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animalica
November 10th, 2017, 03:37 PM
Now Forza 7 has it´s Forzathons too:


https://www.youtube.com/watch?v=gi_na8q3xBw

Tom Servo
November 11th, 2017, 02:49 PM
I hear it even works now, too. Lots of people claiming they weren't getting credit for things yesterday, but so far I've picked up the Mustang and the GT-R LM. I guess I'll get the driver suit too, but meh.

Tom Servo
November 11th, 2017, 04:32 PM
Feh, no it doesn't. Did all three autocross events available and it still tells me that I need to do autocross events.

animalica
November 11th, 2017, 08:29 PM
Quit and restart Forza and it may register in the Forzathon menu.
I had the same problem.

Tom Servo
November 12th, 2017, 06:50 AM
Hey, sure enough, that did it.

racerfink
November 12th, 2017, 04:30 PM
Just waiting a few minutes worked for me.

Jason
November 14th, 2017, 07:04 AM
I picked it up over the weekend and have put in a few hours.

I'm really enjoying single player, the tighter restrictions on cars (homologation) makes for better races vs previous entries. That being said, it'd be nice if they had a more open series in each championship for those that want to do something ridiculous (like drive an S class Mini vs super cars or something).

Making money and getting new cars is definitely more of a grind compared to previous entries, which I personally like. BUT, I could see it being really frustrating for those that mainly play multiplayer and need to buy/test different cars and setups constantly. For single player it's great though, actually feels like I'm earning things, vs having 25 million dollar cars two hours into play.

Graphics on the X1X are absolutely superb. Everything is tack sharp, and the lighting and environmental elements are breathtaking at times. That being said, Forza really needs to move on from 2D trees soon, they really stand out on sunny day tracks, because of how sharp and contrasty everything is. Loading up tracks takes a fair bit of time, but switching between cars is very quick compared to previous games, which is a relief when browsing cars to buy.

Speaking of environmental elements and lighting, the game is very much a tease in terms of dynamic weather/time changes. It seems like the tech is there, but maybe something is holding them back. When you do a rainy race, you go through both dry and torrential downpour moments, and when you do free play you can choose the sort of weather and the timing I think. Some of the night races seem to either start at sunset, or end at sunrise, so there's a bit of a time change element there too. It's not quite the fully day to night, sunny to rain, cycle that'd be nice to have as an option, but it's a step in the right direction. When you're doing mostly short races, it works out perfectly fine. Full dynamic options would be great, though, for longer races.

I'm playing with traction on, stability off, abs on, AI aggression on, and enjoying things in terms of racing. I found when AI aggression is off, they are very tepid and very much stick to the line. When it's on, they make more passes on each other, and will bump a bit. While this much bumping is "unrealistic", it's way more interesting than everyone just sitting in a line going around the track.

At first I was very annoyed by the lootboxes because I thought cars were locked behind them, but I'm unsure if the cars you can get from there are available elsewhere. I don't care about driver outfits, and I haven't used mods much, but it seems like they can help you earn more money, so I might look into them.

I don't like the car collector tier system, mostly because I've never been one for collecting cars. I usually buy what I like for whatever series, and that's about it. As it is right now I'm a good bit of the way through single player, but my car collector number is at like 3 :lol: That means there's a lot of cars I'm unable to buy, even if I can afford them.

All in all, I'm enjoying the game as a single player sort of person. There's some annoyances, but it's the best single player experience I've had with Forza in a long time. That being said, I can imagine this game would annoy the hell out of those who are more serious racers, or those who simply want to get whatever car, mod it however they want, and do multiplayer stuff.

Edit: Biggest annoyance so far, is when using rewind, when you resume the race all the AI cars jerk back to the racing line, no matter where they are on the track. This causes some pretty big wrecks at the beginning of a race :lol: I'd turn rewind off, but the game no longer lets you restart a race unless you quit or finish, and that's a lengthly process.

Tom Servo
November 14th, 2017, 09:49 AM
That, and you no longer get any sort of reward for turning off rewind. Sorta seems to defeat the purpose of that or simulation damage when it comes to single player mode.

Jason
November 14th, 2017, 10:14 AM
Eh, its not really any different than putting any other game on easy/medium/hard... a great many don't give you extra rewards of any functional value.

Tom Servo
November 14th, 2017, 10:18 AM
I suppose. For me, it's a little bit different because the AI are so mind-bogglingly dumb that it's really difficult to get through a race without damage or needing to rewind on occasion, so it's just an exercise in frustration for me to turn those off.

dodint
November 14th, 2017, 10:35 AM
I think it's different because Forza 6 had that capability and it worked well. They made a conscious effort to remove that from the game because it didn't fit their new economy setup.

The FM6:A spotlight races where I had to keep stripping things off in an effort to catch up with Servo was probably the most fun I've had in a racing game this year.

racerfink
December 6th, 2017, 03:03 PM
In case anybody cares... new car pack out yesterday. Four nice old cars, three totally useless SUV’s.

Tom Servo
December 6th, 2017, 04:58 PM
Brought to you by Dorito's!!!

Tom Servo
December 6th, 2017, 05:01 PM
I should note, I got up to the last tier of the single player campaign. Did the classic sport compact (or something like that) and used the old '73 Skyline. Was down on power compared to the competition but handled pretty well. Pairing that with the long distance races and expert level drivatars made for some actual fun against the AI. Close battles going into corners, very little banging around. Was better than most multiplayer races I've had. I wish I could just do that one over and over to finish the campaign, but oh well.

Yobbo NZ
December 6th, 2017, 10:50 PM
I did that series, and noticed a typical glaring T10 cock up while following an RS1600 Escort.
I was also using one in the series, so I paused the race, went to photo mode and there it was.
A classic British Ford.....with independent rear suspension!
Even the MK2 Escort RS1800 is the same, haven't checked the Capri out yet.
So much for laser scanning and their extreme detail for the cars.

Kchrpm
December 13th, 2017, 01:21 PM
Picked it up on sale, used Best Buy reward certs so it was only $25.

Got far enough to win the C7.R and buy the C7 Z06, so I can now stop playing :up:

*goes to look for Reddit Racing GT series*

GreatScawt
January 9th, 2018, 11:36 AM
For those interested. Dude did 1000 laps to see max base payout.

https://www.reddit.com/r/forza/comments/7p8hvy/170000_turns_later/

dodint
January 9th, 2018, 11:39 AM
Did a thousand laps and came in second? Woof.

animalica
January 9th, 2018, 04:50 PM
I would fear a disconnect...

animalica
January 16th, 2018, 06:07 AM
https://forums.forzamotorsport.net/turn10_postst117311_Totino-s-Car-Pack---Jan--16.aspx

Included cars

2017 BMW #24 BMW Team RLL M6 GTLM
1970 Citroen 2CV
1997 Lotus Elise GT1
1967 Nissan R380 II
1993 Porsche 911 Turbo S Leichtbau
1968 Subaru 360
1967 Volkswagen Type 3 1600 L

Really need to try out the 2CV...


https://www.youtube.com/watch?v=fTE4Y_mDM50

And the new Hyundai is for free:


https://www.youtube.com/watch?v=6wosxR4OYQw

dodint
January 16th, 2018, 06:11 AM
Hyundai Car Pack eh? Wooo.

animalica
January 16th, 2018, 07:23 AM
Now the trailer is online:


https://www.youtube.com/watch?v=IsviS50N544

Tom Servo
January 16th, 2018, 07:29 AM
I somehow never realized that when you level up, you can just hit B if you can't afford the deal on the car and it'll save it until you do have the cash. My whole world is changing.

Jason
January 16th, 2018, 07:29 AM
It's amazing that not only are these car packs paid content, but they are also sponsored by various companies. When in reality, they should probably just be included in the base game to begin with.

animalica
January 16th, 2018, 08:59 AM
I somehow never realized that when you level up, you can just hit B if you can't afford the deal on the car and it'll save it until you do have the cash. My whole world is changing.

So I don`t got to drive several laps on the Ring with the BMW FE that gives you more money? Great news! :up:

Tom Servo
January 18th, 2018, 10:36 AM
A couple of quick races in the Simulation League races has reminded me of why I rarely race online on Forza games. First race get slammed from behind at the first turn hard enough to damage basically every part of my car, second race the guy in front of me doesn't start moving at the green and I get smashed into by everyone behind me, making it so my car will barely get into gear.

Fun!

Tom Servo
January 24th, 2018, 12:45 PM
I did not realize that "race length" affects endurance races. 162 laps at Sebring. I've made it to 63, and now I feel pot committed. Total time will be close to 6 hours if I can manage to finish this.

Tom Servo
January 24th, 2018, 07:13 PM
Finished it. I think I must have hit a money cap, only took in about 1.3 million credits, but I also leveled up like 25 times and got a ton of cars. Not sure it was worth it.

dodint
January 24th, 2018, 08:58 PM
It was Sebring, of course it wasn't.

Tom Servo
January 24th, 2018, 09:19 PM
Aww, I like Sebring.

Tom Servo
April 7th, 2018, 08:23 AM
Not sure who's still playing this. I figured out eventually that you get the biggest bang for your buck on mods if you go for the longest race distance, so that's all I've been doing now. Races take usually between 45-60 minutes, which means I can't just sit down and do a quick race, but money is no longer an issue. I finally just bought my first mod crate for 30k. One of the mods out of it is 80% credit bump if you turn off rewind. The first race I did was 30 laps at Laguna, took about 43 minutes (shorter than usual), made 100k off that + 100k for highest difficult + 100k for the VIP bonus + 140k for the mods (the 80% and two 30% ones for things like not using stability control), so a good 440k off that race, plus leveled up a few times, so that's another 60k on top for 500k, and that was a pretty light haul since the race was shorter than most. 80k of that was from that one mod that came from a 30k crate and I've got two more uses on it.

On the downside, the longer the race is, the easier it is to win. I lapped up to 3rd place in that last one and the drivatars are on "Unbeatable". A lot of the single player challenge comes from making you start back in the pack and giving you a limited amount of time to get to the front, so that's gone. On the positive side, I can now afford basically whatever car I feel like getting.

racerfink
April 13th, 2018, 06:23 AM
The $30k crates will more than pay you back if you do longer races. Also, if you use a Forza Edition car for that particular track it’s tied to, you could get up to an additional 100% bonus.

I’m at driver level 500 (that’s where it stopped countinga few months ago), and it gives me five very high bonus mod cards to choose, if I don’t want the discounted car or the $50k.

shakes
April 16th, 2018, 05:40 AM
Where are the longer races? I've been working my way through the single player championships. I've found that doing the rivals races can be fairly profitable as well.

Kchrpm
April 16th, 2018, 10:35 AM
You can change the race length of every race, in the difficulty settings I think.

Tom Servo
April 16th, 2018, 02:52 PM
Yep, it's an option. Just watch out, the endurance special events also are affected, so unless you want to spend 10 hours doing a race, make sure to shorten that up before doing those.

shakes
April 17th, 2018, 05:55 AM
You can change the race length of every race, in the difficulty settings I think.

Its my own fault for not learning this sooner but I'm kicking myself. I can't tell you how many times I've placed 2nd or 3rd in a race and said to myself 'if only I'd had one more lap, I would have caught them'

Tom Servo
April 20th, 2018, 06:31 AM
New update came out yesterday. Has some interesting side effects.

https://i.redd.it/a12735d240t01.jpg

"Please...kill me..."

Jason
April 21st, 2018, 08:37 AM
Uhhhhh

MR2 Fan
April 21st, 2018, 01:48 PM
"side effects" :lol:

Tom Servo
April 21st, 2018, 01:58 PM
924 Turbo got a similar, though not quite as pronounced, effect.

https://i.imgur.com/IYn6eJe.png

SkylineObsession
April 21st, 2018, 06:58 PM
What the hell?

Do you have stupidly wide tyres to fit them too?

Tom Servo
April 22nd, 2018, 05:48 AM
They do not, not for either of those two cars.

racerfink
April 27th, 2018, 03:47 PM
Anybody else having trouble getting into a lobby?

Tom Servo
April 28th, 2018, 06:34 AM
There isn't as much fanfare as there is in FH3, so I had no idea there was a Forzathon going on F7. You've got three more days to get a Chevy SS Forza Edition, Mazda MX-5 Forza Edition, and a 2015 Porsche Macan Turbo. Oh, and get a stupid driver suit, too. They were pretty easy - from memory, I think it was complete a lap around the Nurburgring Full Circuit in a Track Toy for the suit, get 3,000 points in one lap drifting around Maple Valley in the rain for the SS, win a race at Suzuka in a Japanese car for the MX-5, and complete a race in a track toy for the Macan. I might have those last two mixed up whether it's win or just complete, but either way, still easy.

racerfink
May 3rd, 2018, 02:17 PM
New update came out yesterday. Has some interesting side effects.

https://i.redd.it/a12735d240t01.jpg

"Please...kill me..."

Today’s update fixes this problem. It also give you a free 2018 Civic Type R.

Rare White Ape
May 3rd, 2018, 03:15 PM
An update nearly two weeks later to fix the problem.

Why was it released like this in the first place?!?

Video games in 2018. Sheesh.

racerfink
May 3rd, 2018, 04:43 PM
Because it was supposed to be an FE car, but the body mods somehow ended up on the regular car. Sometimes it really is that simple.

Fiat500
May 9th, 2018, 09:09 AM
I thought Leagues was a pretty good way to earn credits.
20 000 for the first race of the day, 50 000 for a podium.

It is more profitable to move between tiers and the bands within the tiers. When you move into Pinnacle, it is 500 000 per band.

So I thought something special was going to happen when I finally had all of the 10 000 points needed to reach the top of Pinnacle, but no.
No credits. Not even an achievement. Just the game counting out the final points. So that was a bit of a disappointment.

It should be mentioned that I got many of these points just from staying away from huge wrecks, in no way do I possess superior racing skills.
You'd think the racing would improve as you rise through the tiers, but that wasn't the case. Sure, there's been some good races, but sometimes it seems like at least half the lobby consists of douches and griefers.

Tom Servo
May 9th, 2018, 11:06 AM
I tried a few league races a while back that were full damage. It was guaranteed that I'd get clobbered by people coming in from behind me at T1 and damage the car enough that I'd have to limp it around and pit to fix it (one in particular resulted in enough damage to the brakes that it was nearly impossible to slow the car down). Happened probably 4 races in a row, I gave up after that.

Rare White Ape
May 9th, 2018, 01:47 PM
Meanwhile, over in Assetto Corsa…


https://youtu.be/ROEVxUB4udw

racerfink
May 12th, 2018, 04:54 AM
Has anybody done the INDY 500 rivals yet? I know Fiction has. My car hits the rev limiter about 100yds before turns 1 & 3. Nobody else on my friends list does. Extremely tough to set a good lap time when you spend nearly 1 second slowing down each time it hits the limiter, watching the ghost you’re chasing jump three or four car lengths ahead!

Tom Servo
May 12th, 2018, 07:35 AM
Yep, it's happening to me to, same thing in the same spots. Also appears to be a spec event, as it ignores any tuning I do. I just lengthened the final gear by a tiny bit and in a test drive it tops at about 240 before the corner without hitting the limiter, but I hit the limiter at 238 in the Rivals event.

FWIW, same thing happens with both the Honda and Chevy indycars.

Fiat500
May 12th, 2018, 12:57 PM
Yeah, I hit the rev limiter too. The car is a rental, so no tuning.
I guess one could ease off the accelerator ever so slightly when top speed approaches, but I haven't really tried it.

Full damage races can be teeth-gnashingly infuriating at times, but there's some satisfaction to avoiding the worst wrecks and then staying ahead of the destructive pack, I guess. *masochist shrug*

I don't mind doing the ghost races, in fact I prefer them for the above hinted at reasons.
There will often be one or two cars that rule the roost, but it is a simple enough matter to spot, and then find a decent tune. I love that you can just download the fast guys' tunes.

Just one of those moments, I'm in the Mazda:

3041

Tom Servo
May 18th, 2018, 09:58 AM
Wrong thread.

Tom Servo
May 20th, 2018, 12:17 PM
Ever since making the switch to doing extra long races on Unbeatable (and with one of my mods enforcing tire deg and fuel burn), I hit VIR Grand East and have been dreading it, but finally tackled it this morning.

Turns out the AI is shittier at that track than me, so I was lapping a good 3 seconds faster than them. Also turns out that while I still hate VIR and its multitude of arrangements, apparently I don't suck as much as I thought, fast lap was #1 in the Americas and #4 worldwide for that car/track combo.

racerfink
May 21st, 2018, 01:51 PM
Rather interesting...

https://youtu.be/SFniqefXhwM

Tom Servo
May 21st, 2018, 03:47 PM
I love how they can make it sound like it's this big achievement to put things in that should have been there in the first place, like time attack and decent track limits. Also, nice of them to let people get the Hoonigan cars if they missed out on the pre-order, but would have been nice to hear about some of the cars in the game that you still can't buy at all.

Yobbo NZ
May 21st, 2018, 06:06 PM
I haven't even touched the Hoonigan cars, let alone the Fast and furious ones apart from a rivals challenge.

Tom Servo
May 21st, 2018, 06:40 PM
Same, don't really enjoy them but it seems shitty to keep people from getting them if they missed the original opportunity for whatever reason.

SkylineObsession
May 22nd, 2018, 05:03 PM
Looks like they are in a way copying Polyphony for the track limits/penalties thing, which isn't a bad thing. I'd much prefer time penalties than tyre barriers in stupid spots, or 'slow down' grass/sand traps etc like past Forza's have annoyingly had. Much more realistic with time penalties.

I.e. If the system is perfected, when in a race the guy who ends up crossing the line first (for example) would have cut every corner and gained a huge lead over everyone else, only for the game to calculate up all the penalty points/time once everyone has crossed the line, and it ends up putting that guy in last place. :twisted:

People will soon learn to stop cutting corners then.

But then there's the problem of using other cars to help you brake/corner etc, and trying to take them out. That's what GT is still trying to sort out at the mo, balance wise.

Yobbo NZ
May 22nd, 2018, 07:31 PM
The original Forza had time penalties, but that was only added to your lap time. So you could still finish first while cutting the track, with no added time penalty at the end on your total time.
Little bit concerned how this will work in private lobbies with an off track excursion or avoidance of an accident.

Rare White Ape
May 23rd, 2018, 04:55 AM
Hopefully it works in a simple fashion like GT Sport that if you’re four-wheels off and you gain on your competitors you have to slow down for that amount of time gained.

I haven’t played a whole lot of GT Sport online but I do understand that it combines penalties with clever ghosting to prevent griefers ruining it for others. Turn10 would be wise to look at that and iRacing’s examples of how to handle online penalties.

racerfink
May 23rd, 2018, 07:32 AM
My take away from the track limits was that it could be used as a tool in Time Trial/Time Attack mode to see where you could get that extra tenth or two for faster lap times, not as something that would be implemented for online racing.

racerfink
June 5th, 2018, 07:35 AM
Multi-player lobby tuning is back. Free car is the Zakspeed/Roush IMSA Ford Mustang.

https://forzamotorsport.net/en-us/news/fm7_june_update#

Kchrpm
June 5th, 2018, 10:22 AM
Some nice sounding stuff :up:

racerfink
July 10th, 2018, 09:34 AM
July update, with a free Porsche 917K, and the June ‘Top Gear’ car pack drops today. Should include the drift angle kits and the drag racing Beta in the update.

Rare White Ape
July 26th, 2018, 01:59 PM
No more loot boxes :up:

https://www.eurogamer.net/articles/2018-07-26-loot-boxes-to-be-removed-from-forza-motorsport-7

Jason
July 26th, 2018, 03:04 PM
Man, sales must have been rough, if they’re actually listening to the community and making changes.

SkylineObsession
July 26th, 2018, 04:52 PM
Hmmm. Wonder if it's slightly worth purchasing now. When it goes stupid cheap of course.

Tom Servo
July 26th, 2018, 05:07 PM
It's not bad, I still enjoy playing it. GT's got better driving, but I feel like F7 has a better "car collector" angle, which I generally enjoy. Also, having it work on my PC (in 4k at 60fps, to boot) is a huge bonus for me, I wish I could do the same thing with GT.

Happy to hear that FH4 isn't going to be a microtransactions-fest.

Rare White Ape
July 26th, 2018, 05:24 PM
Man, sales must have been rough, if they’re actually listening to the community and making changes.

If you’re referring to sales of loot boxes, they pulled the ability to pay real money for them back at launch.

I think they’re following the example set by Shadow of War in that it ruined the progression of the game and turned it into a grind, while also destroying that game’s key hook (the Nemesis System) by allowing players to bypass it if they score some good bonuses by paying for loot boxes.

Tom Servo
July 26th, 2018, 08:26 PM
I'm assuming he's referring to the idea that some cars could only be gotten via the loot boxes, which I'm assuming was designed with the idea that you could pay real money to open more of them thereby increasing the chance (but not guaranteeing) that you'd get them.

I still think it's asinine to have unicorn or even rare cars, but I'm coming at this from the angle of a 40-something year old with a full time job and a wife. I like collecting the cars and driving them and get annoyed when, by the time the next Forza comes along two years later, I've gotten maybe 60% of the cars in the previous one. I wish Project Cars was a breakout winner over Forza, because at least you get to drive all the cars you paid real money for right out of the gate. Honestly, it's a better sim with better graphics, at least on the PC, but marketing is a powerful force.

Rare White Ape
July 26th, 2018, 10:35 PM
Yeah, I guess. PCars is alright, but not the best sim. It’s in a market that’s also filled by the likes of Assetto and iRacing, and they leave it in the dust.

I really doubt Forza has any sort of footing in the PC space. It might be the most popular racer on Xbox, but you don’t buy an Xbox (or a PS4) if you’re a sim racer.

Jason
July 27th, 2018, 04:12 AM
If you’re referring to sales of loot boxes, they pulled the ability to pay real money for them back at launch.

I think they’re following the example set by Shadow of War in that it ruined the progression of the game and turned it into a grind, while also destroying that game’s key hook (the Nemesis System) by allowing players to bypass it if they score some good bonuses by paying for loot boxes.

I'm referring to overall game sales.

I've seen a few random quotes on reddit that said something like Forza 8/paid expansions aren't in development/or their focus is improving Forza 7 at the moment, too.

https://www.destructoid.com/turn-10-studios-is-dedicated-to-providing-updates-for-forza-7-511010.phtml

dodint
July 27th, 2018, 05:25 AM
I had Forza on PC (6A and 7) but returned 7 because of the loot boxes. I doubt I'll rebuy it at this point.

Tom Servo
July 27th, 2018, 06:00 AM
Yeah, I guess. PCars is alright, but not the best sim. It’s in a market that’s also filled by the likes of Assetto and iRacing, and they leave it in the dust.

I really doubt Forza has any sort of footing in the PC space. It might be the most popular racer on Xbox, but you don’t buy an Xbox (or a PS4) if you’re a sim racer.

Oh yeah, I was thinking XBox, not PC. FWIW, I didn't even realize you could get Assetto Corsa for the XBox.

racerfink
July 27th, 2018, 07:33 AM
You don’t need to touch a single loot box to play the game. But buying the $30k boxes will get you anywhere from 200%-300% more money on your races.

And if you can do ine single online race a week, they send you either a suit or car, and then usually a unicorn at the end of four series. They also give out cars on Forzathon, and for just turning a time on some Rivals mode events. Twenty minutes a week could easily get you there.

Tom Servo
August 31st, 2018, 08:13 AM
There's a labor day weekend Forzathon thing going on - finish any race (free play, campaign, online, whatever) and get a million credits.

balki
September 3rd, 2018, 06:05 AM
Never seen so much talk about credits in a car game; is all this grinding necessary to get the most out of the game or are you guys trying to buy ever car (I’m assuming you just need a few dozen to get through everything)?

Tom Servo
September 3rd, 2018, 06:34 AM
You can get through it with buying very little. Free cars come up pretty often, including top end ones (I haven't actually paid for any of the F1 or LMP cars that I have). But credits are pretty slow in coming, so it's hard to collect cars. I just ran a race with the difficulty cranked, at the longest race setting, with mods adding an extra 200% credits, and a car that added another 50% credits, and after a 45 minute race I brought in about 500,000 credits. If you play it with races at the default setting, you'll usually pull in about 30K or so a race. There are a number of cars that are 1.5M credits, so it takes a while to be able to build out the collection.

balki
September 3rd, 2018, 04:18 PM
thanks, that sounds reasonable

racerfink
September 4th, 2018, 05:43 AM
I have all available cars except two Forza Edition’s, have bought way too many crates to count, and I’m at 68mm right now. It’s not hard to make money in this game.

Tom Servo
September 4th, 2018, 05:50 AM
There are hundreds of cars I don't yet own and am sitting on about 18mm, not nearly enough to buy them all. It's apparently not hard for everyone to make money in this game, but I find with the amount of time that I have to spend on it that it is hard for some of us.

racerfink
September 14th, 2018, 07:30 AM
The drag racing update came out this past Tuesday, as well as a free 1984 Skyline ‘silhouette’ JGTC race car. A few tweaks were made to the handling and sense of speed (or maybe to the fov?) as well.

racerfink
October 3rd, 2018, 06:37 AM
October update free car is the Roush Merkur XR4ti IMSA GTO.

Lots of Forza Edition cars I didn’t even know about are popping up on my XP level up choices right now.

racerfink
November 13th, 2018, 01:28 PM
Serious update to the multi-player crash code, free Hot Wheels 50th Annv. car pack, and free 917/30 for November.

Tom Servo
November 13th, 2018, 05:40 PM
Nice, maybe I'll actually try multiplayer again. I just found it infuriating the few times I've tried it and never tried again.

racerfink
November 14th, 2018, 07:52 AM
Oh, and “loot” boxes are gone, replaced by the race shop.

Kchrpm
November 14th, 2018, 07:24 PM
Oh? I'll check out how that works.

Tom Servo
November 14th, 2018, 08:49 PM
It's not bad, better than the previous loot boxes. You get a set of mod cards and racing suits (not sure if anything else, like cars, I've not seen any) every 6 minutes with a set price per item. Lets you pick and choose what you get rather than hope you get something decent. I'm still not totally sold on the mod card idea - I like the extra cash, but kinda feel like you should just be able to adjust your difficulty and get it all the time - but it's a significant improvement over dropping credits on a box that might or might not have decent items in it. At least now you know what you're getting for your credits.

dodint
November 15th, 2018, 05:24 AM
I'm with TS, I like F6:A's system of getting rewarded more for amping up the difficulty.

racerfink
November 15th, 2018, 08:35 AM
I’d be willing to bet you’re spending exactly the same money as before.

Tom Servo
November 15th, 2018, 09:21 AM
The same money as before with the loot crates, or as before with previous versions of Forza?

Kchrpm
November 15th, 2018, 05:02 PM
I sent almost zero money on loot crates, but there aren't many things I want from that section.

Tom Servo
November 15th, 2018, 06:41 PM
I was buying the high-end mod crate, and I'd usually get a good set of cards out of it, but sometimes I'd get a few stinkers. If you run long races, though, those mod cards can make a huge difference in your earnings, could easily get a few hundred thousand extra off of a single race that would cover the loot crate. That said, it looked like you could get a set of cards that'd match a very expensive loot crate for like 1/10th the cost of the crate.

racerfink
November 16th, 2018, 06:25 AM
I could get five mod cards for $30,000 before, now I get four cards for $30,000...

Tom Servo
November 16th, 2018, 06:52 AM
I can't even remember the pricing for the mod crates, what was the "expert" mod one or whatever?

EDIT: Quick search makes it look like it was $20K for the basic crate and $50K for the "premier" crate, which is what I'd usually buy. For some reason I thought it was a lot more. So, not 1/10th by a long shot, but still less, especially when I can just skip the crappy mods I'd get.

EDIT 2: Looks like they changed the pricing a little after launch to $15, $20, or $30k for the top one, so you're right.

racerfink
November 16th, 2018, 07:46 AM
You can sell mod cards back though. A good Legendary card would get you around $14k. Even the lowest Common would bring $2,500. Cards like the sim steering, 8 Perfect passes, and 225mph mods always got sold back, and any cards I had over 15 of got sold as well.

Tom Servo
November 16th, 2018, 09:40 AM
I had no idea you could sell mod cards back.

racerfink
November 16th, 2018, 10:14 AM
One other thing I learned just recently when I hit the 900 car garage limit...

If you have a regular car and a specialty dealer car, you only get the car collector points for the higher value. So I’ve been selling off lots of my “regular” cars this week, and now my garage is around 840 cars, while my car collector score is still over a 46. I have just over 110 million credits now as well.

Tom Servo
November 16th, 2018, 11:26 AM
I always figured it must be like that because if a car came up in the specialty dealer that I already owned, I'd get like +40 car score instead of +800.

Speaking of, guess I should look at the Forzathons to see what's out there. On the downside, F7's kinda feeling like work again.

balki
December 3rd, 2018, 04:36 AM
Finally picked it up:
Don't like how it starts (forced to drive supercar, then three separate types of racecars) and the default settings make it a grind (wasn't breaking even on the mods).

Changed to Long races and Pro difficulty (sometimes unbeatable) and started using decent mod cards: much better racing and payouts.
Audio, visuals, car selection, AI, ... all pretty good. Controller-friendly physics without being too arcadey...

Only complaint is that there's no rpg-element like the old GTs (limited credits, start with a slow car, you notice the performance difference of an extra 5hp, ...)

Am I missing something with mod cards: you sell them for the same price as buying them. Not complaining, just curious if it's a glitch that will be patched later so I stop hording them.

Kchrpm
December 3rd, 2018, 06:21 AM
The mod cards were handled completely differently at launch, so it's possible they could change again, but there's not really a reason to horde them.

racerfink
December 5th, 2018, 05:48 AM
Pretty significant update yesterday. Also, a BMW M8 GTE car is your free monthly car.

balki
December 5th, 2018, 07:43 AM
Where do I get editable tunes from?
Can find a decent forum and the in-game ones are all locked (looking for a F1 and Indy setups).

speedpimp
December 8th, 2018, 03:50 AM
Finally back into this after a long layoff.

racerfink
December 13th, 2018, 12:39 PM
Four free cars in the specialty dealer right now.

2008 Aston Martin DBS

1995 BMW 850CSi Forza Edition

1991 Mazda #55 787B

2005 TVR Sagaris

Tom Servo
January 12th, 2019, 08:53 AM
Huh, not sure what happened, but I fired up F7 this morning and I'm getting maybe 10FPS out of it. Never had performance issues with it before, FH3 and FH4 are running just fine. I haven't seen any evidence of an update, so no idea what's going on.

speedpimp
January 12th, 2019, 02:16 PM
If you're doing a Drift Challenge that requires an AWD car the Lincoln Continental is an impressive choice.

Tom Servo
January 14th, 2019, 07:17 AM
Weirder - framerate issue remains, but goes away completely when actually racing. It actually almost appears to be tied to whatever determines whether the FPS display is on-screen - if the game is telling me my current FPS, I'm getting rock-solid 60, otherwise it's down to about 10.

So it's playable, but the menus suck.

dodint
January 14th, 2019, 07:24 AM
So it's playable, but the menus suck.

You sure you're not in Gran Turismo: Sport?

;)

racerfink
January 15th, 2019, 06:18 AM
When I dl’d RDR2, I had frame rate issues for a few days.

Kchrpm
May 8th, 2019, 10:53 AM
Free pack this month includes the new universal aero kit IndyCar. I haven't driven one yet, but they're pretty.

racerfink
May 9th, 2019, 06:55 AM
AND THEY COME WITH SPEEDWAY WINGS!!!

SkylineObsession
June 26th, 2019, 07:01 PM
Season pass/car pack combowhateverthehellitscalled (with eight car packs) is on special on Xbox store (in NZ anyway) for about $10.50NZD down from $50+ or whatever it was, so i bought it.

For my next magic trick, i'll actually buy the game. :lol:

When it goes cheap enough.

Rare White Ape
June 27th, 2019, 05:12 AM
Too bad it is not part of Game Pass. I think it came out just before the whole Game Pass thing was a thing. It's awesome value.

For example, I've spent about $11 playing Forza Horizon 4 for a coupe of months.

As well as Gears of War 4 and Metro Exodus and Void Bastards and Hellblade and Dirt Rally and Superhot and ReCore and, oh look, Metal Gear Survive is on it too who gives a fuck?

Rare White Ape
April 12th, 2020, 03:50 AM
I downloaded the free trial of FM7 since I have an Xbox and a compatible Fanatec wheel.

My word, does this game feel like poo on a FFB wheel or what? Same with FM6, which I got for free when I bought my Xbox. Utter, utter poo.

I got on the Fanatec website and used their suggested settings too. It improved things somewhat but it’s still mostly poo.

Thankfully I had a bunch of free cars available when I logged on, so I didn’t have to waste time in my precious 6-hour free trial earning anything. I’ve got a healthy variety of vehicles to try out.

And they all feel like poo.

I don’t know how anyone can take this game seriously as a racing sim. It’s got sim-like stuff going for it, but the feel through the steering just ruins it. All of the other sims I play, including GTS, have a feel that falls roughly within the same window of feedback, and if all of them are doing a similar thing then you can conclude that they’re doing something realistic. Forza feels completely different. It feels brown and sticky. Like poo.

Instead of making the most of these six hours I’m staring at an idling IndyCar on the Long Beach circuit while I type this rant.

I hope they turn things around for FM8 and bring it to the sim party. The variety of cars and tracks is really good.

But until then, as Cam would say: DELEATED

Cam
April 12th, 2020, 05:25 AM
I use correct spelling. ;)

Rare White Ape
April 12th, 2020, 05:59 AM
Sorry.

DEALEATEAD

Tom Servo
April 12th, 2020, 10:21 AM
Yeah, none of the Forza games feel right with a wheel to me, they're all clearly designed with a controller in mind. It gets a little better if you pick the "simulation" steering, but I just never bother using my wheel when playing them.

SkylineObsession
April 12th, 2020, 03:23 PM
I still find that all the cars in Forza feel like they have the shittiest tyres on them possible. They're always sliding around or having traction problems which makes them annoying to drive, especially when you're like me and don't like use traction/stability control etc.

Rare White Ape
April 12th, 2020, 06:19 PM
Out of curiosity I switched over to Forza Horizon 3. It felt waaaaaay better and I enjoyed it a lot. I know it has a different developer and physics etc, but how can they make them feel so different?

I remember when Polyphony released GT Concept 2002 on the PS2. It was purposefully developed as a more forgiving arcadey game than GT3 was: I remember drifts for daaaaays around the loop on Apricot Hill with my Driving Force Pro in 180 degree mode :lol:

But it still felt like a Gran Turismo game, as though the handling characteristics were part of the GT trademark. It still seems like that, even today. GT’s quirk lurks under the more serious facade of GT Sport.

But Forzas Motorsport and Horizon feel so different from each other.

Blerpa
April 13th, 2020, 02:35 AM
Forza Horizon 4 feels a better game than Forza Motorsport 7. Or so it felt.
Disappointed by AC excruciating old feel and ACC restricted, sterile feel, I'm in search of a game (game, I wrote GAME) with more racing components... so I'm downloading again Forza Motorsport 7 to give it another chance.
But I'm ready to be utterly disappointed again.

I find rF2 prehistoric, Raceroom a generic online-geared clone, the various Grid (I own three of them - the latest one is truly horrible) passè, Project Cars 2 the epitome of boredom and unfriedliness when driving, I don't do iRacing and F1 2019... well, that's exclusive to my F1 fix.
I only own an Xbox One S and I don't have a PS4 so no Gran Turismo for me.

What I'd like to find? A game like Forza Horizon 4, with the same vaste environment, options and choices, kinda the same arcade-sim physics (just a slightly notch more simmy) but with a tighter focus on motorsport racing (and without kiddie crap like Eliminator, Playground Games and Drift).
One would think the Forza Motorsport titles would oblige... not so, truly not so. What a depressing state of affairs.