan%252520GTR%252520-1.png

https://lh3.googleusercontent.com/-eDmCpXdi14Y/Vfzg9HtPdHI/AAAAAAAGOug/xZYi3KtW2zo/s1280-Ic42/FM6%252520-%252520Bryan%252520GTR%252520-2.png

Tom Servo
September 18th, 2015, 08:34 PM
Looks like the images are blocked, at least for me.

Kchrpm
September 18th, 2015, 09:24 PM
Oh ffs even Picasa isn't working now?

From Facebook:
https://scontent-ord1-1.xx.fbcdn.net/hphotos-xtl1/t31.0-8/12027077_775775358339_8573519139723133850_o.jpg

https://scontent-ord1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12017650_775775363329_8758256264414132988_o.jpg

Jason
September 19th, 2015, 06:27 AM
Fun times racing in public lobbies with Keith.. had a few top 3 finishes, and a bunch of races finishing in the middle of the pack because of assholes :lol:

racerfink
September 19th, 2015, 01:05 PM
After about thirty restarts, and very nearly throwing my controller through the tv, I finally finished the Can-Am race on Rio full. I suggest touring cars for the very first race of volume 5.

Kchrpm
September 19th, 2015, 01:22 PM
Moral dilemma: I never use traction control, but I just tried to start the Le Mans endurance race, and the only choices you're given to drive are 3 diesel prototypes with ungodly torque, which in real life rely on their traction control systems. The AI motors away carefree from every turn, while I gently breathe on the trigger and end up in sideways. Do I give in?

Edit: Ah-ha, the AWD system on the Audi e-tron is very good, dilemma solved.

Kchrpm
September 19th, 2015, 01:53 PM
Things I learned while attempting this endurance race:
1) The e-tron will not complete 5 laps on a single tank of fuel in-game. That's less than 20 minutes, in an endurance car designed for 24 hour races :|
2) The in-car fuel meter/warning light does not work on the race cars, so when you turn off the default HUD, you have no way of knowing when you're low on fuel.
3) The AI may not ever stop for fuel, even when you have fuel and tire consumption turned on. I am going to restart the race now to find out, since I just got stranded on track.

Kchrpm
September 19th, 2015, 02:16 PM
Ok, so the AI does pit, they're just able to go an extra lap. Over a 30 lap race, that will be a 2-stop difference :|

Freude am Fahren
September 19th, 2015, 02:33 PM
I don't have qualms using race cars that have TC and ABS in real life with those aids on. Never use the stability stuff though. That's why I like games that have the option to use the aids as in real life (AC and PCars have that). But I get why that's trickier in a game that gives your rewards for not using them.

Kchrpm
September 19th, 2015, 04:01 PM
I have a feeling the AI was running out/low on fuel on the 5th lap every time, leading to a somewhat easy victory even with the extra stop(s). That one race knocked me up 6 driver levels!

Edit: Checked the replay, and first place (after I pitted) in the Peugeot was full power all the way up to his pit stop at the end of lap 5...where another car went onto lap 6 without pitting! The replay runs out before I could find out what happened to him.

Tom Servo
September 20th, 2015, 07:14 AM
Was noticing something the other day when running at COTA. It's the first time I've noticed pop-in on this game. Unfortunately, for some reason, they chose the brake markers leading into T12 to be the things that just pop into existence. It makes braking for that corner kinda interesting when you can't count how many brake markers are left before the corner....

racerfink
September 20th, 2015, 07:25 PM
Ran an interestin Challenge tonight. GTE, GT3, GTLM, and GT2 cars on the Nurb 24hr course for one lap. At night. Made it all the way up to 3rd coming back to the GP part of the track. The GT2 E92 M3 ran me down from at least thirty car lengths back down the castle straight, and bumped me from behind in the last set of esses right by the Nordschleife pit. I recovered to finish fourth, which is not good enough to pass the Challenge.

I hope Greenawalt spills his latte in his lap tomorrow.

Jason
September 21st, 2015, 03:04 AM
For the first time, yesterday, I spoke in a public lobby. Called out a bunch of drivers for being dicks. Multiple times I let faster cars go by, by taking the outside of a corner, and they would purposefully ram into me, and ram me off the track. Then, other times I'd be lining up to pass someone cleanly on a straight portion (coming out of a corner), and they'd slam me off the track. I don't know how you people deal with public lobbies, everyone is an asshole. Oh, and that's not mentioning the pricks who drive around in trucks/SUVs purposefully hitting any car that comes near them.

Kchrpm
September 21st, 2015, 03:31 AM
One of the leagues right now is for Ghost racing only, do that while you can.

novicius
September 21st, 2015, 07:13 AM
I'm getting all of my free cars sorted out in their respective classes. The only car I've bought is the '00 Cobra R for my Career.

Haven't started the game yet, really. :lol:

Freude am Fahren
September 21st, 2015, 12:44 PM
What's with the series in this game? There's no championships or anything like that with points, you just have to finish high enough to move on?

Jason
September 21st, 2015, 02:53 PM
What's with the series in this game? There's no championships or anything like that with points, you just have to finish high enough to move on?

Yeah, I haven't been a fan of that... they started that with Forza 5, no?

Freude am Fahren
September 21st, 2015, 04:26 PM
I skipped out on F5 and FH2 due to not having an XBone until now.

Also, it's like they're all driving on bald rear tires. I know if I put a tiny bit of input into my steering wheen on my BRZ while driving down the highway at 80mph, it won't just swap ends. In the game though....

Tom Servo
September 21st, 2015, 04:44 PM
Do you have it on simulation steering while using a controller? Apparently they've tweaked that so it's really only supposed to be used with a wheel, normal steering is far better for controllers.

Freude am Fahren
September 21st, 2015, 05:28 PM
I'm using a wheel. I might try out normal anyway though.

racerfink
September 21st, 2015, 07:43 PM
Have you adjusted your dead zone sliders? You may be missing as much as 20% of your available area.

racerfink
September 21st, 2015, 07:48 PM
http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=562348&full=true

Did a little painting of a car my dad nearly owned over 40 years ago.

Yw-slayer
September 22nd, 2015, 02:15 AM
SO HOT

drew
September 22nd, 2015, 03:26 AM
Damn it. I'm trying really hard not to buy this thing (and the XBONE)....

Jason
September 22nd, 2015, 03:35 AM
https://media.giphy.com/media/Z0dvuZszc3r3i/giphy.gif

Phil_SS
September 22nd, 2015, 05:08 AM
Did a little painting of a car my dad nearly owned over 40 years ago.

As a fellow doll dresser, as my wife would call it, that is a great set of numbers. Did you make them?

racerfink
September 22nd, 2015, 07:20 AM
Yes, pretty simple, really. White circle, black circle, slightly smaller, then another white circle, slightly smaller still. Then put one number in to size. For two numbers, I'll copy and paste the first number. That way, it's already the same H x W, and on the same horizontal plane. Then I go in and 'change vinyl' to the other number, and slide it over.

racerfink
September 22nd, 2015, 07:24 AM
And here's one my dad actually owned, albeit for a very short time. Too bad it had no motor or trans, and all the body work from the core support forward was damaged.

http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=588309&full=true

Kchrpm
September 22nd, 2015, 08:54 AM
I need to post my updated GTR, but in the meantime this might be my most thorough race car paint job. Not saying much, but still.

*sigh*

Stupid embed problems.

https://lh5.googleusercontent.com/Pu38aGS_293I4puyGipvobi1oiSHR54Aqrb-3c84LZEB9bpqd5WloGTcaYi8GuaM43tB4OARNu4JLi1obdisu7 LRIe_7ksbTd9JprKCQEEiEdklXTPR6ZT47ddVNoQ0McsG-dDZLQQrvEhL2ghbOQN6sl1DddWJWt-yBB6-uJv0sqPT-qrTW2ypkqS6xu55LMIPabLRq6aRJeQqvLeqEaUVn7Xq-ODTU3yo_-OaJf0Zt2gAtjF_M7KXU7KvuZEAKqsB0GVqDsWv1YVDouel7Z49 i5Shfc6uiZB3mnY0Q0-WsIRs74nlWzs4oQICl13Ybe2AmTIeoIt-VlE_l8lpY__5_DEnGIvf7Sfz3pKxiRecwF5-fCt6-pMI3eJ2m-hj7csF9-gaWFdWXRsYHExERq8zIbvZdNg24wkUx1MMqcg8msC9jTHmkFDv IQxaU7YjilbH-UbH413BpV3bxvWishYwZkpR-5AA2OoQ1a25yIW02pbiQW-XuwtQc2kwpM9UHiSKUz7A4cHPmrvjAhJLvUmOTOxqRng=s1280

Phil_SS
September 22nd, 2015, 11:28 AM
Yes, pretty simple, really. White circle, black circle, slightly smaller, then another white circle, slightly smaller still. Then put one number in to size. For two numbers, I'll copy and paste the first number. That way, it's already the same H x W, and on the same horizontal plane. Then I go in and 'change vinyl' to the other number, and slide it over.

I meant did you make the numbers, aka the font. I like that they have added additional fonts versus Forza 4 but I still have to make adjustments to get the right look sometimes.

Kchrpm
September 22nd, 2015, 01:51 PM
Updated Bryan's car with a red design element I forgot, and a couple other details. Greatly improves the car.

https://lh3.googleusercontent.com/n28QZV3AGQUTc8FLzUoK9CiSTDfn67zZdJ4fBI8vZRmlbIOMGd ZWnVw5ROJcuyreTNYL_Gql_yfY3Q-fWB-s1Bo-5zp1dJIihURHsoLQsm-DJ-ViumWN6vIrgv2GnuLXZ09GcBQBCJoeowE9KG5UmuCwHacijgqD AtTAP90lS2rRDamsewohnHtAjp3WaExJJsywlZh1ksLthF_3eh tZvovZRGSZW2mX6R1BAAr23nP_HVRbJnGQzPAqMmcaZ5WmTu4B Nfad3WVuuS4W50YzRhtTKQhLN5WBtmdt7BLEB9KEbB4Mi-qxAr44nKKSQZVYN6E2sldPHjsqF-CNIoD178R9SZru8yes9UAngUFwBn4YAue1IKenTTHoNPkIVEza hgLJVQxNORbDnL4TgTYKQjUjQOjgkue8pJzU_N80u0vI3KHmRu b5kXbwvyPrnJ8Ou0vzhIKtZJyBytFoi-Gq-Wj9FwNffkKA2NpdjP8bOL8z63fMcPRBcxVBTxj_xm7A7d26EcK xTHol6PwQuKyg-d2ht_Hcu_8gL_MuKumVBPUV=w1560-h878-no

46 people have downloaded it, too.

racerfink
September 22nd, 2015, 02:04 PM
Ah. No, those numbers are in the fonts. I stretched them out roughly 20% over the width. On the real car, the numbers must have been almost as big as the circle, cause they trimmed the top of the five, and the bottom of the two, so I had to put some crescent moon looking thing in those places to get that effect.

SkylineObsession
September 22nd, 2015, 08:31 PM
Played the demo last night on my brothers Xbone, not going to buy the game/console after first impressions. Mind you i was wearing sunglasses, sitting on the floor playing on a dark plasma TV. So not fair to the game really. Will try again another day.

But basically my impressions;
- Simulation steering doesn't work well on controllers, as has been mentioned :/
- The ass end on my RX-7 was often trying to overtake the front. Despite my normal lust for getting every car i drive sideways around every corner in every dammed game i play with cars :D
- Dumber AI settings (and maybe the harder ones?) means the car in front of you sometimes just random drops anchor in the middle of a straight or maybe near a corner, grr. Reminds me of GT6's AI after their update early in the game
- Couldn't win the Sebring race, even when using every single aid possible, and with the AI toned down to their dumbest possible. Mainly because the other RX-7 in the race seemed to be using an expert AI setting, as by halfway through the two lap race it was nearly half a lap ahead of everyone else, including me. Definitely a game bug i'd say.
- The driving aids make it almost patheticly easy now. With them all turned on, like the Ford GT race at the start, you can go around the whole track completely full throttle and only have to worry about steering. The game will brake for you, overpowering your accellerator, which would probably be good for learning how to steer and not worry about anything else. ;)
- Someone tell the commentators to shut up! Gets boring REAL quick. It doesn't continue through the whole game like this does it?

+ Can't comment too much on graphics (due to dark TV, and prescription sunglasses), but Sebring did look good with its shineyness and wetness
+ Aquaplaning is fun in small quantities (apart from that arsehole one that goes over the whole track) and it's funny seeing the MR2 beside you suddenly start driving sideways in a straight line. :D
+ Grass is now much more realistic, very slippery, and when it's wet it effectively renders your brake useless just like real life (i once locked my brakes on wet grass at Mums house and decided to slide the Skyline into her vegetable garden - even ABS brakes do absolutely nothing to stop you).
+ Car sounds are still good i think, the Indy car seemed to sound quite real?

Hmmm.

racerfink
September 22nd, 2015, 10:04 PM
Turning thr drivatar difficulty down effectively makes them more timid. When other cars are around them, they are morelikely to brake hard. This allows the first place car to dissapear into the sunset, as they have no car in front of them to freak out about.

Turning your AI Agressiveness Limiter on helps with keeping the AI from trying to block you so hard.

Freude am Fahren
September 23rd, 2015, 12:37 PM
The Controller levels are both a bit off for wheels, IMO. Sim is just too touchy. It's like it actually modifies grip. Understeer is like an on/off switch, and when it goes off, it immediately snaps to oversteer. Turning it down to the next level (Realistic?) is much more enjoyable, and, I think closer to what it should be, but is a bit too simplified. I do find once in a while it is too slow to react to quick adjustments. I may try tweaking some other setting to go with it.

On sim mode, the unmodified BRZ on grippy tires felts like the Skip Barber from iRacing, for those that are familiar. I'll be sticking to the "less realistic" setting I think.

Multiplayer has been pretty sketchy so far. Long ass loading times and what mics I can hear sound like Megatron getting an enema. I prefer to race with knowns anyway, not strangers :).

Tom Servo
September 23rd, 2015, 07:02 PM
I have seen hell, and it is 23 drivatars in Le Mans prototypes attempting to negotiate Long Beach.

SkylineObsession
September 24th, 2015, 01:20 PM
I think i'm about to do something silly... :smh:
http://gtxforums.net/showthread.php?28-Next-XBox-XBOX-One&p=52065&viewfull=1#post52065

Yobbo NZ
September 24th, 2015, 04:28 PM
Just do it.There's a good race community on NZGamer and also a slightly more serious one on vmotorsport.co.nz.

Tom Servo
September 25th, 2015, 06:27 PM
Turns out that modern F1 Lotus is a handful with the controller. It's really damn hard to put the power down cleanly in that thing...

Kchrpm
September 26th, 2015, 04:32 AM
Yes, what he said. Do they have traction control built into them in the real ones?

racerfink
September 26th, 2015, 05:49 AM
In FM5, all I had to do was change to manual from manual w/clutch, and that was enough. Now, manual, TCS, and Stability.

Freude am Fahren
September 26th, 2015, 07:20 AM
No TC in F1.

Tom Servo
September 26th, 2015, 06:18 PM
Yeah, I'm thinking the Lotus F1 is unrealistically difficult to drive. It's nearly impossible to get the power down cleanly out of a corner unless you exit a 2nd gear corner in 5th.

speedpimp
September 27th, 2015, 06:51 AM
Damn it. I'm trying really hard not to buy this thing (and the XBONE)....

Just drew it. Comes to the dark side, we have treats.

SkylineObsession
September 27th, 2015, 08:03 PM
Maybe i suck at Forza, but i've always had traction problems in the series, especially when trying to accelerate around corners - it's like the tyres suddenly go to Budget Tyre Mode. Same in F6 with my RX-7 (even before i modified it, on the second/third etc races it was slidier than a slidey thing).

Love the 25 car fields though, and how the ai keep making mistakes. Heard some big pile ups behind me. :D

Since Horizon 2 came with the bundle, i fired it up last night and... yeah... i think that is the Test Drive i've been waiting for. Goodbye outside world. :|

Freude am Fahren
September 28th, 2015, 08:48 AM
I'm going to look for a good deal on H2.

SkylineObsession
September 28th, 2015, 08:54 PM
Almost thought of buying the car pack season pass the other day, but i'd almost prefer to know what i'm getting first. If it is cars from other Forzas, then yeah...

Mr Wonder
October 4th, 2015, 01:01 AM
I caved! I have a shiny, well more matte I suppose, new Forza console, pad, and game.

It's pretty good. I've not done a whole lot so far but first impressions are good.

- It looks magnificent. Honestly it's stunning in places. (However their use of shaders is still off, I'm guessing after 8 games it's more of a design choice but it irks me.)
- Handling is a little twitchy. Some cars just oversteer. For like, no reason. On the power, off the power, understeer then snap oversteer. I'm not sure if this is due to stock parts settings or just the physics model. It does mean that I've abandoned some cars I really enjoyed driving in other games, including Forza 4. I'm not great a tuning and just cannot get the F355 to handle. Which is very disappointing.
- Why, with no ABS and the stock setup, does every car lock up at less than 50% movement of the brake trigger? It's stupid. Fixed with controller deadzone remap, and reducing max brake pressure to 90% in the tuning menu - which requires tuning parts. On the flip side to this the vibration in the triggers helps when running no ABS. As in it's actually possible for me now.
- The lighting in the homespace/painting menu is atrocious. I cannot see most of the wheels designs as they're in shadow and some of the default colours are black/dark chrome.
- Car selection is amazing. It's become a little slanted towards newer stuff, especially those who have cash to throw at turn 10, but it's got most of the things I'd want from each manufacturer. Rather than, say, 60 different skylines for example.
- The career mode is ridiculously linear. Sure you can choose from a set of cars to race but without seeing the tracks I ended up driving around Indianapolis in D class car. For four laps.
- Thrashing an Alfa Guilia (Bought auto tuned at 400 points) around Prague in cockpit view was a revelation. Easily the most fun I've had in a driving game since mastering the Lotus Cortina in GT Legends.
- I can finally own an IROC with an LS3, 6 speed manual, and Fikse Profil 5s... That works! Thank you turn 10!

Maybe most importantly - I've just bought a 1962 250 GT Lusso. It is sooooooooooo pretty!

Kchrpm
October 4th, 2015, 04:42 AM
For setup help, getting times from others, or using an online tuning calculator to get a good baseline, helps.

Kchrpm
October 4th, 2015, 04:45 AM
Speaking of getting tunes from others, go online and look for someone being fast in a car you like, then get their tune. You can't adjust it, and you have to buy the parts, but since you can also buy a car from the online interface, you can fight fire with fire without leaving the lobby.

Tom Servo
October 4th, 2015, 09:45 AM
I've learned to watch out for the default "auto upgrade" that you get when you buy a car for career mode. It's often atrociously bad - my McLaren P1 is basically undriveable as it seems to favor engine upgrades over just about anything else. Go for tires and aero on the faster cars, then often lowering pressures on the tires helps.

KillerB
October 4th, 2015, 10:03 AM
Agreed - the reason the RX-7 in the first set of races is so hard to drive is because it sticks with stock compound tires while adding power. :rolleyes:

speedpimp
October 4th, 2015, 10:19 AM
Online setup calculator. (http://simcartuning.com/) Here (http://www.forzatraders.com/flash/ForzaMotorsport3CarSetupTool.swf) is one that has been around since Forza 3.

racerfink
October 4th, 2015, 10:48 AM
So, I'm running this Indycar race at Silverstone in the wet, and I can tell on the HUD map, I'm coming up on lapped traffic. Hmmm... It's set on Pro, WTF?

Then I get to the corner...
http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1034448&full=true

racerfink
October 4th, 2015, 10:58 AM
And my latest garage addition.

http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1033653&full=true

Jason
October 4th, 2015, 02:24 PM
So, I'm running this Indycar race at Silverstone in the wet, and I can tell on the HUD map, I'm coming up on lapped traffic. Hmmm... It's set on Pro, WTF?

Then I get to the corner...
http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1034448&full=true

:lol:

SkylineObsession
October 4th, 2015, 04:29 PM
Ahahahaa. :D I lapped someone on Infinion raceway who'd hit a tyre barrier near the last corner. And have come upon some pretty cool pile ups, one at a street circuit (Long Beach?) where i came around the corner mid pack and found heaps of cars stopped, one facing me, but managed to squeeze through a gap and get closer to the front. :)

Tom Servo
October 5th, 2015, 09:19 AM
My favorite so far was an R18 perched up on top of the fountain at Long Beach.

Kchrpm
October 6th, 2015, 04:14 AM
Finally figured out an actual paintjob for my C7. We will now find out if XBox screenshots work for embedding.

Edit: Apparently only temporarily. Back to Google attempts.

https://lh3.googleusercontent.com/bQtc07qoPkd11aSD0RaSlrP_kwfIO8Xqyse7YURuTEwI87pOE7 KF-Fho2PnP_d86W0M-tjeU8k4tNWRjLr1ym8dKLlhKXCttm9jihSHbis_-iMA2SjE0BqYPIyHS-6K-iWpazQUK41b8OMpe_MvhljVFdC9K32tF9q13SZRzn1vOZt3WdO pOHBM0SU4dur6IJ_E_g8aVcoZqcQLk9bXuc7cP6ZEX1W6ZDnxO j53p78LNOHxnAtZGyEWMH5Rg_mCHzUi8LpKa3QvyS29v4KNCkP 6FRmO160IPzAhJYEuEwj4EPQJWVDRfrnjecysMXNAI35QnXn0U Ll6HH4mX8fu3TFvb1k-nO4BwE3JQ6o38DFjrtyFzAUzfVf-TQxesvCFrqVSYFj9bjBvi0smSsUkg4kyK_JDHrCU2bcdg6qWo5 wdEUzf4mBFVTSbYPW36humg-AnNF2q1HUfAz3TZ3D5hehtAxR9u0BUKRTKnFiw7O9s1L7I_WNp eGxoLPegicWgH9D_JDBjSDnXEKx29jlm-5s2Qto-VnZok78077Thtigs1=w1920-h1080-no

https://lh3.googleusercontent.com/oKNEuN2wlAYYOpxeYNSWZTW43cjoTnqRuQ6i5i7OXypeOyWdau S2oQ7I-_yy-Y11238E0aAoRpjQvgQEjpJhwWtTVFjlG-kPlYIj0TFd_QHXYMWAKw_eORfcNo9_yUwT9Bhd3nQtHHFbx370 rglR8cbrXbJJ0fRUVeClLSd5EzqJrVIIca2zJK-WU3gUOxYIvA1eqhbzkZgxa5Wxhf6ixiyj8_nPXpsGqKQntDMQw JWL9rFuI6O2nB8EguSTvl21mPsqncoQZETlH5HaHbK7sgRrArS 7qcEtCIDA1gnbKDqUGn6bUykPeR9qF5eepGllnnT9gQgfJknA4-ZLpY-X5k-c1sKkfvkm_fb_wRnWd3Lg3GT0QDflyCO9PjcuEJMFVvTzHGZhG kFmsucdUiIH-Xbngqtwal5nSbA7QFYecWDLSaKMI0Z1ZRWo1up8qxWrnT4bKb-48ozHLr3bK01lBLSCPFHYVZpRuLMqSZ74yxsFHHqeUf03IKc0e sy6cHLDR9AzRggFlG1_-6E_gtki7g2xF1xPKijmKWUaYVV4W5yd=w557-h989-no

racerfink
October 6th, 2015, 06:10 AM
I just go to the Forza website gallery, and use the [img] address code for mine.

Kchrpm
October 6th, 2015, 06:32 AM
I don't save the photo using photo mode, it seems faster to just screenshot.

Phil_SS
October 6th, 2015, 06:47 AM
That's hot!

George
October 6th, 2015, 07:26 AM
Smokin' hot 'vette design!

racerfink
October 6th, 2015, 08:03 AM
October car pack is available!

racerfink
October 6th, 2015, 08:05 AM
Spec Caddy Limos anybody?

http://www.forzamotorsport.net/en-us/news/fm6_october_logitech_car%20pack

Freude am Fahren
October 6th, 2015, 08:16 AM
Yasssss

Kchrpm
October 6th, 2015, 08:39 AM
Oh boy, can't wait to get in an S Class room where a few people get limos.

racerfink
October 6th, 2015, 09:45 AM
There is an update as well. Supposed to fix the Mini and RX-3, among other things. The woman seems louder now when telling me about the car I just purchased. Hope that means my engine sound is louder than the cars around me now.

SkylineObsession
October 6th, 2015, 09:59 PM
Dammit.

Jason
October 7th, 2015, 06:35 PM
Hope they fix other cars too, noticed jeeps and trucks in the top on some tracks.

Rare White Ape
October 8th, 2015, 02:32 AM
Spec Caddy Limos anybody?

http://www.forzamotorsport.net/en-us/news/fm6_october_logitech_car%20pack

Dat RA300

SkylineObsession
October 8th, 2015, 09:16 PM
Okay, gripe time again.

Turn 10 seem to be taking leaves out of Polyphony Digitals book, and not in a good way.

A number of cars i had in past Forza's i can no longer make them look anywhere near the same, because for some screwed up reason they've removed bodykit options for a number of my favourite cars. Like the 2001 Mustang Cobra R, the R32 Skyline GT-R and i think some others. :down:

Seriously, what a bunch of douches.

Kchrpm
October 9th, 2015, 08:10 PM
First GTXF Forza 6 series: http://gtxforums.net/showthread.php?1349-First-Forza-6-Series-Wednesday-October-14th&p=53971#post53971

novicius
October 10th, 2015, 08:19 AM
- Handling is a little twitchy. Some cars just oversteer. For like, no reason. On the power, off the power, understeer then snap oversteer. I'm not sure if this is due to stock parts settings or just the physics model. It does mean that I've abandoned some cars I really enjoyed driving in other games, including Forza 4. I'm not great a tuning and just cannot get the F355 to handle. Which is very disappointing.
No clue if you'll come back to this thread, Wonder -- but here's my recipe for a more controlled F355:

B600 1994 Ferrari F355

:: Parts ::
Race Exhaust
Sport Valves
Race Flywheel
Sport Brakes
Race Springs & Dampers
Race Front Anti-roll Bars
Race Rear Anti-roll Bars
Race Clutch
Sport Transmission
Race Driveline
Sport Diff
Sport Rim Style: HRE P107's

:: Tune ::
Tires
- Front: 27.0 psi Rear: 26.5 psi
Gearing
- Final Drive: 4.56
Alignment
- Camber Front: -2.2° Rear: -1.2°
- Toe Front: -1.0° Rear: -2.2°
- Caster Angle: 3.0°
Anti-roll Bars
- Front: 16.00 Rear: 8.00
Springs
- Springs Front: 475.4 lb/in. Rear: 500.1 lb/in.
- Ride Height Front: 4.0 in. Rear: 4.2 in.
Damping
- Rebound Stiffness Front: 8.5 Rear: 8.5
- Bump Stiffness Front: 6.5 Rear: 6.5
Diff
- Acceleration: 30%


No clue if you can just grab my B-class F355 settings but I figured I'd just type 'em out here to see if you like it. Might be too tight and locked-down for some of the Fast Guys here but I'm a nervous driver, I like my cars to heel on command. :D

Kchrpm
October 10th, 2015, 08:33 AM
You have to save and share your tune for him to just be able to download it without being in a online lobby with you.

But posting the settings for him to enter lets him adjust them. He can just adjust the tire pressure to free up the car to his liking.

Kchrpm
October 10th, 2015, 08:34 AM
(on mobile so can't edit)
Tunes you download won't let you see or adjust even tire pressures.

novicius
October 10th, 2015, 08:45 AM
But posting the settings for him to enter lets him adjust them. He can just adjust the tire pressure to free up the car to his liking.
Cool, just trying to be helpful anyway. :) :up:

Jason
October 10th, 2015, 09:18 AM
(on mobile so can't edit)
Tunes you download won't let you see or adjust even tire pressures.

This annoys me so much. I've downloaded a couple decent tunes, that I wanted to tweak just a little... but nooooooo

racerfink
October 10th, 2015, 03:09 PM
No clue if you'll come back to this thread, Wonder -- but here's my recipe for a more controlled F355:

B600 1994 Ferrari F355

:: Parts ::
Race Exhaust
Sport Valves
Race Flywheel
Sport Brakes
Race Springs & Dampers
Race Front Anti-roll Bars
Race Rear Anti-roll Bars
Race Clutch
Sport Transmission
Race Driveline
Sport Diff
Sport Rim Style: HRE P107's

:: Tune ::
Tires
- Front: 38.0 psi Rear: 32.0 psi
Gearing
- Final Drive: 4.56
Alignment
- Camber Front: -2.2° Rear: -1.2°
- Toe Front: 1.0° Rear: -1.0°
- Caster Angle: 5.0°
Anti-roll Bars
- Front: 25.00 Rear: 40.00
Springs
- Springs Front: 450.4 lb/in. Rear: 450.1 lb/in.
- Ride Height Front: 4.0 in. Rear: 4.5 in.
Damping
- Rebound Stiffness Front: 8.5 Rear: 8.5
- Bump Stiffness Front: 6.0 Rear: 6.5
Diff
- Acceleration: 33%
.


Lot of things battling each other in those settings.

novicius
October 10th, 2015, 03:47 PM
So post up your own recipe, hot shot.

Kchrpm
October 10th, 2015, 09:57 PM
Having a fun test and tune session tonight :up:

novicius
October 10th, 2015, 11:30 PM
Yeah, a lot of testing just to realize that some kid's downloaded tune was better than anything Racerfink or I could muster! :lol:

Mr Wonder
October 11th, 2015, 03:21 AM
No clue if you'll come back to this thread, Wonder -- but here's my recipe for a more controlled F355:
*Helpfulstuff*

No clue if you can just grab my B-class F355 settings but I figured I'd just type 'em out here to see if you like it. Might be too tight and locked-down for some of the Fast Guys here but I'm a nervous driver, I like my cars to heel on command. :D
You're a gentlemen and a scholar sir!
I'll give it a go.

I'm always looking at threads, but rarely have anything worthwhile to say!

It is indeed frustrating that any downloaded tunes can't be tweaked, all part of the infamous turn 10 community/in game economy clusterfuck. Though now that it's been mentioned I do recall using a tuning calculator back in Forza 4 at times. I've always been able to drive any car reasonably quickly without needing to tune it, hence why I'm not great at it. However having the thing spit me out of every corner backwards is a new experience. Though in fairness I assume that if I jumped in a real F355 on a real track the result wouldn't be top 1% lap times!

racerfink
October 11th, 2015, 05:59 AM
The most stable car I could muster was with the sport suspension. I suspect there is something wrong in the coding for the race suspension, like a misplaced decimal or something.

novicius
October 11th, 2015, 07:37 AM
You're a gentlemen and a scholar sir! I'll give it a go.
Note that I've updated the numbers -- after a fantastic test & tune session last night with Kchrpm, Racerfink & Fogelhund, I learned a lot more about suspension control. It's still not as good as the tune Fogelhund found ("b" by ALEX9427) but at least you can tweak these values.

I'm reposting the values below as well for visibility purposes.

B600 1994 Ferrari F355

:: Parts ::
Race Exhaust
Sport Valves
Race Flywheel
Sport Brakes
Race Springs & Dampers
Race Front Anti-roll Bars
Race Rear Anti-roll Bars
Race Clutch
Sport Transmission
Race Driveline
Sport Diff
Sport Rim Style: HRE P107's

:: Tune ::
Tires
- Front: 27.0 psi Rear: 26.5 psi
Gearing
- Final Drive: 4.56
Alignment
- Camber Front: -2.2° Rear: -1.2°
- Toe Front: -1.0° Rear: -2.2°
- Caster Angle: 3.0°
Anti-roll Bars
- Front: 16.00 Rear: 8.00
Springs
- Springs Front: 475.4 lb/in. Rear: 500.1 lb/in.
- Ride Height Front: 4.0 in. Rear: 4.2 in.
Damping
- Rebound Stiffness Front: 8.5 Rear: 8.5
- Bump Stiffness Front: 6.5 Rear: 6.5
Diff
- Acceleration: 30%

racerfink
October 11th, 2015, 01:37 PM
Just tried doing the Spa 100 miler... First attempt, a car caught me from behind, and forced me into the wall at Eau Rouge twelve laps in. Second attempt, "Something went wrong", and back to the dashboard on the tenth lap. Son of a bitch...

Time to watch some football.

Tom Servo
October 12th, 2015, 10:21 AM
Heh, I tried the Sebring 300 miler. Made it an hour into it (about lap 30 or so) when a car I was lapping careened right into me, causing major damage. At that point, hit the bug that wouldn't allow you to rewind if an AI car was in the pits. Haven't attempted it again since.

Kchrpm
October 12th, 2015, 11:30 AM
I won the LeMans enduro. Suck it :D

Jason
October 12th, 2015, 03:51 PM
So, I'm running this Indycar race at Silverstone in the wet, and I can tell on the HUD map, I'm coming up on lapped traffic. Hmmm... It's set on Pro, WTF?

Then I get to the corner...
http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1034448&full=true

Jalopnik has picked up on it

http://jalopnik.com/forza-6-is-apparently-the-worlds-most-accurate-formula-1736114683


https://www.youtube.com/watch?v=Ytf6jxZsddc

racerfink
October 13th, 2015, 09:41 AM
99mb update today.

SkylineObsession
October 13th, 2015, 07:03 PM
Hahahaaha, even funnier seeing a vid of it. :D

And doubly funny because Turn 10 have taken the lazy way out to stop cheaters and put tyre walls everywhere on all (?) tracks in the game, whereas in real life they are nowhere near the same areas.

Polyphony Digital found a good way to stop cheaters, surely it isn't copyright infringement to copy what they do in GT6 (and/or GT5?).

racerfink
October 13th, 2015, 07:18 PM
They put them there because people complained to no end about the sticky grass. I've got no problem with them, but then again, I'm not a Polyphony fan boi.

Jason
October 13th, 2015, 08:05 PM
I prefer the walls over sticky grass personally.

novicius
October 13th, 2015, 08:12 PM
The most stable car I could muster was with the sport suspension. I suspect there is something wrong in the coding for the race suspension, like a misplaced decimal or something.
Just had this happen on my D-class '65 Mustang. :angry:

I tuned and tuned the Race Suspension at Laguna Seca and the best I could muster was a 1:54.xxx. Put the non-adjustable Sport Suspension on it and now I'm turning 1:50's. :smh:

Kchrpm
October 14th, 2015, 02:55 AM
If you put the same settings on a race suspension that the sport suspension is locked at, does it handle the same?

Rare White Ape
October 14th, 2015, 03:16 AM
They put them there because people complained to no end about the sticky grass. I've got no problem with them, but then again, I'm not a Polyphony fan boi.

I prefer staying on the track.

SlipZtrEm
October 14th, 2015, 09:18 AM
Unfortunately, people still cut like crazy on some of the tracks, notably Bugatti. The tire walls help on some tracks, but aren't perfect. Not that I'm going to pretend PD's idiotic "you've been rammed, here's a penalty" approach is any better.

I've gotten carried away with two things; running stock car laps at Lime Rock, and recreating GT1 Race Mods:

https://www.gtplanet.net/forum/attachments/slidingsilvia-jpeg.462214/

Oh - and naturally, I could use some familiar names on my friends list. Name's same as here. Fogey, my mic wasn't working all those months ago on FM5, but it's all sorted now.

Jason
October 14th, 2015, 10:48 AM
What's PD/GT's penalty method? I'm just now realizing I haven't played GT since.... GT4.

racerfink
October 14th, 2015, 01:19 PM
They hit you with a time penalty, but it's not well implemented.

http://youtu.be/jBuXMUcabrg

SkylineObsession
October 14th, 2015, 08:35 PM
It works when it is a real person driving the car, AI obviously aren't going to suffer penalties programmed to stop actual people from gaining an advantage... Even though it frustrates.

And he deserved the penalty for hitting the TVR quite frankly, its akin to wall riding.

I'm not being a PD fanboy here by the way, i just like how they have found a relatively effective penalty system (not foolproof though) that while it still isn't realistic, it penalises in a less visual way than putting tyre walls on the insides of every fricking corner of a track. That, to me, is just lazy developing. Sorry if none of you agree. I'm not picking on T10 here, anyone that did this sort of thing i'd say something about it.

It is a MUCH better solution than 'sticky' grass/instant stop that was in F4 etc, but there are better ways of doing it.

And is no-one else peeved about bodykit options being removed from the game for some cars??

racerfink
October 15th, 2015, 03:11 AM
I've seen racetracks put up tire walls to discourage cutting the track though. Hell, Sebring went to the trouble of extending their pit lane wall to keep people from using the pit lane exit to get a better run into T1 (like they were doing in FM3).

And to me, it's lazy coding to just have the users car affected by the penalty, and not the ai.

The body kits, I couldn't care less about. I like taking the bumpers off the old cars, but that's about it.

Jason
October 15th, 2015, 04:19 AM
Still prefer the tire walls, personally. Thanks for the video!

Kchrpm
October 15th, 2015, 07:53 AM
Oh - and naturally, I could use some familiar names on my friends list. Name's same as here. Fogey, my mic wasn't working all those months ago on FM5, but it's all sorted now.
Friend added :up:

Kchrpm
October 16th, 2015, 03:50 AM
http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1347878&full=true

http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1348275&full=true

Kchrpm
October 16th, 2015, 06:56 PM
After some thorough testing tonight with Freude, racerfink and Jason, I think a GT3/GTLM series could be really fun. With only a slight modification (TC users and Ferraris get a 5% power reduction), the cars seem to be really close to each other and not crazy difficult to drive. With the changes they've made to body damage as well (harder to get, fixable in pits), we should be able to have damage/fuel/tire wear on, as well, for a little bit of strategy.

But that begs the question, how many people even WANT to do an hour long race anymore? I know most/a lot of the group has priorities and obligations that don't go well with an hour long event that can't be paused, especially if the only reason for it is so we can have fuel stop strategy.

Thoughts?

Freude am Fahren
October 16th, 2015, 07:34 PM
Can you change the fuel/tire wear rate?

Kchrpm
October 16th, 2015, 07:56 PM
Nope.

Kchrpm
October 16th, 2015, 09:13 PM
I am trying to find better photo locations than just the Rio home.

https://lh3.googleusercontent.com/41DSxGCgfXXnodfiNBtn7Ze4DhF-THb20iWq-GgMdRNdJ9PCIc6QxiGYzS6H5SHtZn3zs-CB66ea6IOPlYyBDJF08EmGXQ7OVlIEg-WB2OSY0Sk9qbyqjcN0Mz-e36SHi6hLDJ1W6whLoEGWFpGFSF04d9OKCXBTdcWztw0FxHb7Q zeV-dblYear-Eiqx5_zMXwHly4MPPW3EW8MwOCPtssj2a9uqu0qiMcFFcy_CYj X2WwvEmiohNyX2Cgp_viBQYQKBPcDvutVqlaZTvRdKfBbhfaRT oMRUaEF2xW_v6grFL-MaWCB8i1mc__yMRQEZB5eLh-6tG4GFPS6WhH3QJscVe0vDTc9ygZxsVnHroOpDMBZ3URNgquQE jdzbITXRuMXqdhP5J1AHqW3cHgc7QpFB9b68iL_LplS4ODVs1g 472ivZ-QjBvBTIjdTDi18pTh-ndDIawyEYZCWgokI5-pyeDf6n4sH4D6AIg2CCoVadRjaeWs8Dw7mTkQoc2gNyqRgHKAA p5rsZOcC0VSmv5JZ4xkoEnXE2uRLlRxzepQL=w1920-h1080-no

Nearby background not in focus, distant background in focus. Weird.

http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1366186&full=true

http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1366325&full=true

http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1366336&full=true

http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1366385&full=true

Tom Servo
October 16th, 2015, 09:38 PM
An hour is doable for me.

Kchrpm
October 17th, 2015, 03:58 AM
Fun fact: Nissan's Super GT cars used a 4.5 liter, flatplane crankshaft V8, a version of the VK45. In Forza 6, to allow for a similar engine swap without modeling a new engine, it seems that the available engine to swap in is the Ferrari 458 Italia's 4.5 liter, flatplane crankshaft V8.

Just as shocking, while checking this out, I found this incredible handiwork.

http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1372190&full=true

http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1372211&full=true

racerfink
October 17th, 2015, 07:15 AM
Doing the Daytona 300 this morning. Saw some yellow up on the high banks while I was going through the infield, and had to get this one for Keith.

http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1376323&full=true

Kchrpm
October 17th, 2015, 08:08 AM
:up:

One thing I noticed today, the C7.R does not have "Racing Brakes" (carbon ceramics), so it doesn't have adjustable brake bias or brake pressure. I don't know if that's true for the other cars, if it's an issue and people want to have adjustable brakes we can make that the one mandatory mod for each car.

Edit: For those that were online the other day when the game automatically recorded a video, without telling me why, this is what it decided to save.


https://www.youtube.com/watch?v=VUrD-5fvFCk

racerfink
October 17th, 2015, 02:59 PM
http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1378420&full=true

http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1376898&full=true

Kchrpm
October 17th, 2015, 06:24 PM
Based on the prototypes I had driven, I thought the cars in the game did not have working fuel gauges. Just finished a 30 lap COTA race in the C7.R where I noticed an obviously shortening pink bar that filled back up after the pit stop. I checked a couple other GTLM/GT3 cars, they had digital fuel gauges that start at 20 (guessing gallons). So if you're like me and like to use the in-car view without the extra HUD, you don't just have to guess on fuel.

FWIW I ended up using around 6% of the tank per lap (I was near 10% left after 15 laps) at COTA, and my front tires were around 75% worn. It seems the really slow wear rate of the prototypes correlates with their ability to double and triple stint tires in real life, except without that option in the game.

speedpimp
October 18th, 2015, 03:49 AM
Played it last night for the first time since I got it. I like it.

Tom Servo
October 18th, 2015, 06:30 AM
Did one of the Formula E championships. Surprisingly challenging since you can't hear the engine, all you hear is the diff whining, so you constantly have to look at the tach to tell when to shift. Also, going around the Indy "oval" is a challenge in not falling asleep. A little more entertaining is doing the Daytona tri-oval...the cars aren't really super fast but have lots of downforce, so the fastest way around the track is just staying on the apron.

Jason
October 18th, 2015, 03:56 PM
AI drivers don't like going fast... I was lapping them in the Indy Car championship :|

Tom Servo
October 18th, 2015, 07:05 PM
They panic brake an awful lot. As we were talking about in the race earlier this week, watching the AI take your car around the track after finishing a multiplayer race is really illuminating. It seems like "lifting off the throttle" is not an option for slowing down. If the AI is going slightly too fast for a situation, the only acceptable solution is panic braking.

Kchrpm
October 18th, 2015, 07:37 PM
I ran out of fuel in one of the Sim League races. 7 laps at Spa at night in S-Class, started sputtering on the back half of the track and was out and dead before the last chicane. Less than 20 minutes.

racerfink
October 19th, 2015, 02:01 AM
http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1416271&full=true

Kchrpm
October 19th, 2015, 04:19 AM
You lucky bastard, four appropriate but different cars/paintjobs in the same shot.

Edit: Ha, just noticed that the first and last one have the same number, but I'll still allow it ;)

racerfink
October 19th, 2015, 04:51 AM
A slight body modification to my car. The Ferrari gets one too, but the Lotus does not.

Kchrpm
October 19th, 2015, 05:45 AM
There are body mods for the 70s F1 cars? Nice!

I'm really enjoying league racing. I've been put in Elite class since I jumped in early and did well, it results a higher average skill level. The racing is close, fast and with far fewer wrecks (but still a lot of them). No people going backwards on the course, no people waiting for someone to lap them so they can wreck them, no people in wagons/SUVs/vans just trying to play bumper cars. There's a Modern GT league going on right now (I think it ends tonight, though), I could probably do that forever.

Freude am Fahren
October 19th, 2015, 03:24 PM
Is there a way to turn off the lady telling me about the track I'm going to EVERY SINGLE TIME?

racerfink
October 20th, 2015, 02:24 AM
If there is, I havn't found it!

Rare White Ape
October 20th, 2015, 02:35 AM
Can you still edit or paint over the existing paintjob on a racing car?

If you can, those classic F1 cars are ripe for a bit of additional cigarette-branded text.

Kchrpm
October 20th, 2015, 03:20 AM
If you go to put new stuff on a car with an existing paintjob, it gets rid of all the decals, so you'd have to build them from basically scratch.

Rare White Ape
October 20th, 2015, 04:01 AM
Damn. Is that when starting from a respray or with stickers only?

I remember in FM3 you could add stickers over the original, or repaint the car and start with a single plain colour.

racerfink
October 20th, 2015, 05:09 AM
When I did this one
http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=588309&full=true
It kept the M Sport colors on the car, but took off the other stuff.

Kchrpm
October 20th, 2015, 05:11 AM
https://www.youtube.com/watch?v=nmlk54tW2S4

racerfink
October 20th, 2015, 07:07 AM
My formation finish with the 2nd place Viper at the Catalunya 100 miler this morning.
http://www.forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=1444210&full=true

Kchrpm
October 20th, 2015, 07:12 AM
I should do that one next. All the ones where you can use the C7.R, basically.

racerfink
October 20th, 2015, 12:27 PM
Set your mods to Perfection Dare, Chevy Crew, and 60% XP Boost, and profit!

I made 1.1 million on the Daytona 300 miler that way, then another 350k and a 350k Ferrari on the spins after that.

Kchrpm
October 20th, 2015, 12:28 PM
What is the Perfection Dare? I have the Chevy Crew one.

racerfink
October 20th, 2015, 12:32 PM
No rewind, damage on for a 50% credit boost.

Kchrpm
October 20th, 2015, 12:42 PM
Nice. I was hoping to find one that rewarded me for using the in-car.

21Kid
October 20th, 2015, 12:50 PM
Has anyone bought any of the packs? Or do you just hope for good drops?

racerfink
October 20th, 2015, 01:04 PM
I bought a few of the 12k and 25k ones. You can get a lot of the 20% and 30% XP and affinity boosts, and sometimes a 60% boost.

Tom Servo
October 20th, 2015, 02:04 PM
I'm going to have to buy some, for some reason I think in like 80 levels I've gotten one mod pack from a spin.

Jason
October 20th, 2015, 02:50 PM
I've used exactly one mod, and found it marginally useful... are there actually useful mods? O.o

Kchrpm
October 20th, 2015, 03:08 PM
I just use the ones that give percentage bonuses for some penalty that is only temporary.

For instance, I didn't have the Perfection mod, but I did have Severe Setback (start in 22nd, +20% CR) to go along with Enhanced Payout (+30% CR) and Chevrolet Crew Chief (+12% Grip, +50% CR) for the Catalunya 100.

I had it on Pro AI difficulty, and didn't make it up to first place until around lap 30 of 35. I'm not sure if they were just falling off (the Bentley in particular would come blasting by me out of nowhere around halfway through a stint, setting faster laps than everyone else in the field, and then would fade back), or if they were only done in by the extra pit stop they all made (I did just one).

I don't know if I want to do 8 laps at the Ring, but that's the only other Modern GT enduro I have left.

racerfink
October 21st, 2015, 04:15 AM
I'm doing the Le Mans 250 this morning, in the Peugeot. I'm on lap 6 now, and thinking I can run 7 laps before my first pit. Tire wear isn't even 20% yet, despite my Le Mans Crew mod worth 16% more power.

Third place ran me off the track a few times on the way to the front (on Expert level), but I caught first just as he was going into the pits at the end of lap six.

Rare White Ape
October 21st, 2015, 04:35 AM
https://www.youtube.com/watch?v=nmlk54tW2S4

That's balls. Much disappoint.

Mr Wonder
October 21st, 2015, 06:50 AM
I've dropped 300k on mod packs. 150k pack twice. The first one gave me the Perfectionist dare (sim damage, no rewind, +50% credits) which is very useful in money farming (and has paid for itself), though not ideal for career mode as my lack of track knowledge and the interesting braking points used by the AI often result in broken cars. The second time I got nothing of substance, especially given you can only equip one dare card at a time. Though I'd like one that includes something I usually have on, sim damage or the like for a modest, yet permanent, payout hike.

I'm saving the one use boost cards for endurance races. That can get pretty interesting;


https://www.youtube.com/watch?v=fM-K-trWwtY

Available mod cards are listed here for those interested. (http://forums.forzamotorsport.net/turn10_postst40836_FM6-Mods-List.aspx)

It should be noted that any mod will dirty all your laptimes. It took me a while to figure out why I was at the bottom of the leaderboards!

21Kid
October 21st, 2015, 07:38 AM
Available mod cards are listed here for those interested. (http://forums.forzamotorsport.net/turn10_postst40836_FM6-Mods-List.aspx)

It should be noted that any mod will dirty all your laptimes. It took me a while to figure out why I was at the bottom of the leaderboards!

Thanks! It would be nice to have all of those in one spreadsheet. *Ahem* Keith ;)
I didn't not realize that it dirtied your laptimes either. Although I don't really care about leaderboards and have never looked. Good to know though.

Kchrpm
October 21st, 2015, 07:58 AM
He made a screenshot, and then screencapped it. I'm not retyping that crap :D

I heard in a League room today that starting positions for League races are based on your leaderboard position for that track (and I presume class/division). I have no confirmation of that.

21Kid
October 21st, 2015, 08:21 AM
You mean *Random* right? ;)

Kidding aside, that would be a good way to do it.

Kchrpm
October 21st, 2015, 02:57 PM
I need some people to help me test some GTXF3 cars, there were a few that I don't think got used much/at all in our previous testing session, and I want to see if the M3 GT2 will work or if we should just stick to the Z4 GTE.

Freude am Fahren
October 23rd, 2015, 11:28 AM
Did a few laps around COTA with the M3 GT2. Found it pretty fast. I think I did a 2:12.x Not sure how that compares to the others, but I did take the Ferrari out real quick. Didn't get any good laptimes, but compared to it, the M3 felt a bit more stable once it gets hooked up, but was very difficult to put down the power out of the slower corners. Top speed was just under 165.

Kchrpm
October 23rd, 2015, 11:44 AM
That's in the ballpark, I'll have to check again. If anyone wants to run it and it's too fast we can slap the 5% on it.

racerfink
October 24th, 2015, 09:09 AM
I need some people to help me test some GTXF3 cars, there were a few that I don't think got used much/at all in our previous testing session, and I want to see if the M3 GT2 will work or if we should just stick to the Z4 GTE.


If you bring your XB1 to Mid-Ohio, we can run split screen, but only after I'm done with my stint.

racerfink
October 27th, 2015, 07:47 PM
Did the Le Mans 250 right before I left for Mid-Ohio, then raced for two days there in an AER 8+8 race, came home and did the Road Atlanta 100. Sebring 300 tomorrow, then I'll be done with all the showcase events. I'm at 51% on the career races.

Freude am Fahren
October 28th, 2015, 05:25 PM
Does anyone else have issues where they come back to the game after a while and things wont load (cars, loading screens, icons, etc.)?

racerfink
October 28th, 2015, 07:47 PM
Sometimes after playing another game, my car that I'm "in" will change to the very first car I bought, but that's it.

Tom Servo
October 28th, 2015, 08:15 PM
Does anyone else have issues where they come back to the game after a while and things wont load (cars, loading screens, icons, etc.)?

I had to change the power settings on my XBox to fully turn off rather than go to sleep when I tell it to turn off. The game would get all sorts of screwed up when coming back from sleep mode...supposedly it'd save me time but all it really did was make me have to do the full power cycle anyway when it wouldn't recover correctly.

I'm also finding that the online aspects take a while to wake up for me. Like, it'll take 20-25 minutes of playing before rivals start working. Similar thing where I couldn't talk to anyone in the league race for 30 minutes or so.

21Kid
October 29th, 2015, 06:29 AM
Yeah, it's been frustrating for me as well. If you let the Xone sleep, instead of turn off, it will run the auto-updates. But, a lot of games have had problems waking back up. However, if you turn it off, you have to wait for the update before playing.

I've had to go to the games page, press the "start" button and close the game, then restart it to get some of them to work correctly. Maybe try that if it's not responding.

Tom Servo
October 29th, 2015, 06:34 AM
Didn't know about that trick to actually kill the game and restart it, will have to give that a shot!

Jason
October 29th, 2015, 06:47 AM
Yeah I sometimes have to quit a game, but otherwise things have been swell letting the Xbone sleep.

Freude am Fahren
October 29th, 2015, 07:23 AM
I thought it was that sleep mode thing. I figured that's what it was after the first update came down and it just needed a cycle, but I think it's more than that. I was wondering how to actually restart a game without power cycling. Thanks

Tom Servo
October 30th, 2015, 09:02 AM
Hoping it helps my XBL problems as well. Lately, when I fire up the XBone after it's been turned off after a while, it won't let me sign in my user. I'll do another hard reset, then it'll let me sign in, but claims it's not connected to XBL. Wait 20 minutes or so, and then everything's fine. Happens pretty much every day I play.

21Kid
October 30th, 2015, 11:19 AM
I keep myself signed in all the time. I think there's a setting to select the main user to log on as every time.